
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 25 → 25.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
[About this Game Section]
Experience the brutal action of The First Berserker: Khazan, a hardcore Action RPG adventure set 800 years before the events of the Dungeon Fighter Online (DNF) Universe. You will experience the vast universe and journey to the continent of Arad and discover the untold story of General Khazan. Master deep and immersive combat mechanics while you engage in strategic battles against a diverse array of foes and bosses. Will you embrace the path of the First Berserker and embark on Khazan's path of revenge?
[BERSERKER BARRAGE]

Unlock a variety of unique skills by utilizing Skill Points, unleash Khazan’s inner berserker and harness his full potential in battle. Want to change things up? Reset and respec Khazan’s skills at any time and from anywhere. Find the ultimate attack combo or improve your survivability during intense boss encounters by stacking various skills.
[EMBRACE DEATH/BATTLE-HARDENED GENERAL]

Don’t let death hold you back! For Khazan, falling in battle is one step on the path towards revenge. Return to the place where Khazan was defeated to recover lost Lacrima to regain experience to continue leveling up. Focus on mastering combat, instead of grinding! Forge ahead in your quest, ready to face whatever challenges lie ahead.
[GEAR UP, FIGHT ON!]
Collect an armory of weapons and gear on Khazan's quest for revenge. Equip a complete set of gear to unlock unique attributes and skills that can turn the tide of battle or mix and match different sets to create a personalized loadout that perfectly aligns with your playstyle.
[LEGENDARY BOSSES]

Khazan engages in unforgettable boss battles, where each foe presents distinct attack patterns, exploitable weaknesses, and unique abilities. These battles require strategic thinking, precise timing, and a deep understanding of the combat system, encouraging players to adapt and learn quickly. By mastering Khazan's versatile weapons and skills, players can effectively customize their tactics to conquer various boss types and navigate diverse combat scenarios.
[ANIME MEETS AAA]

The First Berserker: Khazan’s striking 3D cel-shaded graphics bring the world of Arad to life with the vibrant look of animated films. The essence of the Dungeon and Fighter Universe is captured and reimagined with a unique blend of bold, cel-shaded art and realistic textures, creating an immersive visual experience.
[TOMORROW NEVER DIES]

The journey continues after your first playthrough! Unlock the Ultimate Challenge along with New Game+, hone your skills and continue your path to mastery. Battle against Khazan’s formidable bosses in two modes – Great General’s Crucible and Berserker’s Bloodshed. In the Ultimate Challenge, your stats and equipment are reset, and in each mode you will experience a new progression system. Fight against a gauntlet of themed boss groups in the Great General’s Crucible or take on all 16 bosses in a row in Berserker’s Bloodshed to become a true champion. Claim battle tokens to earn special gears, powerful new weapons, and the ultimate badge of honor to be amongst the best of the best!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 32.6Kreviews | 85% | — | $35.8M |
| $59.99 | 19.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was a banger. You basically make a deal with some demonic phantom and you guys unite to extract revenge. We aint never gonna get this kind of game ever again. 10/10
Might be the best souls like. Difficult but fair. Too bad the dev team was disbanded...
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #61, worst UA #89 · 12 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Japanese*, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean*, Spanish - Latin America*languages with full audio support
| $35.99−40% |
| 1.9Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a lovely game in a dark and beautiful world. Brutal combat makes it even more perfect, I love it so much and can play it any time I wish. It's simply a beautiful game to play and to look at!
If only all modern games could perform this flawlessly.
the game is great, probably the most accessible soulslike out there. The story is cool, the fights are amazing and every weapon is really different in the way you build and fight. On top of that the thing i appreciated the most was the low number of stats, you don't have to look trough 15 different stats like other games just a few really simple ones. If you never approached a soulslike you definitly need to play this because they flattened the way for the audience after some patches and made actually difficulty levels for you to choose how much effort you want to put into it (if you played close release you know the ♥♥♥♥♥♥♥ lizard with a lance was the hardest boss in the game, he was the fricking second one). I hope for more titles like this to come but i'm sure it will be difficult
Me lo acabo de platinar y tengo muchas cosas para decir. Lo primero es el juego está muy infravalorado y me parece una injusticia total y una lástima que no haya tenido el éxito que se merecía. Se podría decir que las mecánicas que tiene el juego son simples, características de cualquier "soulslike" genérico actual pero aún así no le quita lo divertido. El sistema de combate con los parrys se siente muy bien y las habilidades (tanto las activas como las pasivas de las combinaciones de los distintos sets de equipamiento) añaden un extra interesante a la jugabilidad que suma dinamismo, está muy bien. La mayoría de los enemigos son desafiantes y cada zona tiene su gracia. El diseño de niveles, si bien es lineal, me parece una genialidad. Recalco que el juego sigue siendo altamente entretenido. La historia y el desarrollo de personajes no parecen ser el foco principal pero aún así está interesante. Es evidente que hay todo un universo detrás con muchas cosas de fondo que tristemente nunca llegan a explicarse del todo. Me habría encantado ver una precuela en forma de DLC pero lamentablemente parece que ese día jamás llegará. De nuevo, me parece que el estudio no merecía eso. En cuanto a las cosas malas, me gustaría resaltar la cantidad excesiva de reciclaje que tiene el juego. Llega un punto donde ese sentimiento de "aventura" se pierde al saber que lo único que vas a encontrar van a ser cada vez más y más enemigos de zonas anteriores pero con más vida. El juego termina sintiéndose sumamente repetitivo. Afortunadamente siempre fui cambiando de armas y me divertía con las variaciones que podía hacer con las distintas habilidades, pero si solo te gusta ir con un arma te vas a terminar aburriendo porque sentís que estuvieras haciendo lo mismo una y otra y otra vez pero en una zona distinta con un jefe distinto esperándote al final. Quizás esto sea una absurdez pero también me hizo ruido el hecho de que al principio del juego te presenten ciertas mecánicas de interactuar con el entorno para matar a ciertos enemigos pero que después esas mecánicas no vuelvan a aparecer en todo el juego. Yo creo que al principio decidieron agregarlo creyendo que iba a sumar pero después se terminaron olvidando y decidieron ahorrar tiempo copiando y pegando enemigos sin más. Una lástima. Y después está el tema del jefe final. No voy a hacer spoilers pero sí tengo que decirles que la verdad de pasaron 15 pueblos. Al menos en dificultad experto no tiene ningún tipo de sentido la dificultad de esa cosa, sin una guía es imposible. En fin, ojalá algún día el juego obtenga el reconocimiento que siempre mereció y que los desarrolladores vuelvan para traer una precuela, secuela o DLC ampliando el universo que tiene porque definitivamente tiene mucho potencial narrativo. Comprenlo, vale la pena.
very good Nioh-like game, very fun bosses, cool combat, a lot of options
Puta jogo foda !!! Bem tranquilo, dificuldade padrao e primeiro jogo que termino com quase todas as conquistas. Pena que pós game é fraco, o que me resta agora é platinar no hardcore, joguei na maior dificuldade liberada antes. Mas que porra de hardcore é esse, não pela dificuldade, que até o momento esta de boa até mais facil. AGORA O JOGO MUDA camera, barra de vida dos inimigos apenas dar tchau e aproximar a camera ! Pra mim. Não faz sentido ...
Enfrente um lagarto no começo do jogo > tome hit free a cada 15 metros pra um inimigo escondido > jogue por 30 horas > repita tudo novamente com o mesmo lagarto e com os mesmos inimigos escondidos Muito repetitivo pra um jogo de +50 horas, única coisa q salva é o combo do combate e o design de "alguns" bosses junto com o estilo gráfico do jogo 5/10
awesome!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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