
Lead armies, rebuild fallen kingdoms, and rise to greatness! Embark on an epic journey of strategy in a visually stunning world. Fight intense battles and uncover a captivating story.
Modeled estimate, not a reported figure. How we estimate →
About

Immerse yourself in the single-player story-driven campaign, designed to challenge both newcomers and seasoned strategists.
8 Campaign Maps - Lead Queen Lorelai and her people towards a new home, escape the Crusade’s grasp, and attempt to bridge the gap between hostile civilizations.
3 Difficulty Settings - New to strategy? Enjoy a casual experience with the story mode. Or test your skills in challenging difficulty, with exclusive achievements and quests for higher difficulty tiers.
Side-Quests & Secrets - Meet quirky characters and uncover hidden treasures...

Discover a hand-crafted fantasy world, offering endless replayability in both single-player, coop and vs. multiplayer modes.
Diverse Map Options - Choose from 3 sizes (S, M, L) and 2 setups (1-sided or 2-sided) for a tailored tactical experience.
Flexible Playstyles - Engage in Free-for-All or Co-op battles, up to 6 players!
Gameplay Modifiers - Alter the rules of engagement with “Fates”.
Friend’s Pass - Game owners can invite friends to join them in multiplayer skirmish via our Friend’s Pass.

Immerse yourself in a rich Art-Nouveau infused world where brightness and beauty elevate the strategic experience.
Faction Variety - 3 unique factions, 13 hero classes, and 37 variations.
Accessible Tactical Gameplay - Deploy 113 units, wield 38+ artifacts to enhance your armies, and utilize over 150 skills to influence your battles, armies and kingdom management.
Vivid World Design - Uncover 22 unique locations across multiple biomes, each offering strategic advantages like resource boosts, unit healing, and fog-of-war vision.

Dive into standalone maps handcrafted for original, open-ended experiences.
Fresh Story Arcs - Meet new characters and unravel plots that resonate or even complement the main campaign storyline!
Custom Characters - Command exclusive heroes and units, only accessible in this map.
Growing Content - Scenarios will be added regularly, expanding the game and strategic possibilities over time!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Korean, Turkish, Italian +2 more
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I want to like this game, I really do. The art is amazing, the story is good, the voice overs are great. But the gameplay just isn't there. Recruiting armies and moving about the map takes up too much time to engage in any meaningful tactics. You just build as many of the most expensive/most powerful unit, preferably one that gets boosted by your general and you just steamroll the enemy. There is no other tactic. That's it. And it's fun for a bit to discover the different generals/heroes and the units they boost, but the battles themselves are all basically the same, so it gets stale pretty quick. And multiplayer is a mess, desync's every few turns... Get it on sale, but full price is just too much for what is here. For that money you can get warhammer total war, which is better in every aspect, expect maybe the artstyle.
It's okay. Get it for like $1 on Humble Bundle. Do not pay full price for it. It's on the cusp of being good, but the real time auto battler portion is weird, janky, and kind of broken. It suffers from two issues that were also infuriating in Total War Warhammer, which ruin the tactical element of the game almost entirely. First, similar to TW, there are instances where units simply don't take or deal damage. I think this is due to armor vs attack defeating the attack and causing no damage, but it is hard to say because there is no combat log. However, when I say "instances", I mean this happens all the ♥♥♥♥♥♥♥♥ time. This results in combat frequently feeling very inconsistent. Watching my evil wizard blast the same unit 47 times with a ball of darkness and doing zero damage feels off. At least have some kind of feedback showing why it isn't doing damage. This also leads to a lot of fights where there is a single big enemy vs your entire army, and your army is just rubbing up against him as 90% of attacks do zero damage. At least in TW this usually makes sense in the context, Archaon can take on an army of Bretonian peastants and that makes sense. But in Songs, hero units usually die pretty easily. It's usually pretty random units that benefit from being sporadically invincible. Second, units have trouble with pathfinding and don't have any "weight" to them. Cavalry units sometimes charge through enemies and just keep walking to the edge of the map, even if there is nothing there. Units have a tendency to exclusively lock onto units sharing a "lane" with them on the grid, even if they are adjacent and there is nothing else to attack. Melee units frequently just walk straight past each other. The combination of these two things leads to a lot of instances where units just wander, or they try to attack but they all end up rubbing up against each other and not able to attack. The problem is because the auto battler portion is janky, the entire strategic element of the game kind of falls apart. You can counter build an enemy army, but then your troops wander off or magically do zero damage and end up dying anyway. I found the best strategy was to exclusively build units that appear to always do damage no matter what. "Line Attack" appears to counteract the zero damage issue against all units no matter their armor, these units generally feel like they actually work.
Buy it for the art
I actually discover this game because another game called Heroes of Science and Fiction change they named because there are two games with similar naming, One is Song of Conquest and the second is this game, Song of Silence. I actually surprise how enjoyable the game is despite the Auto Battle system, the fact Units Placements and Units is super important in the game. I Greatly enjoy the Three Base Factions in the game cause each of them genuinely do play differently and require different playstyle. I love the Thousands Kingdoms the most, it resonate well for my playstyle. I recommend this game for anyone who enjoy a fun and enjoyable game. Do check out the gameplay on Youtube if you want see how the gameplay works before Purchase
不是在更新平衡补丁就是搞比赛 制作组真得给美术磕一个
Its a more relaxed 4x game with a great art style
没啥深度,成型了就推过去
Beautiful game - it looks like a French "bande desinee". Gameplay is top tier as well, essentially a streamlined Heroes of Might & Magic with a neat auto-battler mechanic for combat, which speeds things up and keeps combat exciting.
I'm only a couple of hours in, but I've really enjoyed my time with this game so far. The first thing that stood out to me was the gorgeous art direction and cinematic presentation. The game has a really unique style, and it honestly reminds me a bit of Thronebreaker, which is what initially drew me in. The combat took me a little while to get used to, and I found it fairly challenging, so I switched to Story difficulty. That ended up being the perfect choice for me because I could focus more on exploring the world and following the campaign instead of struggling through every battle and my army dying out. If you enjoy strategy games with beautiful visuals and immersive world-building, this is an easy recommendation from me.
I think the best way to describe it is to say it’s a lite version of Might and Magic: Old Era. It takes all the aspects of that style of gameplay but revamps the combat, making it automatic in terms of strategy while still giving you the ability to control the direction of the battle with spells and by summoning more units. Special mention goes to the art. it’s some of the best I’ve seen in a long time. The story is fine, it gets the job done and is easy to follow. It works very well as a plot device to give the different unit types a purpose. I really recommend it if you like this type of game or if you tried Might and Magic: Old Era and found it too overwhelming. It’s a fun and entertaining game. NOTE: I haven't tried the multiplayer/coop yet. I'll update my review soon.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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