
Incremental Roguevania || Hurry up, the world ends in 5 minutes! Gain 100 levels in a single strike and distribute your stat points mid-battle to adapt instantly.A Fast RPG blending action, exploration, and a unique real-time leveling system!
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About
Hurry up. The world collapses in 5 minutes.
Alone in a ruin, a strange yellow entity approaches you…
Robots are busy recycling the debris around you. It’s unlikely you’ll withstand their aggression. Fortunately, the entity seems willing to let you relive the last 5 minutes of this world to find answers to this programmed apocalypse.
Each fight launches you to absurd levels: you can gain over 100 levels by defeating a single monster.
You assign your stat points in real time, during combat, using the directional pad. Adapt instantly and refine your build in the middle of the action.
Earn abilities and keep your items between runs to explore new areas. Items often scale with percentage-based stat bonuses, letting your power grow exponentially with each level gained.
Some items even grant bonus XP percentages for an even more ridiculous leveling pace. Because… every run starts again at level 1.
A vast open world to explore, shaped by the mobility skills and power you gain as you progress.

A war rages between the two main factions inhabiting this mysterious open world. Why are they fighting? For resources, of course.
Meet factions H and V, locked in a relentless conflict. Accept their quests… or fight their NPCs to earn credits, XP, and items.
Help H defeat V… or the opposite. Either way, the world resets in 5 minutes.
Real-time events appear on the minimap, which also acts as your countdown, reacting to your actions. You can literally circle the entire world in just 5 minutes. Well… after a few mobility upgrades.
Travel through a variety of environments: ruins, cities, forests, deserts, a war fleet, an airship, and many more. The open world is extremely diverse, and each zone tells a story that helps you understand the deeper mechanics of this world.
Through its NPCs and environments, The End Grows tells a story about the end of the world, infinity, and absurdity. For example: the robots at the beginning of the game forge ingots by recycling debris from the ruins. They might not be doing it for nothing… Environmental details and NPC dialogues all contribute to understanding this world.
The storytelling in The End Grows is cryptic without being incomplete. The details of this world form a large piece of interconnected lore.
The game The End Grows was designed, illustrated, and programmed by a solo developer.
A unique gameplay system
The real strength of the game lies in its leveling system and the near-exponential progression of your character. You increase your stats directly during action with the directional pad. Your character gains huge amounts of XP from every defeated enemy, and you must optimize your run to become strong enough to complete an objective achievable within 5 minutes. Progression is constant, both during and between runs, as items you find remain with you when time reverses.
Items often provide percentage-based stat bonuses as well as bonus XP, making each run’s leveling even more impactful.
Behind the fast and intense gameplay, factions and NPCs bring variety to your objectives. Accept their quests… or fight NPCs to earn credits, XP, and items.
Its deep 2D open world
An adventure across a large 2D side-view open world. A minimalist art style in grayscale with vibrant yellow highlights. It explores themes of apocalypse, infinity, and absurdity. The story of this ending world is revealed through environments, NPCs, and above all, an impactful finale. Around twenty hours of gameplay spread across eight chapters gives this complex narrative the time it needs to unfold.
You have 5 minutes. Good luck.
The project was originally developed under the name Ashes O. It takes place in the same universe as Ashes – Exponential RPG on Android and iOS. The “O” referenced the circular open world you explore. The name The End Grows better reflects the story of the game, while the subtitle “a Tale of Ashes” maintains the connection to the universe.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
je commente rarement mes jeux Steam mais ce jeux est vraiment bien il me rappelle un peut les jeux flash sur internet mais en mieux bien sur je vous le recommande vivement! (PS je suis au chapitre 5 l'artefact perdu et j'avoue je suis bloqué)
Une expérience de jeu 2D vraiment unique ! Les graphismes atypiques ajoutent une touche artistique qui se démarque. Ashes - O propose un fast RPG au gameplay sympathique qui m'a immédiatement accroché. Les mécaniques de jeu fluides ajoutent un dynamisme plaisant, et la simplicité apparente cache une profondeur surprenante. C'est un voyage rapide mais mémorable à travers un monde bien conçu. Si vous êtes amateur de ce type de jeu et que vous appréciez une esthétique différente, Ashes - O mérite d'être testé !
Really good game. Sad that there is not a lot of players of this game to help me to progress, because i'm little bit stuck :)
Un jeu très sympa avec des gros chiffres: le moindre ennemi vous donne plein d'xp donc de niveau. On est pas dans un mmo coréen où il faut farmer ! Innovation intéressante: l'xp s'utilise directement (encore plus simplement si vous jouez avec une manette mais ça marche très bien avec un clavier quand meme). Même si je suis trop lent pour ça, je pense qu'il y a un bon potentiel pour du speedrun à gogo. De mon coté je prend mon temps :D. Bravo à ce studio pour ce premier jeu ! La DA est assez simple: des nuances de gris avec du jaune là où il faut. Simple et terriblement efficace !
This game is actually great. While one run is like 5 minutes. It's more like every run is 'Just five more minutes'. The game has a great way of making you think you're SUPER close to beating it, but around every turn it just kinda becomes bigger. You could say that the ending grows. I am nowhere near beating It I think. And I've played for a few hours at this point. it's a great combo of incremental, fighter, action, exploration and puzzle.
Jeu assez minimaliste, assez court pour l'instant mais déjà excellent avec de bonne mécanique, un jeu respectant bien son coté métroidvania et son coté roguelike plaisant du début à la fin, bref, bon jeu avec un excellent potentiel, j'attend les mises a jours avec impatience !!!
Le jeu propose un gameplay non habituel et très intéressant. Il s'agit d'un système de run très court (5 min) où l'on va devoir aller le plus loin possible, découvrir le maximum de chose. A chaque fois tout recommence mais l'on conserve les items et pouvoirs récoltés lors de notre précédente run. Cela nous permet d'aller plus loin, plus vite, de redécouvrir certaines zones dont on avait pas compris tout le potentiel ou finalement de les ignorer lorsque l'on se rend compte qu'elles n'ont plus rien à nous apporter. Le système de quête avec les factions que dont on commence à voir le plein potentiel lors du chapitre 3 semble très prometteur pour la suite! La direction artistique est très sympa, j'aime beaucoup les designs.
Très satisfait par le gameplay, l'équilibrage ce fait parfaitement et je ne vois plus le temps passé lors des différentes run on peut ce lancer une run de 5 minutes mais l'envie d'avancer nous amènent relancer plusieur runs. Chaque paliers de difficultées arrive au bon moments et donne encore plus envie d'avancer.
Je ne l'ai pas encore fini, mais ça fait longtemps que je n'avais pas apprécié un jeu de plateformes. En termes de design, tant graphique que de jouabilité, c'est simple et classe, comme les meilleurs jeux indés. Et il y a l'air d'y avoir tout un univers en développement autour. La musique me rappelle aussi l'âge d'or des plateformeurs, genre Wolfchild ou Stormlord sur Atari STE par exemple. Toi aussi t'as connu ?
Pas vraiment de tuto alors les premières runs sont délicates. Une fois qu'on a compris pour les stats et la luck qui augmente l'or gagné, c'est cool ! Le gameplay est sympa, à voir ce qu'il vont en faire sur la durée.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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