
It's a new bromance from ancient Greece: when cunning Pelias orders the hero Jason to steal the Golden Fleece from the land of Colchis.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech, Russian, French, German, Dutch, Italian, Spanish - Spain, Japanese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
12 Labours of Hercules VII: Fleecing the Fleece - это казуальная игра в жанре тайм-менеджмента, основанная на древнегреческой мифологии. Геймплей строится вокруг управления ресурсами и временем. Каждый уровень требует от игрока эффективного распределения рабочих, сбора ресурсов и выполнения задач в ограниченные сроки.
It is another really nice clear the road type of management game in the series. My only complaint is the stupid "Beat a Developer's Record 20 Times" achievement which is just annoying and makes completing the game an unenjoyable experience if you care about that. I wish they would stop adding them. Works without any issues on Linux with Proton (6.3-7).
More of the same, but with a less interesting story than before. The game runs fine, but the achievements are broken. Some unlock that don;t seem to meet requirements, while ones that do meet requirements do not. Beating the developer's scores? Good luck with that unless you enjoy trying to memorize a walkthrough video or use a script/mod to play the game for you. I'd rather earn achievements honestly, so this isn't going to happen- not even going to try for the "beat the dev's scores" cheevos. Not sure when I got this, and what I paid for it (likely part of a bundle of some sort), and even at full price it's not expensive. But you get what you pay for, I guess? If you're addicted to the franchise- sure, go for it, knowing that the game is just more of the same, and has broken achievements that will never be fixed. Otherwise- save your money and get something else. (quick edit to correct a typo or two.)
I did enjoy the game, but I really miss boss fights and minigames, it starts feeling like the levels are just endlessly repeating. Even tho, I did enjoy the idea of a long journey and it kinda reminded me of Age of Empire, its also an Improvement from 12 labours VI
[h1] [b](ツ)_/¯[/b] 12 Labours of Hercules VII: Fleecing the Fleece (Platinum Edition) [/h1] [code] Recenzja stworzona przez [url=https://steamcommunity.com/id/maxiisteam/] Maxi [/url][/code] Oto siódma część przygód Hercules’a gdzie wcielamy się w niego jak i jego pomocników. Mamy wiele map gdzie musimy zniszczyć przeszkody, zbierać jedzenie czy też surowce do funkcjonowania. Na to wszystko goni nas czas, im szybciej ukończmy poziom tym więcej zdobędziemy punktów. Gra jest dość prosta do opanowania lecz nie staje się monotonna. Na wszelakich promocjach możemy zakupić ten tytuł za dosłownie grosze, więc polecam poczekać z zakupem. Z całego serducha, jak najbardziej polecam zapoznać się z tytułem. [list] [*] Jeśli uważasz, że moja recenzja jest przydatna zostaw pozytywną ocenę [*] Więcej recenzji znajdziesz u mnie na profilu [/list]
全成就了,其他都好,就一个“军需官“的成就卡了很久。要求是在资源生产点收集100次,看了讨论区才知道要在一关里刷的,按照指点在3.5关刷出来了
Игра стала немного скучнее без воров ,воровать в игре у вас теперь ресурсы некому.Всех переловили что ли -_-
Yes.
норм
마우스를 바삐 놀려 일꾼을 굴리는 캐주얼 시간 관리 시리즈 도전 과제 난이도는 적절합니다. 모든 레벨에서 별 3개 달성하고, 숨겨진 퍼즐 찾으면 거의 다 깹니다. 캐주얼 모드로 하면 시간이 넉넉하게 주어져 웬만하면 별 3개 받습니다. 익스퍼트 모드는 빡겜을 해야 합니다. 자원 채취 순서나 건물 업그레이드 유무를 조정하며 여러 번 시도하니 시간이 좀 걸립니다. 어떻게 즐길지는 자유지만, 모든 도전 과제를 깬다면 캐주얼 모드만 할 수는 없습니다. 다소 어려운 과제는 개발자 기록 20회 깨기입니다. 익스퍼트 모드 별 3개 기준보다 조금 더 좋은 기록을 내야 개발자 기록도 깰 수 있습니다. 50개 레벨 중 최소 20개는 집중해야 도전 과제를 다 깹니다. 이거 깨고 남은 판은 캐주얼 모드로 쉽게 즐겨도 도전 과제를 완료할 수 있습니다. 보너스 레벨에서 개발자 기록 깬 건 세지 않는 버그가 있습니다. 메인 레벨 50개 중에서 20개를 깨야 합니다.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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