
Incremental Roguevania || Hurry up, the world ends in 5 minutes! Gain 100 levels in a single strike and distribute your stat points mid-battle to adapt instantly.A Fast RPG blending action, exploration, and a unique real-time leveling system!
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About
Hurry up. The world collapses in 5 minutes.
Alone in a ruin, a strange yellow entity approaches you…
Robots are busy recycling the debris around you. It’s unlikely you’ll withstand their aggression. Fortunately, the entity seems willing to let you relive the last 5 minutes of this world to find answers to this programmed apocalypse.
Each fight launches you to absurd levels: you can gain over 100 levels by defeating a single monster.
You assign your stat points in real time, during combat, using the directional pad. Adapt instantly and refine your build in the middle of the action.
Earn abilities and keep your items between runs to explore new areas. Items often scale with percentage-based stat bonuses, letting your power grow exponentially with each level gained.
Some items even grant bonus XP percentages for an even more ridiculous leveling pace. Because… every run starts again at level 1.
A vast open world to explore, shaped by the mobility skills and power you gain as you progress.

A war rages between the two main factions inhabiting this mysterious open world. Why are they fighting? For resources, of course.
Meet factions H and V, locked in a relentless conflict. Accept their quests… or fight their NPCs to earn credits, XP, and items.
Help H defeat V… or the opposite. Either way, the world resets in 5 minutes.
Real-time events appear on the minimap, which also acts as your countdown, reacting to your actions. You can literally circle the entire world in just 5 minutes. Well… after a few mobility upgrades.
Travel through a variety of environments: ruins, cities, forests, deserts, a war fleet, an airship, and many more. The open world is extremely diverse, and each zone tells a story that helps you understand the deeper mechanics of this world.
Through its NPCs and environments, The End Grows tells a story about the end of the world, infinity, and absurdity. For example: the robots at the beginning of the game forge ingots by recycling debris from the ruins. They might not be doing it for nothing… Environmental details and NPC dialogues all contribute to understanding this world.
The storytelling in The End Grows is cryptic without being incomplete. The details of this world form a large piece of interconnected lore.
The game The End Grows was designed, illustrated, and programmed by a solo developer.
A unique gameplay system
The real strength of the game lies in its leveling system and the near-exponential progression of your character. You increase your stats directly during action with the directional pad. Your character gains huge amounts of XP from every defeated enemy, and you must optimize your run to become strong enough to complete an objective achievable within 5 minutes. Progression is constant, both during and between runs, as items you find remain with you when time reverses.
Items often provide percentage-based stat bonuses as well as bonus XP, making each run’s leveling even more impactful.
Behind the fast and intense gameplay, factions and NPCs bring variety to your objectives. Accept their quests… or fight NPCs to earn credits, XP, and items.
Its deep 2D open world
An adventure across a large 2D side-view open world. A minimalist art style in grayscale with vibrant yellow highlights. It explores themes of apocalypse, infinity, and absurdity. The story of this ending world is revealed through environments, NPCs, and above all, an impactful finale. Around twenty hours of gameplay spread across eight chapters gives this complex narrative the time it needs to unfold.
You have 5 minutes. Good luck.
The project was originally developed under the name Ashes O. It takes place in the same universe as Ashes – Exponential RPG on Android and iOS. The “O” referenced the circular open world you explore. The name The End Grows better reflects the story of the game, while the subtitle “a Tale of Ashes” maintains the connection to the universe.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Jeu indé de type roglike/lite qui propose, grâce à des idées de gameplay originales , de nouvelles expériences pour les amateurs du genre. Premièrement le système d'attribution des points de compétences n'est pas séparé des phases de gameplay: on augmente ses stats en temps réel dès qu'on déglingue du mob. Deuxièmement le métagame (augmentation de la puissance du personnage entre chaque run) ne repose pas que sur des compétences à améliorer ou des équipements résilient: ici l'expérience du joueur et sa connaissance du jeu contribueront à l'amélioration de ses runs. En effet il n'y pas de génération d'environnements aléatoires: vous avez 5 minutes pour aller le plus loin possible et trouver au fur et à mesure de vos runs le meilleur chemin possible soit pour avancer dans l'histoire, soit pour farmer. Les +: -le gameplay nerveux et fun - le style graphique: minimaliste mais très sympa - une sensation de montée en puissance entre chaque run plutôt gratifiante. - une expérience de jeu originale - un concept vidéo-ludique qui invite à la réflexion: l'acte réellement libre, soit celui qui transcende le principe de causalité, repose-t-il sur l'impossible possibilité de revivre indéfiniment une même expérience? Réflexion déjà engagée dans le film "un jour sans fin" où le héro ne parvient à changer librement (selon sa volonté) son "destin" qu'après avoir vécu des milliers de fois la même journée -un gameplay dynamique et des runs courtes ( on peu jouer au jeu sans avoir à prévoir un laps de temps minimal pour faire sa run) Les - : (ceux-ci découlent en partie des + évoqués ci-dessus) - le gameplay innovant repose sur la possession d'une manette - les graphismes peuvent rebuter ceux qui ne jurent que par le réalisme, la profusion des couleurs ou ce genre de choses -Le jeu est un peu difficile: satisfaisant pour qui aime le challenge, mais demandera au joueur d'être un minimum persévérant. Conclusion: Ashes est un jeu très prometteur que je recommande à tous ceux qui aiment les roguelike/lite
Highly Recommend! I came from the phone game "Ashes - Exponential RPG", from the same creator, which is similar to Inflation RPG. This game takes the same idea and turns it into an Action RPG which really makes the limited time per run that much more exciting. Even being in Early Access the game is well worth the money with a good sense of progression, an "as-you-go" tutorial where it shows you how to use your new skills as you pick them up, and a moderate level of difficulty to keep you engaged without feeling impossible. Pretty much every run you are able to pick up new gear and have a general sense of what you need to get to move forward. Something that may have been easier due to playing this genre of game before is the importance of the luck stat at certain points of the game to farm up enough gold to buy the next set of equipment and knowing a generally good balance of stats. New players to this genre may have a harder time picking up how best to stat and when to focus on luck to push for equipment but that can be half the fun and will help prolong the inevitable end of your time in this game. Side note: The creator does love their secrets, enjoy searching all over the map for any hidden content (only a few things so far)!
je commente rarement mes jeux Steam mais ce jeux est vraiment bien il me rappelle un peut les jeux flash sur internet mais en mieux bien sur je vous le recommande vivement! (PS je suis au chapitre 5 l'artefact perdu et j'avoue je suis bloqué)
Une expérience de jeu 2D vraiment unique ! Les graphismes atypiques ajoutent une touche artistique qui se démarque. Ashes - O propose un fast RPG au gameplay sympathique qui m'a immédiatement accroché. Les mécaniques de jeu fluides ajoutent un dynamisme plaisant, et la simplicité apparente cache une profondeur surprenante. C'est un voyage rapide mais mémorable à travers un monde bien conçu. Si vous êtes amateur de ce type de jeu et que vous appréciez une esthétique différente, Ashes - O mérite d'être testé !
A type of game that I had never done. A feeling of constant power gain, during runs and between runs! Theorycrafting, faction and quest in an ultra-fast game where runs last 5 min. I now understand what the devs meant by talking about "fast RPG"! Penalty point for certain sprites that aren't very pretty. I hope they are temporary. Bonus points for yellow everywhere!
Un concept hybride entre metroidvania/Souls 2D avec un petit timer à la Outer Wilds + un concept "unique" de leveling en live dans ce genre de jeu. Le jeu nous récompense rapidement par des objets (achetable) et/ou des points de stats permanents. Des nouvelles capacités se débloque rapidement permettant d'explorer de nouveaux endroits. Le tout enrober dans un monde cryptique ou on a envie d'en savoir plus. C’est fluide et sa réponds bien aux inputs. Pas encore vue de bugs pour l’instant. Bref vous avez compris je recommande vivement !
I wouldn't mind the 'minimalist' aesthetics if the game didn't control like ass :| it's very stiff and blocky.. I know those are 2 completely different games with nothing in common, but I find it... daring.. to be charging more than a game like terraria ever cost.
This was a really looked-forward to game, and even just the Alpha is rewarding as heck. Highly recommended -if you have a controller-
Very nice game for a solo dev ! Seems clunky at first, but you soon get addicted and the 5 minutes loop make you want to do "one more and I go to bed" .... and it's 2AM, but you are now level 43254 which is nice. 5/5 will end the world again.
Nice game, that calls for a "another one!" loop. First 3 runs can be boring, but just continue some more. Like the Mobile game "Ashes - Exponential RPG", you are rapidly brought by the game to get more loot, more loot more loot, and new areas once you get enough stuff to go in. Nice game, I have not finished it, I don't know if it's a 4 hours game, but I like it. @dev Please continue your work!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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