
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
outlast if it was barely interesting, nah, jk, it's a good survivor horror, the asylum/ sanatoriium enviroment is just a bonus, but it surely works way better than that stupid crap, go play it
从恐怖到麻木,适合练胆量,血浆多到眼花缭乱,今日本体通关,DLC有空再玩。
yeah
游戏压力上升平缓每个章节都可以直观的感受到难度提升就是结局战斗太草率了,节奏很好的游戏,潜行,射击都很不错,特典的火焰箭头太强了这游戏所以怪物都可以用火弄了
The Evil Within is a weird game, not because it's particularly unique but because it occupies a weird spot in the history of survival horror. At a time when the Resident Evil series had diverged into action, Silent Hill was lost, and the horror genre was just Outlast clones it feels like a breath of fresh air. There are many positives and negatives for a game made by the guy who made RE4, one of the greatest video games of all time. For the positives, the game hits on atmosphere perfectly. It has far more gore than Resident Evil games, and well designed albeit linear levels. The weapons in the game are fun to use, especially the super versatile agony crossbow. Enemy designs are horrifying, akin to those from Silent Hill, and really embrace that feeling of insanity that game does a great job of conveying. The best combat mechanic are the matches, which allow you burn enemies and instantly kill them when they get knocked down. The first 10 chapters are very good with a few exceptions, and the game always feels like it fighting the player, for better or for worse. Ammo is in short supply, every fight feels like one for survival, and the game works its magic when it traps you in tight areas with groups of enemies. The Evil Within is probably the most stressful game I have played, far more than any Resident Evil game. The atmosphere is suffocating and forces you to play smart to conserve resources, like knocking down a group with the shotgun and using a match while they are on the ground. Unfortunately, you can tell that this game is overly ambitious and was not balanced in many ways. The main character is incredibly weak starting out, and can run for about 3 seconds before needing a breather. I guess this is an effect of his alcoholism, but like c'mon, this is such bs. You have to upgrade sprint to not break your monitor (although that may happen anyway), which just feels like the game laughing in your face. It never feels like you are upgrading Sebastian, just turning him into a slightly functional protagonist. I said that the first 10 chapters are great. The last 5 are not, and I wanted the game to end by chapter 13. The boss fights range from stressful but great (Laura and the Keeper) to frustrating and garbage (Sentinel and Amalgram Alpha). The shooting feels terrible at times, and the hit feedback is beyond horrendous. Often times, shots will go through an enemy, which almost never happens in Resident Evil games. This game also loves giving enemies instakills, which always feels cheap. My last main complaint is that you don't get the story truly revealed until chapter 9, a bit late for making an impact. I really wanted to love this game, but it has quite a few issues. The atmosphere is unparalleled and the graphics strike the perfect balance of old and modern. The lighting is phenomenal and environments were dark enough to be terrifying, but not dark enough to impede vision. The general lack of refinement is what holds the game back, resulting in a mixed experience. When the game is good, it is better than almost any other video game I have played. When it frustrates, you will lose your mind. Go and get it if you are a hardcore survival horror fan, but skip this if you don't like hard games. This one will test your patience, but the payoff will be worth it.
Ótimo jogo, já havia jogado anos atrás, mais jovem, porém mais velho consigo apreciar melhor as boas mecânicas empregadas, bom uso de batalhas contra chefes, tensas com muitos sendo ou invencíveis ou demandando estratégias para serem derrotados, colecionáveis a rodo, gráficos bom para o período destaque para o fogo em ambientes fechados, pretendo platinar
El mejor survival horror de la vida
o jogo ta muito bom
好游戏,用脑子,多试几下
Прошел игру 3 раза и скажу что игра велеколепна. Музыка, персонажи,темная отмосфера которая тут идеальна. Сюжет 7/10. Себас и Кидман в сердце.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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