
The Great Villainess: Strategy of Lily is a turn-based strategy game. Framed for murdering the Emperor, villainess Scarlet and Lily, fight the Empire as the first Streamers in history. Capture every enemy and turn them into allies for a happy ending... Or execute everyone and become the Demon Queen!
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About
In the rigid hierarchy of the Empire’s aristocracy, the free-spirited duchess Scarlet refused to conform, and was framed for Regicide, the assassination of the Emperor.
With the help of Lily, the captain of the cutting-edge Stream Airship, Scarlet escapes the imperial capital and declares war against the Empire!
As Scarlet’s recklessness and Lily’s cold pragmatism collide, the conflict soon engulfs the entire continent.
Capture enemy generals, turn them into allies, and clear Scarlet’s name as you fight for the duo’s happy ending!
Victory is achieved by "capturing" or "executing" enemy generals.
Defeat comes if either Scarlet or Lily falls in battle.
Secure only the essential supply line outposts, and carve a path of invasion using your limited forces and the Stream Airship.
You can ambush, prolong sieges or a full-scale attack... Nothing is off the table.
Units stationed at outposts connected to your headquarters via “lines” receive powerful support every turn. This applies to both allies and enemies.
Get cut off, and you’re in danger. Cut the enemy’s line, and an opportunity arises.
What matters isn’t territory, but maintaining critical supply lines.
Do not get distracted by the enemy! 
The enemy comes in overwhelming numbers, backed by sudden reinforcements and surprise attacks.
Scarlet’s army is too small to defend every front.
Abandon unnecessary outposts, do NOT hesitate, and focus your forces on a single enemy general.
Build a supply line that maximizes your power and give it all to the enemy general!
The Stream Airship is your ultimate battlefield tool, exclusive to your army.
Freeze enemy advances with <Stalling Stream>, cut off their supply line to the frontlines with the <Interception Stream>.
Convince entire squads to surrender or defect with the <Surrender Stream>, and even boost movement to intercept ambushes with the <Hustle Stream>.
There are countless strategic uses.
But the most important is the <Capture Stream>. While it’s active, you can capture enemy generals!
Activating the Capture Stream lets Lily use her skill to take enemy generals alive.
Captured generals will join your side, bringing unique abilities and new stream options.
Capturing all enemy generals is the only path to Scarlet and Lily’s true happy ending.
(Even if they don’t join right away, as long as they’re captured, you’re safe!)
You can execute generals instead of capturing them, and the story will still progress.
This pushes Scarlet and Lily closer to becoming Demon Queens, greatly increasing their combat power...
But the truth will be lost forever.
Capture them all, or kill them all and seize the power—the choice is yours.
Allies grow stronger as they fight, and fielding certain pairs together and winning a fight increases their trust level.
When trust levels reach a certain threshold, Unite Episodes will occur, and deepening the trust further will unlock powerful tag-team bond skills named Unison Skills!
Main Character Design: Rolua (Nijisanji) ▽▲TRiNITY▲▽1st Album『PRiSM』Cover art, 『Ready Steady』 (Giga) MV illustration, pixiv supervised illustration art book 『VISIONS EDGE ILLUSTRATORS BOOK Evil & Power』 (KADOKAWA) Cover illustration etc.)
*The story depicts bonds between characters and includes elements of romantic relationships between women, but there is no erotic content.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean, French, German*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
일단 엔딩을 보긴 봤으니 추천을 하고 싶지만 그럴 수 없겠습니다. 1회차 엔딩을 전부 포획해가면서 모두와 함께 엔딩을 볼때는 그나마 머리 좀 쓰면서 합리적인 전투가 가능했지만, 2회차 몰살루트로 들어선 순간 게임이 말이 안되게 변해버립니다. 몰살루트로 되면 부대가 하나인데(하나씩 쪼개면 둘이 되긴 하지만 한쪽이 말도 안되게 약함) 적군 부대는 똑같이 나와서 보급 유지하려면 계속 뒤로 돌아가야 하고 부대는 미친듯이 쏟아져 나오지 남매가 형제 중에 하나 죽였다고 빡쳐선 잡을수도 없게 능력치가 대폭 상승해서 내 능력치 조금 올라간거 가지고는 택도 없습니다. 이게 만약 의도된거라면 게임을 진짜 잘못 만든거라 생각합니다. 몰살루트라면 잔인함이 좀 알려져서 적 졸병정도는 좀 덜나온다거나 그런 밸런스 조절이 있어야 될거 같은데 그런거 없이 몹만 잔뜩 버프가 생기고 나는 부대가 하나임. 2회차 몰살루트 하다가 빡쳐서 끔... 진짜 불합리의 끝판왕임. 하시려면 전부 다 살려서 가는 루트로 1회차 엔딩만 보시고 관두시는걸 추천드립니다.
I had a fairly solid experience with this! Bought it on sale and it was the best $15 I've spent. Great Villainess is a fairly short experience overall (probably 25-30 hours on average for one run, honestly a good run time for a game which knows not to overstay its welcome). I loved trying and struggling to hold territory against the constant onslaught of troops/bosses that the game throws your way. It gets really intense trying and struggling not to cede ground/beat up and recruit allies. I think the game handles difficulty in a way that feels well balanced, honestly, for people who are used to these kind of games. I'd recommend frequent saves, however. Oh, also the yuri is quite strong with this. How could I not recommend it?
Such a big disappointment. Love the art, love the characters, nice humor, getting fast into the scenario, love the gameplay. At the beginning of the game, the tutorial introduce you to a sort of time-travel-like system where you die and go back to change what happened as if it was part of the gameplay. Well, it doesn't exist, you can only load a savegame if you die. WHY ? Such a weird and confusing way to introduce a basic feature... Other than that, everything started fine... Until you reach end of Act 3 (and the first softlock). If you played well and got to the end of act 3 on a normal pace, you'll face ennemies who are 5-6 lvls higher than your highest unit and there is no way you can beat them without suffering heavy losses (IF you can beat them...). You'll get close to no XP, take 3 turns to resurrect and by the time you do get back, they'll have killed the rest of your units and captured half your bases... with absolutely no possibility to come back. And that is not all, the rest is far worse. You'll get surrounded by units once again 5-6 lvls higher than yours and even elite units with boosted stats... You can't pierce through to retreat, you can't beat their infinite spawn and they'll cut you supply line... Enemies spawning close to your HQ for no reason, forcing you to abandon everything and rush to intercept (which will be impossible if you need to recapture every tile on your way)... What to do then ? Easy. You just have to load an old savegame, lose 2 hours of gameplay and grind XP against infinitely spawning weaker units from last chapter to level up... (SO MUCH FUN) And it is the same for the rest of the game. Every Elite or mid-boss unit can kill you within one turn, even if you defend. [b]I had high hopes for the game but the unbalanced pro-grinding is absolutely repulsive.[/b]
Rota Padrão – 10/10 Experiência leve e tranquila. Personagens carismáticos, história simples, mas envolvente. É um pouco estranho que um império não tenha tropas regulares para mobilizar além dos heróis principais, mas como novos aliados vão sendo adquiridos ao longo do tempo, isso não chega a ser um problema no fim. Pelo menos nessa rota, funciona bem. Rota da Rejeição – 0/10 Horrível, como uma caixa de leite estragado. A sensação é de pura frustração: dá vontade de largar o teclado e desistir. A ausência de tropas pesa ainda mais aqui, já que você não conta com aliados e precisa fazer tudo sozinho. Se a intenção é desincentivar a rota em que todos os personagens são mortos, então NÃO FAZ SENTIDO INCLUIR UM ACHIEVEMENT QUE EXIGE EXATAMENTE ISSO COMO OBJETIVO!*******! Conclusão: Não tente completar todas as conquistas, só joga tranquilo. Se for seu estilo de jogo vai valer a pena.
全成就了,来评测下。 从百合角度来看,其他cp不影响感官,不想看羁绊剧情跳过就好。 从战旗角度来说,难度直接选简单就好…… [spoiler] 魔王线前期打太快导致经验不够,最后一战靠着断补给线+牵制+慢熬终于给打过了。 [/spoiler]
巧克力掺史。可以玩下去但是很膈应很累,定价就偏高了史低价也不值。目前打了两个结局 简中翻译标题就很无语,非得把女主名字莉莉译成百合。不是纯百作品bgb和bl都卖很膈应人。美术也没那么值得吹,成男脸都有些崩坏了。剧情也很老套,卖cp也卖的不好吃 玩法拖拉,策略性不高。之前很爱玩这种据点的游戏冲着玩法代餐入坑的,大恶人的据点设计真的强行拖慢进攻速度,尤其是还需要搭配直播的情况下很多回合都是干等据点占领。给好评是确实这几天玩很上瘾 瘾退后越想越气,只值五六十的程度
Absolute peak of a game. The gameplay is fun and engaging. The character portraits and CGs are gorgeous, while the world and the battle graphics are cute. The story is fairly interesting. The characters are memorable (especially the main duo). The music consists of nothing, but bangers. And the romance is peak yuri.
Gameplay is quite fun and I enjoyed the characters but politically it is a story pink washing a colour revolution.
後味良く終わらせたかったので、全員拒絶エンド→グッドエンドの順で進めました。 正直、購入時は何か特別に期待はなかったのですが、予想以上に舞台が作り込まれており無事没入しました。 登場人物らのその後、共和国とのあれこれなど、ぜひ続編を作ってほしいです。 登場人物は印象に残りやすかったです。 これは、エンド回収のため大きく2周したのと、好感度イベを全て見回った点が大きいと思います。 主要キャラを除き一人一人の登場シーンは長くないので、続編でもっと掛け合いを見たいです。 物語も読み物として純粋に楽しめました。 特にゲーム内資料の設定集はなかなか凝っていました。 これだけ世界観を作り込んでいるので、やはり続編があった方がいいと思います。 最後にプレイングですが、これはSLG系に慣れてるとそんなに苦戦しないと思います。 キャラ毎に異なるパッシブや、フォロワー数による技の強化などありますが、あまり意識せずに各エンドをクリアできました。 進める中で有用なスキルをいくつか覚えておけば十分攻略できます。 戦闘での注意として、マス毎に入れるユニットの人数が変わるという仕様があります。 そのターンで勝っても、増援に返り討ちに遭って寧ろ戦局が悪くなる(キャラが一時離脱・拠点も取れない)ことがありました。 補給線さえ絶やさなければその辺りはトライ&エラー可能ですが、戦闘後の配信艦の操作、敵ターンの動きを予想しながら動かすといいです。 あとは細かいですが、 ・スカーレット以外も特定スキルでドット絵やスチルが状況に応じ切り替わる ・負け方や処刑の状況に応じてセリフが都度替わる ・ドレイン系の攻撃で回復すると相手ユニットがちゃんと寝返る といった演出の拘りが随所で見て取れて、視覚的にも楽しかったです。 ゲーム自体はコンパクトで題材も少しばかり尖っています。が、決してそれだけを描いているわけではなく、作品としての完成度はすごく高いと感じました。
比想像中好玩,輕度策略,整體不難,但還是可以稍微動動腦,劇情也蠻有趣
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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