
Dwarves & Dungeons is a game that combines the three-match gameplay with roguelike elements. Move on the game board, earn gold coins, acquire weapons, and engage in battles against unique monsters. Brave the dungeons and take on extreme challenges!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Whilst there is an acceptable amount of style and polish about the game, the gameplay loop is very, very basic, and boring after only a few minutes. You level up now and again and get maybe 1% on this skill or 2% on that stat, but who cares? Naa, sorry. Refund
BOSS攻击太高了,而且这游戏真是拼运气的。
I'm refunding this. I'm half an hour in and I completely hate this. Nothing like the gameplay video has happened, or appears to be about to happen. It's just drawing lines to things and then enemies come knocking. I'll second what others have said: You need more health and shield since enemies can attack you from afar. Other issues: * Getting a long chain of any item does not have any florish. No tempo increase, no speed increase. Your person moves at the same pace no matter what. I do not count the exp gain. I want some excitement, some wow. * Multiple very obvious typos in level up text. "Chooes powerup" (Either that or simiilar). * Leveling up adds percent boost to getting shield on matching a certain kind. Very uninspired kinds of powerups. * Nothing exciting like what happens above is even remotely happening. I fought an enemy with 40 health that I had to hit multiple times.
I don't have any problem with roguelike unless they are really unfair, and this game is one of them... Your progress is limited by the amount of gold you gain and the fact that you never really grow your character while playing. All progression apart the one you buy with hard earned gold is reset everytime... You gain only a small amount of gold when you loose and it's never enough to choose what you want to start with... So in the end you can really do a good run after 10 sorry looses... This level of grind is not acceptable even for a roguelike, because you never have the impression to grow stronger and it's all luck related every single time. Too bad because it was fun at the beginning but really become boringly repetitive after : in 20+ hours I only reached 1 time the third boss. JPR out!
玩法是有意思的,总体是无趣的
無話可說的好玩。 很毒,讓人很容易上手,又會沉迷於在這遊戲的世界中。 我自己通關是採用金錢如糞土流派,將金錢符文全部去掉;攻擊帶形體的聖劍(血量50%以上增加傷害、盾牌50%以上增加傷害),其他都帶盾牌類,尤其是火盾燒怪。 符文有攻擊、回復、盾牌和金錢。我個人認為只有金錢是不必要的,也很常阻斷你的combo。 金錢無用論。 這遊戲真的挺有趣,可惜角色和符文都還不是很多,希望未來能有工作坊,增加更多自定義內容。
[h1]《矮人与地城》:无尽奇遇 惊险地城[/h1] 本作的特点在于采用划线消除和Rogue元素相结合的游戏方式,面对着一个个过来的敌人,你需要规划好接下来的策略,在资源的获取和位置的移动方面做好更多的考虑,在战斗中提升自己的战斗能力,消灭更多的敌人,也可以让自己打出更加炫酷的技能效果,本作有着众多有意思的机制,例如众多随机事件、符文等等,也就是说虽然看起来就是在一个小棋盘进行消除+战斗,但是二者也在着力打造相互的融合,为我们展现更加有趣的战斗体验。 [h1]消除+战斗,也是需要发挥策略的[/h1] 在这里,玩家可以选择多种职业,各个职业都有着各自的特点,当然也有着不同的难度。当然你也甚至可以根据场上的砖块排布情况以及自己的策略打造属于自己的流派,在棋盘中,玩家需要研判一下场上目前对于自己更有利的资源获取,毕竟是作为消除游戏,玩家的每次行动只能消除相邻(包括斜着消除)的相同资源砖块,当然在消除的时候,玩家的棋子也会循着玩家所画的消除路线进行走位(当然也很鼓励去连接更长的连线,这样可以获得经验值,升级然后跟Rogue玩法一样获得技能),而位置也影响着角色接下来的资源获取或者是说战斗遭遇,所以本作的移动也的确是有策略琢磨的要素在内,玩家需要仔细琢磨自己接下来要进行动作,毕竟你要考虑敌我路径,攻击范围,推测对方的下一步的可能的动作然后想好对策——玩法的确很新,只是可惜目前的界面和玩法,以及节奏方面可能还是需要进一步优化。 [h1]的确,这里的战斗也很激烈[/h1] 其实在刚开始进入游戏的时候,就会有众多的敌人等待着你的到来,那么就需要让自己更快地提升实力,并提高自己的生存能力。毕竟对方已经急不可耐,早就“摩拳擦掌”准备向你发出冲锋,它们各自都有着众多的技能,且有着不俗的战斗力。而面对这些,就像上文所述,玩家可以打造自己的流派,比如玩家可以收集更多的护盾,也可以抓紧时间收集更多的武器,当然也可以使用符文,与敌方进行周旋,当然也可以利用位置的优势,向对方发动更加猛烈的袭击…… 当然咯,提升战斗能力的方法有好多,玩家也可以通过一些随机事件来撞撞运气,在这里,能提升战斗体验的方式好多,值得玩家去进一步发掘。还有一点,就是本作作为Roguelike元素的游戏,玩家收集的金币自然也有大用——你可以将之用于营地建造,拓展自己的营地,建设建筑,购买卷轴,毕竟营地的确是自己休息的好去处,这个机制的设定的确是对于玩家的极大利好。 [h1]总的一句话啦 [/h1] 总体体验下来,本作采用了划线消除和Rogue元素相结合的游戏方式,比较巧妙,多种职业,多个流派,以及众多的事件等等都让本作的游玩体验有所保障,本作很具策略性,值得玩家体验一下啦。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
[h1]连线!收集!升级自己!击杀敌人!探索地下城! [/h1] 这是一个连线三消的肉鸽游戏,玩家通过在地图中连线,消除对应符文,在获得相应效果的同时调整位置,击败或躲避敌人。 游戏简单且很上头,但是对于通关、击杀、长连击等需要玩家努力之后才能达到的操作,给到的正反馈不够,很容易就腻了。
Sorry, this wasn't good. The enemies that shoot you from far away are so annoying, and there's not enough shield and potion to take all their hits. You can plan something but they just swap your stuff so it's somewhere else. It's not enough of a puzzle and just annoying being shot from far away when it takes multiple turns to get to them sometimes. I can't put my finger on exactly what feels annoying, but something needs to change for me to enjoy this game. It shows 25 hours played just because I had it on in the background while I was doing other stuff, but not playing it. I have about 1 to 2 hours actually playing it as of writing this review.
[h1]需要走位的三消游戏你见识过么?[/h1] 《矮人与地下城》是由ColorfulMaxtrix研发的一款连线三消类肉鸽游戏,游戏用简单的卡通风格构筑了一个危机与机遇并存的平面地下城世界,我们需要操纵矮人对这个一眼可以看完的的地下城进行探索,击败里面的怪物获取地下城里的宝藏。 游戏的新手教程非常友好的以新手关显示,同时玩法也的确非常简单,只需要把平面地下城里显示出来的同种卡牌在每回合尽可能的连接到一起就行,不过这种玩法易懂难精,并不是每个玩家都能顺利的走到最后,毕竟技术之外多少也很运气有点关系,迟迟不出现营地或者宝藏,在角色只能依靠超越8连以上的操作来获得经验提升的前提下,折戟阵前也不是什么稀奇事! 游戏目前有三个角色可供游玩,矮人战士是最简单的玩法,就是各种吃资源然后突击敌人就行;蒸汽猎人比矮人战士多了个远程攻击的可能性,而深渊术士就基本靠远程操作了,这个角色有点小难度,需要谨慎思考后操作!敌人会随着回合的增加越来越强,一旦战斗失败就会在结算所获的金币后宣布游戏结束!斩获的金币可以在营地处升级各种设施,这是提升实力和让游戏更顺利的最主要手段! 整体而言,这是一款和市面上大多数游戏玩法不同的肉鸽游戏,需要更多的策略和耐心,也许在前期会有些许烦躁,但在认真游玩一会后,你会沉迷在这种需要走位的三消游戏里无法自拔! [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url= https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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