
Incremental Roguevania || Hurry up, the world ends in 5 minutes! Gain 100 levels in a single strike and distribute your stat points mid-battle to adapt instantly.A Fast RPG blending action, exploration, and a unique real-time leveling system!
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About
Hurry up. The world collapses in 5 minutes.
Alone in a ruin, a strange yellow entity approaches you…
Robots are busy recycling the debris around you. It’s unlikely you’ll withstand their aggression. Fortunately, the entity seems willing to let you relive the last 5 minutes of this world to find answers to this programmed apocalypse.
Each fight launches you to absurd levels: you can gain over 100 levels by defeating a single monster.
You assign your stat points in real time, during combat, using the directional pad. Adapt instantly and refine your build in the middle of the action.
Earn abilities and keep your items between runs to explore new areas. Items often scale with percentage-based stat bonuses, letting your power grow exponentially with each level gained.
Some items even grant bonus XP percentages for an even more ridiculous leveling pace. Because… every run starts again at level 1.
A vast open world to explore, shaped by the mobility skills and power you gain as you progress.

A war rages between the two main factions inhabiting this mysterious open world. Why are they fighting? For resources, of course.
Meet factions H and V, locked in a relentless conflict. Accept their quests… or fight their NPCs to earn credits, XP, and items.
Help H defeat V… or the opposite. Either way, the world resets in 5 minutes.
Real-time events appear on the minimap, which also acts as your countdown, reacting to your actions. You can literally circle the entire world in just 5 minutes. Well… after a few mobility upgrades.
Travel through a variety of environments: ruins, cities, forests, deserts, a war fleet, an airship, and many more. The open world is extremely diverse, and each zone tells a story that helps you understand the deeper mechanics of this world.
Through its NPCs and environments, The End Grows tells a story about the end of the world, infinity, and absurdity. For example: the robots at the beginning of the game forge ingots by recycling debris from the ruins. They might not be doing it for nothing… Environmental details and NPC dialogues all contribute to understanding this world.
The storytelling in The End Grows is cryptic without being incomplete. The details of this world form a large piece of interconnected lore.
The game The End Grows was designed, illustrated, and programmed by a solo developer.
A unique gameplay system
The real strength of the game lies in its leveling system and the near-exponential progression of your character. You increase your stats directly during action with the directional pad. Your character gains huge amounts of XP from every defeated enemy, and you must optimize your run to become strong enough to complete an objective achievable within 5 minutes. Progression is constant, both during and between runs, as items you find remain with you when time reverses.
Items often provide percentage-based stat bonuses as well as bonus XP, making each run’s leveling even more impactful.
Behind the fast and intense gameplay, factions and NPCs bring variety to your objectives. Accept their quests… or fight NPCs to earn credits, XP, and items.
Its deep 2D open world
An adventure across a large 2D side-view open world. A minimalist art style in grayscale with vibrant yellow highlights. It explores themes of apocalypse, infinity, and absurdity. The story of this ending world is revealed through environments, NPCs, and above all, an impactful finale. Around twenty hours of gameplay spread across eight chapters gives this complex narrative the time it needs to unfold.
You have 5 minutes. Good luck.
The project was originally developed under the name Ashes O. It takes place in the same universe as Ashes – Exponential RPG on Android and iOS. The “O” referenced the circular open world you explore. The name The End Grows better reflects the story of the game, while the subtitle “a Tale of Ashes” maintains the connection to the universe.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
La maniabilité peut sembler imparfaite au début mais qui prend tout son sens associé à l'évolution du personnage et l'univers et plaisant à découvrir. Impatient de découvrir la suite.
J'espere que le jeu va sortir, j'ai envie de le speedrun ! La mecanique de jeu principale avec le leveling pendant la run sur la croix directionnelle marche pas mal. Contenu terminé une première fois en 13h, quasi 100%. J'ai recommencé direct : 3h.
Неплохое количества контента для раннего доступа. Жду дальнейших обновлений.
this game has some serious potential. im only a few hours into the experience but i do plan to play more and re-review when i'm done. what looks like a slow paced incremental is actually a fast paced choices made on the fly action packed skill test.
On commence au niveau 1, on détruit des robots, on level up, on trouve une épée jaune (il y a beaucoup de jaune), on avance, on est niveau 40 et on meurt contre une scie circulaire volante qu'on n'avait pas vue ! Là, on dépense des sous, nouvelle armure, petit accessoire pas trop cher. Et il ne s'est passé que 4 minutes !!! À chaque run, on gagne énormément de puissance en ayant toujours des challenges ! Le jeu est super satisfaisant à ce niveau-là, et le système pour augmenter ses statistiques avec la croix directionnelle est bien pensé ! On peut gagner plusieurs niveaux en tuant un seul mob, alors il faut bien penser à placer ses stats régulièrement. Deux heures de jeu et je tue des monstres des profondeurs niveau 700 ! J'ai un double saut et un dash. Je vois des PNJ amicaux niveau 10 000 dès le début du jeu et on peut les attaquer... ! Pour l'instant, ça ne se passe pas bien, mais dans quelques heures, je reviens m'occuper d'eux !
[b]The End Grows[/b] applies the incremental exploration structure and exponential leveling system of games like [b]Our Ascent[/b] (or more accurately the prototypical [b]Inflation RPG[/b], but that isn't on Steam) to a metroidvania. The gamefeel is overall very stiff & unpolished-feeling and the aesthetic is best described as an acquired taste, but that concept works incredibly well at a broad level and results in a gameplay loop so compelling that I can overlook the game's rough edges. I can't say how easy it will be for others to do the same because I'm already pretty deep down the rabbithole of the specific micro-genre of exponential incremental rpgs of which this game is an evolutionary branch, but there really isn't anything else like The End Grows out there so imo it's worth taking a chance on. If the dev iterates on this concept with more polish and an artstyle that has broader appeal then I think they'll have a breakout hit on their hands!
I recently had the pleasure of playing "Ashes", and it was an absolute blast! The black and yellow design scheme gives it a stylish edge that's both eye-catching and unique. But one of the best aspects of this game is its rapid character evolution combined with the constant battle against the clock. As you progress through the level, your player character develops at an astonishing pace, making it feel as though you're in a never-ending cycle of growth and progression. The clock ticking adds an element of urgency that keeps you on your toes. It also sort of reminded me of those good old beat-em-up games I grew up with, but faster-paced. The combat is smooth and can be kind of exhilarating at times. So if you're looking to dive into a fresh, thrilling gaming experience, don't hesitate !
Jeu addictif, un vrai challenge ! Au début j'avais un peu de mal, mais depuis que j'y ai joué il y a eu un patch pour simplifier le début qui était un peu dur. On sent qu'il y a du travail, notamment sur le lore qui se révèle petit à petit. A noter qu'il s'agit là du travail et de l'investissement d'un seul développeur, du jeux aux musique, en passant par les graphisme et la com. :)
It's terrible for Steam to allow such crappy titles at those cost on its catalogue. It plays horribly bad(floaty, janky hitboxes), and the art/game design gave me straight up nausea.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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