
The Great Villainess: Strategy of Lily is a turn-based strategy game. Framed for murdering the Emperor, villainess Scarlet and Lily, fight the Empire as the first Streamers in history. Capture every enemy and turn them into allies for a happy ending... Or execute everyone and become the Demon Queen!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the rigid hierarchy of the Empire’s aristocracy, the free-spirited duchess Scarlet refused to conform, and was framed for Regicide, the assassination of the Emperor.
With the help of Lily, the captain of the cutting-edge Stream Airship, Scarlet escapes the imperial capital and declares war against the Empire!
As Scarlet’s recklessness and Lily’s cold pragmatism collide, the conflict soon engulfs the entire continent.
Capture enemy generals, turn them into allies, and clear Scarlet’s name as you fight for the duo’s happy ending!
Victory is achieved by "capturing" or "executing" enemy generals.
Defeat comes if either Scarlet or Lily falls in battle.
Secure only the essential supply line outposts, and carve a path of invasion using your limited forces and the Stream Airship.
You can ambush, prolong sieges or a full-scale attack... Nothing is off the table.
Units stationed at outposts connected to your headquarters via “lines” receive powerful support every turn. This applies to both allies and enemies.
Get cut off, and you’re in danger. Cut the enemy’s line, and an opportunity arises.
What matters isn’t territory, but maintaining critical supply lines.
Do not get distracted by the enemy! 
The enemy comes in overwhelming numbers, backed by sudden reinforcements and surprise attacks.
Scarlet’s army is too small to defend every front.
Abandon unnecessary outposts, do NOT hesitate, and focus your forces on a single enemy general.
Build a supply line that maximizes your power and give it all to the enemy general!
The Stream Airship is your ultimate battlefield tool, exclusive to your army.
Freeze enemy advances with <Stalling Stream>, cut off their supply line to the frontlines with the <Interception Stream>.
Convince entire squads to surrender or defect with the <Surrender Stream>, and even boost movement to intercept ambushes with the <Hustle Stream>.
There are countless strategic uses.
But the most important is the <Capture Stream>. While it’s active, you can capture enemy generals!
Activating the Capture Stream lets Lily use her skill to take enemy generals alive.
Captured generals will join your side, bringing unique abilities and new stream options.
Capturing all enemy generals is the only path to Scarlet and Lily’s true happy ending.
(Even if they don’t join right away, as long as they’re captured, you’re safe!)
You can execute generals instead of capturing them, and the story will still progress.
This pushes Scarlet and Lily closer to becoming Demon Queens, greatly increasing their combat power...
But the truth will be lost forever.
Capture them all, or kill them all and seize the power—the choice is yours.
Allies grow stronger as they fight, and fielding certain pairs together and winning a fight increases their trust level.
When trust levels reach a certain threshold, Unite Episodes will occur, and deepening the trust further will unlock powerful tag-team bond skills named Unison Skills!
Main Character Design: Rolua (Nijisanji) ▽▲TRiNITY▲▽1st Album『PRiSM』Cover art, 『Ready Steady』 (Giga) MV illustration, pixiv supervised illustration art book 『VISIONS EDGE ILLUSTRATORS BOOK Evil & Power』 (KADOKAWA) Cover illustration etc.)
*The story depicts bonds between characters and includes elements of romantic relationships between women, but there is no erotic content.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An incredibly fun and insanely goofy game, this is like if Revolutionary Girl Utena was about a cast of semi-functioning-at-worst adults instead of barely-functioning-at-bet teenagers, but also Ogre Battle.
もっとおバカな内容を勝手に想定していたのですが、おや意外にリッチな作りをしてるな?から始まり、曲、絵、設定、ゲーム性どれもちゃんと作られていて楽しかったです。 全体的に、とくにストラテジーゲーム部分ですが無駄をそぎ落として遊びやすく纏まっています。 無死を目指すと途端に高難易度ですが、逆に気にしないでゾンビアタックすれば時間はかかれど早々詰みはしない感じです。 ただ、全体ターン数が表示されているので早解き無死を頑張っちゃうのがゲーマーのサガ… 私は戦闘が多いゲームはSEエフェクトBGMその他演出を重視するほうですが、これもグッドでした。 気持ち良く攻撃を当てた爽快感があり、視覚的にその結果が分かりやすく、設定や雰囲気にもあっていて、たとえここだけでもレビューは書いたと思います。 セールで買ったのもありますが、この値段帯にしては本当に珍しくすごい。 不満は戦闘中に相手のスキル詳細が見れないことくらいでしょうか。事前に確認する術はあるし、私が気づいてないだけかもしれませんが。 続編があれば買います。 あとナチュラルに百合や薔薇が出てくるので苦手な人はご注意。(私は本来後者は苦手ですが、でも不快な描写は無く比較的爽やかな感じで平気でした。)
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean, French, German*languages with full audio support
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The art and character design are carrying this hard. The game itself is by no means bad. It's a reasonably enjoyable experience, as long as you're playing correctly. But at its best the gameplay isn't amazing, and it frequently turns into a complete slog. The major problem is that everything is very defensive - all units heal if they're in a friendly base and enemy forts spit out new troops every single turn. There's a level system so sometimes the only thing to do is just wait for these endless troops to grant enough XP for a proper invasion. The game will occasionally throw a curveball at you and open up multiple fronts; this can be annoying, but it forces you to use all of your troops instead of just letting Scarlet steamroll everything. I didn't think the story was amazing, but it was a fun adventure and worth reading. Overall this is a good game and worth playing. As long as you're playing correctly. There are two ways to proceed - have Scarlet capture enemy commanders and force them into your army, or murder everyone. Murdering everyone is just straight up wrong, and no I don't mean morally. It's boring. Scarlet is massively powered up with each "rejection" and this compensates for not having allies. Partially. Lily is the second protagonist, also needs to be kept alive, and receives no such benefit. She quickly becomes dead weight. And because the game constantly spits out enemies and opens up new flanks... you just kinda can't do anything to proceed. I did not finish this route. I'm sure it's possible, but I suspect the solution is "level both Scarlet and Lily up to max so Lily isn't useless and Scarlet oneshots everything". There's barely any dialog/story change either. I'm pretty sure scenes get [i]cut[/i] if you kill the people involved, and there's some dialog where their friends/family yell at Scarlet, but the overall experience and tone don't appear to be changed. Carmine is still a fangirl despite Scarlet live-streaming public executions instead of just mild bullying. Don't do this route. It ain't worth it.
cool game
Love the combat and Art Style. I really enjoyed it :)
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6.5/10 silly and fun characters! although except for the protagonists, all felt shallow. the story is kinda nonexistent but... Yuri!! the gameplay was lowkey addicting (ignoring me trying to get the bad ending and realizing it's a pure torture grind and giving up
Petite pépite avec une super D.A. J'ai adoré la map en voxel. Ce jeu a une petite vibe Fire Emblem avec les relations entre les personnages qui est très appréciable.
懐かしの鬼畜王ランス風味なターン型タクティカルシミュレーション 複数のキャラで1部隊を編成するのに対して、特定のキャラ間での信頼度が戦闘で蓄積されていき、キャラ同志のイベントが見れるのも楽しい ただ、タクティカルと言いつつも戦略性はほとんどなく、局地的な戦術があるだけなのが少し物足りなさを感じるという (5枠拠点で戦力集めて迎撃するとか、2枠拠点で強敵の流入を防ぐとか) まぁそれなりに楽しめました
为啥我不能招募小兵
Players by region
Where this game's players are, estimated from review languages.
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