
The Forbidden Arts is an old-school action adventure platformer with a focus on discovery and exploration. You play as Phoenix, a young boy who seeks to master the element of fire in a grand adventure of ancient magic.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Hungarian, Korean, Portuguese - Brazil, Russian, French, German, Simplified Chinese, Japanese, Italian
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
[h1]«The Forbidden Arts»[/h1] Приключенческий платформер. В роли молодого человека по имени Феникс, обладающего могучей силой огня, нам предстоит спасти мир от злого некроманта… Геймплей: https://www.youtube.com/watch?v=mba6fqrgL_c Мир игры очаровательный, трехмерный и детальный. Радует яркая, сочная картинка в стиле фэнтези с примесью аниме. Камера меняет вид в зависимости от текущей локации. На карте мира мы бегаем со свободной камерой, а на некоторых локациях она принимает боковой вид. Все удобно, ничто не загораживает обзор. Прохождение сюжетных моментов сопровождается видеовставками с качественной английской озвучкой. Можно свободно бегать по большой карте мира и перемещаться в локации для выполнения различных заданий. «The Forbidden Arts» мне немного напоминает серию «The Legend of Zelda», только без лута и с минимальным инвентарем. Геймплей представляет собой платформер. Наш персонаж может бегать, прыгать, делать двойные прыжки, цепляться за стены и края, карабкаться по зарослям, атаковать врагов кинжалами и своей магией огня. Огонь можно восполнять у костров, а жизни – сердечками, остающимися после убийства врагов. Обследуем локации, продвигаемся по сюжету и собираем предметы коллекционирования. Их тут два вида: золотые слитки и перья феникса. Они в игре не только для статистики и красоты. Собрав комплект таких предметов, можно повысить характеристики своего персонажа. Прыжков в игре много. Бывает, что персонаж не может забраться или допрыгнуть туда, куда только что забирался без проблем. Это немного раздражает. К тому же у персонажа мало здоровья. Потом его можно расширить, но в самом начале игры мы загибаемся о парочки оплеух. Хорошо, что чекпойнтов достаточно, а загрузка очень быстрая. Поэтому очередная смерть напрягает не так уж и сильно. Игра в раннем доступе. Присутствует не весь запланированный контент. На данный момент доступно для прохождения 35% игры. Это 2 мира, 6 уровней и 2 босса (из запланированных 5 миров, 13 уровней и 6 боссов). На следующей неделе обещают добавить крупное обновление контента, которое увеличит общий объем игры до 60%! [code]Красивый и увлекательный платформер. Фанатам жанра советую обратить внимание на эту замечательную игру.[/code] [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
I feel bad about this one. Lets go into the good first. 1. Cinematic experience, world building and art are outstanding for a game at this price point. Voice acting was good too! Now the bad. 1. The game The problem is this is an action platformer, and as that genre, its not very good. In an action platformer there are some things you just have to get right. Jumping is decent, but not super great. The 2D side scrolling levels have the slightest bit of lag effect compared to the smooth 3D world. Enemy combat is awful. No other way to describe it. Enemies have a weird invincibility window after you hit them, which is bizarre when you give your main character double daggers that can swing 2-3 times on them before another hit registers. Your invincibilty frames on your enemies should match the tempo of your characters ability to dish out damage. Once I unlocked the fireball, it didnt feel any better. Sometimes the fireball hit didn't register on one of the thief enemies as he was walking away. Further, enemies seem like they're no threat, or near instantly whip out damage. You need to give a little bit of a reaction window to the player, instead of the player just having to know something is coming. The teleporting and charging thief enemies need a slight delay on their attacks. Animation frames for enemies are weirdly limited at times too. I ended up beating a griffion and it flew away while it had its legs like it was still standing on the ground, lol. At least that's not gameplay however, and is delightfully forgivable. 2D level exploration feels like its big, but that its too focussed on your character for what you need. Imagine if you shaved two inches off the sides of a screen for a Mario game. The developers must have felt the same, because you have a mini map in the upper right corner that helps alleviate this claustraphobic feeling you get. Its a good fix, but the fix is to make sure your platformer doesn't need such a thing. I constantly felt like I was straining to see what was above or below. Its lots of other game design decisions too. There are gold pieces you can collect in each stage, and your character does an animation where they pick it up, and you don't have control for a few seconds. This isn't anything big like anticipating what's inside a treasure chest. We know its just gold, let me run over it, add it to my bank, and let me keep moving. What's worse, is checkmarks are based on these gold pickups, instead of where they are needed in the level. I took a detour in level 1, picked up some gold, then had to fall down (fall damage in a platformer btw, another bad move) and climb up some vines with spikes that stuck out then retracted. The problem is, the window to get past these spikes was tight, and you had to stop exactly in a safe spot for one retraction before moving on. There is no indicator of where the safe spot is besides your memory, and I was getting hit by having the tail end of my hitbox getting hit. You did good with some checkpoints prior with these "death checks", but the gold pick up ruined it. To the devs: Again, your artwork, sound, story structure, and world building feel so good. It crushes me to write a bad review, because I can tell a lot of work and talent went into it. Unfortunately at the end of the day, this is a game. Nothing, no matter how good it is, takes priority over the game play, and the game play design decisions, and actualization, is pretty bad. I am not refunding the game though, because I want to support a good effort. I feel you just picked the wrong genre that didn't play to your strengths. If this were a turn based RPG? I think you guys would have nailed it. As an action platformer, its just not any good. Good luck to you in your future, as I think there's some real talent here that just needed a different genre.
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]The Forbidden Arts[/i] is a 2D action platformer with a focus on exploration and making good use of the different unlockable abilities within the game. It clearly is a game made with plenty of love and effort, and it was in development for about 4 years and 1.5 years in Early Access, its full release recently became available to Steam. While it is a full release, it is still rather laden with polished parts, and that is what will drive a lot of players away from the game. But before you knock this game too hard, please take a moment to consider that this was efforts of primarily one person, and that alone just blows me away. Sure, the 3D overworld exploration is not too extensive and each area is also limited in size, that's because there's not much in the actual way of gameplay there. The actual gameplay and focus is in the 2D platforming levels, and the 3D world is more of a bonus and helps put together the story when everything comes together. The game is rather difficult, and on different levels, the difficulty has been boosted, sometimes to bothersome level. I am fine with difficult-deal-with enemies that are sometimes unpredictable or bosses that take you a while to figure out. However, the normal enemies running around the screen often post significant threats to your safety, making it important to focus on every aspect of the gameplay. Sometimes this is not too bad, but there are places where you are basically locked in to an inevitable death, and those bother me a bit more. The 2D platforming is basically what you expect it to be at baseline, run around, reach some difficult to get to locations to collect chunks of gold, which can be used to unlock challenge towers in the 3D world map. While doing the platforming, there are quite a few different types of enemies that each have their own attack patterns, all trying to take you out. You have to learn how to deal with each of the enemies individually and do your best not be ganged up by multiple enemies, because often in any combination, they can be easily lethal. The enemies are rather relentless in their attacks, and they gravitate to where you are without letting up, which is often a problem. There are some enemies that are so incredibly annoying to deal with, that the best way to deal with them is when they are actually off-screen and not attacking you. You will gain an ability to use a fireball and so it becomes a regular method for me to cheese my way through enemies off-screen in order to ensure progression. The jumping in any platforming game requires a lot of special attention, because it's important for you to be able to reach one area from another. And the jumps here are pretty responsive, very much how you would expect it. There is a double jump and often a wall jump. You can wall-scale left and right, but you cannot cling onto the same wall repeatedly. Making use of your special abilities as you gain them, you will be able to reach newer heights, literally. The game allows you to jump once if you fall off a platform, which is fairly standard. Though there are times when I feel that I should be making a jump off a top of a platform before the game thinks I have already walked off and only allows me to jump once. I am so glad that there is no fall damage here, I read somewhere that it was in the Early Access version and the decision was made to take it out. *Phew! There's a nice story that ties everything together. Again, this game was made with a lot of attention and love, and definitely plenty of time spent. The game allows you to save pretty much anywhere, with a few exceptions, so that's a very nice touch that gives the game a bit more accessibility. [h1]Controls[/h1] I used a controller, which I would recommend for anyone playing a 2D action platformer. [h1]Graphics[/h1] For indie titles that explores into 2.5D/3D environments, this is about as good as it gets. The appearances are amazing. [h1]Music[/h1] The music themes are pretty nice for this music. [h1]Audience[/h1] Really meant to be for those who are fans of 2D action platformers, as the game gets rather difficult if you are just looking for something calm and casual. [h1]Pricing[/h1] Base price is $14.99, which I think is fair for the amount of effort put into the game. Though I do see plenty of people who will make up their mind on whether they like it or not rather quickly. [h1]Where I Would Focus On Improvement[/h1] 1. The gameplay is not smooth, often because the enemies have too much health, so either you have to spend a long time and methodically take them out one by one, or you rush and jump by everything you encounter to speed things up. The fact that my primary method of dealing with most of the flying enemies is by jumping and shooting fireballs at them while they are off-screen is a little problematic. But otherwise, they kill me too much. 2. Some enemies attack with very little tell, and dodging only works while dodging away. It would be great to dodge toward and roll to the back of the enemy instead. 3. Enemies that attack the ground under you, such as the Gnoll wizard or the Yeti should be attacking the location under your feet before you move away, not exactly where you are standing while the attack comes up. This becomes often unavoidable unless you jump. So there's a lot of jumping involved in dealing with these enemies at the moment. 4. When you are hanging off the edge of a platform and the enemy above wants to attack, they just stand by and waits until you jump up and strikes you without fail. This allows for no room for you to do anything different. If there's nothing under the feet, that's fine, but if that's a spike pit, you are automatically stunned into the spike pit, also without fail. 5. Enemies should not wait around the same location where you have gone up or down to a different elevation level until you come back. They should not do that and have an attack ready when you land right in front of them. There should be some resetting of the aggro when you have moved away (out of line of sight). 6. I cried and wailed a lot in my videos whenever I came across a dark area that required me to light up the room. I just don't like these areas, no matter how appropriate they seem. 7. Please make the Bee that you need to talk to in the 2nd area more easily approachable. I almost gave up playing at this point, fortunately a friend pointed me in the right direction. It was woefully difficult to approach and to talk to this NPC. 8. A few times my controller lost control of my character for some reason or other. I could pause the game and navigate the menu, but I could not actually move my character sprite or perform any actions. This was really distressing with a Golem running around the same platform. Anyway, I have a Let's Play series of this game (13 parts, not complete, but I also felt that continuing really wasn't going to show anyone anything new about the game at that point) that can be found here: https://www.youtube.com/playlist?list=PL0-d0B_H_Zc7t7EWzNwjwO6uMq2RlvfFX [h1]Conclusion[/h1] [i]The Forbidden Arts[/i] is an indie project that tries to aspire to some works made by bigger teams, with its own flaws. It has plenty of solid platforming value, with some quality of life aspects that could be changed to help make the gameplay feel more smooth. It's not great, but it's not bad. It has a lot of charm, and the developer has clearly put a ton of effort, time, and thought into the different aspects of the game. I would like to see it improve in the future. Score: 6.5/10 on September 3, 2019. [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
For the complete preview, click on the below link; http://indiannoob.in/the-forbidden-arts-preview-pc-noobpreview-unforbidden-today-onwards/ The Forbidden Arts sets out to be exactly what it is advertised as; it’s an old school action-platformer in the likes of the Teenage Mutant Ninja Turtles for the NES and Jordan Mechner’s original Prince of Persia. There is an overworld map which you can explore and enter individual maps. In terms of platforming, everything is fairly standard. You explore and fight your way through a variety large side-scrolling maps while avoiding traps and overcoming obstacles. It’s fun yet challenging. There are some parts of the game that can be real frustrating, and you’ll die a LOT due to precision platforming sections, but thankfully there is a good save system in place which lets you save almost anywhere. The melee combat, for now is fairly basic and simple. You can also learn a variety of magic spells dubbed ‘pyromancy’ that you learn over time. You can cast fireballs, conjure a flame shield and rocketjump up in the air. This brings a flair to the basic combat. You’ll need to observe and learn enemy patterns, just like any platformer. There is a weapon and armor system, which will be implemented later on. The collectibles are well hidden and actually serve a purpose. You can use gold bars to enter challenge towers to increase your health and spirit level. In fact, I recommend you do them ASAP as these increase your chance of survival exponentially. I mean it. Do them ASAP. The game looks good and runs well. First of all the art style is just gorgeous and nice to look at (think Torchlight). There are a variety of graphics settings to choose from. The lighting is well done for the type of game it is. Overall the atmosphere is quite nice and colourful. Sound effects and musics are well done, albeit being a bit generic. Everything sounds the way it should. I recommend using a controller to play as keybvoard controls can be clunky sometimes although it’s possible to complete the game using keyboard alone. But a controller is highly recommended. As for the current state of the game, there are 3 overworld maps, 3 challenge towers and 3 pyromancy skills implemented. Completing all of this takes around 7-8 hours, or more if you want to find all the collectibles. There are a few glitches like character falling into the terrain and getting stuck. But a reload fixes all of it. I had one crash in 12 hours of playtime. The upcoming Northern Wastes content will surely expand the game by around 4 hrs or more, so it’s definitely worth picking up as the price is cheap and justified. Then there is the fact that the developer seems to be very community friendly and has been making fixes and tweaks according to player feedback. Being in early access will largely benefit the game as there will be a more large and concentrated pool of feedback available. I’d rather not rate the game at this stage. But if I have to, I’ll give it 7-7.5 and that score will likely change as the next content update arrives and I’ll update this preview accordingly. Definitely worth picking up if you enjoy challenging old-school action platformers. But it might not be for the ones who get frustrated or can't stand precision platrforming. Simplicity can sometimes be a good thing, and in the case of TFA, it most definitely is.
[spoiler](Excuse me for my poor English)[/spoiler]I never tried a game like this before, but i trusted other players recommendations and thought this game would be an excellent one. But i really got disappointed after playing for half an hour, i don't think the efforts the developers made for this game is worth the price at the moment. Story line that is too common with few innovations, frequent screen tearing, simple and crude [spoiler](i don't know if it's correct to use this word here) [/spoiler]gameplay, these are what impressed me most. I'll wait and see if there is any reason for me to try this game again. P.S. Support more languages please! Too many would refuse to buy this game because of lack of language supports. 给看得懂中文看不懂英文的人:不建议买!(直接说不要买会显得我在搞破坏,但是现阶段的游戏真心简陋不堪) 横版过关游戏,操作非常简陋并且是那种秒杀式的,初始只能承受两下伤害就要GG。画面有明显的撕裂, 被墙上的刺戳死之后尸体会空中躺平之类的事对于这种游戏来说不算值得说的问题,只是我玩的时候总联想到多年前GBA上的波斯王子,并且感觉还不如玩波斯王子………………
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] The Forbidden Arts: ~~~~~~~~~~~~~~~~ The evil Necromancer Voltaire, master of black magic, has poured a spell on the leaders of The Council of Magic. These same six leaders who combined their forces of magic to drive Voltaire far away from the land of the Forbidden Arts are now under his control. A young boy, named Phoenix, with fire magic running through his blood, is about to embark on an adventure to free each of the council leaders from the black magic spell and drive Voltaire out of the land once and for all! The Forbidden Arts is a colourful platformer game developed and self-published by Stingbot Games and was fully released on Steam on the 7th of August 2019. The game is also available on Xbox One and Nintendo Switch. The PS4 version is due in the fourth quarter of 2019. There are two aspects in this game: the 2D platformer level and the 3D overworld exploration between each of the levels. As you start the game, you’ll be asked to meet the old Druid, Elia. Then you’ll have your first introduction to the 3D world map. In each of these maps, you’ll see your character in the third person view, but you can also move the camera freely. Your next task will be highlighted by a white light beam somewhere within the map. You’ll have one or two towers in ruins as well as one or two characters to talk to (this will depend on where you’re at within the game). One thing for sure is that here are 4 ingots of gold hidden somewhere within each of these maps. You’ll need these ingots to repair each tower, with a minimum of 10 ingots for the first tower, and it will increase by an additional 10 ingots for the next one and so on and so forth. It will be hard to repair the first tower straight away as you will be short 6 ingots. But don’t worry, each of the platformer levels will have 10 ingots of gold to retrieve and when you beat that level and retrieve some or all ingots, you can go back and repair these towers. When you have done so, you’ll be given a challenge to complete, and as soon as you have done that, either Phoenix Health or Magic bars will increase by 25% (which is always good news). The world map has five different locations and within each of these locations are one or two side scrolling levels (platformer). As I am writing this review, I am currently towards the end of the fourth location and have the shield, super jump, fireball and vision skills. By the way, you’ll earn the fireball skill early on and without too much trouble, but the other skills will be a reward when you beat or free each of the leaders from Voltaire’s Black magic spell. I must say that I found the first level to be very well done, but slightly too easy to complete. Interestingly, the next level was at least twice as difficult as the first one, which was very welcome. Now that I am nearly at the end of the fourth level, I can tell you that the levels are progressively harder as you have to swap between skills within each stage, and also when you fight one of the bosses. The first boss took me a few goes to beat. I really like the colourful graphics, and the soundtrack is ok and suits the game very well. The music is repetitive but can be disabled in the audio option. The game can be played with your keyboard (rebind keys if you want), or you can play with your gamepad, which in my view is the best option. As this game is fairly challenging, it will save automatically either when you discover an ingot or pass a major point. I must say that the melee fighting is a bit odd to get used to at first. I still think they can improve it - it’s not quite right but it is ok (just being picky here!). Positives: ~~~~~~~ + Nice colourful graphics + Well-designed and challenging levels + Fun Story + Automatic saves + Achievements Negatives: ~~~~~~~~ - No trading cards as yet Free the Leaders of the Council of Magic, and acquire their unique magic to defeat the Evil Necromancer Voltaire in this challenging Platformer game! 7/10 Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own! [quote][url=https://www.zeepond.com/reviews][b]READ EPIC REVIEWS FROM “THE CPT FROGGY” AND MATES, UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url][/quote]
[code][url=https://store.steampowered.com/curator/33025671-Missi-the-Achievement-Huntress/] Please see my curator page for more games that are worth your time [/url][/code] [H1]Game info:[/H1] This is a difficult platformer game. The graphics are amazing and I enjoyed playing this game. That said, this game is a bit too hard for my liking. Passing through fire while climbing a wall, for example, you can make no error or slack for one nano-second at all, to pass some of them your timing has to be spot on. The same with some spikes that will come through veins. The save points in dungeons are also annoying, you kind of need to collect the gold pieces to upgrade your character through trials, but every time you go out of your way to pick one up, that becomes the new save spot when you die in the dungeon. Which is never on the right route to were you need to go next. EDIT: The developer told me you can manually save wherever you want. I hadn't figured that out on my own. This sounds all negative, but I can see how much love and effort went into the game, and I enjoyed the game a lot. Personally, I wish the game mechanics were just a bit more forgiving and it would be an almost perfect game. [H1]Achievements info:[/H1] The achievements are very nice, you'll get most of them for just normally playing and exploring the game. none are missable since you can go back to previous places and collect the gold pieces or kill a certain monster you still need for the achievements. [H1]Pros & cons:[/H1] + Beautiful graphics + Fun achievements without being too hard or grindy +- Difficulty is just a bit too high for my preference
A jogabilidade de Forbidden Arts mescla elementos de plataforma 2D e 3D, o que traz variações interessantes para o gameplay, incluindo várias sequências conhecidas no mundo dos games, desde pular obstáculos até escalar teias de aranha na parede. O combate é extremamente simples, mas pequenos erros (que quase sempre vem por causa da confiança do jogador) podem acabar tornando as lutas mais difíceis. Tudo isso, junto com o estilo gráfico do game, tornou a experiência extremamente nostálgica para mim, lembrando os tempos em que jogava Maximo no PS2 (na locadora do meu tio), ou quando explorava Albyon no primeiro Fable. Mesmo em acesso antecipado, o jogo possui um universo rico graças aos elementos mágicos da história e um gameplay que diverte, apesar de inacabado e com alguns problemas técnicos, mas que podem ser resolvidas com o tempo e polimentos. Pra quem gosta de jogos de plataforma 2D, não se importa em enfrentar alguns bugs de acesso antecipado e está com vontade de ajudar um cara a realizar seu sonho, The Forbidden Arts é uma boa pedida. Confira minha análise completa com uma entrevista com o desenvolvedor aqui: https://nacionais.net.br/index.php/2018/02/12/stingbot-games-the-forbidden-arts-analise-critica/
This game is a great example of why to browse indie games on steam. New style graphics meets side scrolling action equals a lot of fun. For 10 bucks I have already had hours of fun, and because of the progress tracker in-game I know I have hours more fun ahead of me. I started playing with my keyboard and it was alright, but when I plugged in my ps4 controller and opened DS4windows the mechanics were way better. Great game, thanks.
cute game good checkpoints and has save states as well! oh yeeeee good stuff
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Toby: The Secret Mine | $11.7K | 740 | 70% | $0.99 |
| Skibidi Toilet Skibidi Boom | $11.7K | 85 | 71% | $5.99 |
| I will obey you, Mistress | $11.7K | 67 | 31% | $5.99 |
| Christmas Mutilator | $11.7K | 85 | 64% | $5.99 |
| .projekt | $11.7K | 155 | 92% | $4.99 |
| 12 Labours of Hercules VII: Fleecing the Fleece (Platinum Edition) | $11.7K | 177 | 90% | $2.99 |