
The Emperor and State is a turn-based strategy game that simulates the rule of an ancient feudal monarch. It involves the administration, policy adjustment, diplomatic checks and balances, national wars, as well as the emperor's self-cultivation, the cultivation of successors and so on.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 13 → 0.2/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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English localization is still in progress. We expect to provide English support in the update after the release of the Early Access version. We sincerely ask for your understanding and patience.

The Emperor and the State is a simulation game that combines elements of strategy, management, development, and collection. Players will portray ancient Chinese monarchs, governing the country, collecting renowned ministers and consorts from various eras, nurturing descendants, and ultimately building an enduring empire through generations.

Conduct court sessions, handle memorials, and set national policies. The State includes over 20 different Indicators that interdepend and influence each other. By adjusting the relationships between these Indicators, stabilize and promote the development of the nation.
Issue decrees, contemplate strategies, appoint officials, and enforce decrees. Decrees are categorized into seven major types, requiring issuance by the Secretaries of the six Ministry: Personnel, Revenue, Rites, Military, Punishment, and Public Works, as well as the Prime Minister. These decrees contribute to the governance and development of the nation, with most requiring cooperation between the Emperor and ministers through policy proposals.
Making distant friends while attacking nearby in diplomacy. Send envoys to other countries, establish trade relationships, or initiate wars...
Train soldiers, prepare military supplies. When the time is right, seize cities and conquer territories. Influence the course of war by issuing military commands.

Promote education, advance imperial examinations, and gather talented ministers. Through the annual imperial exams and additional special exams, collect historically outstanding ministers and employ them according to their abilities.

The Emperor possesses four attributes: governance, benevolence, valor, and talent. Engage in self-cultivation within various facilities in the imperial palace to enhance corresponding attributes. The Emperor's personal attributes greatly influence the efficiency of governance; therefore, properly schedule daily activities to exercise and improve oneself.

Gather beauties, bestow favor in the six palaces, and enjoy worldly splendor. Confer titles in the harem, bear imperial heirs, and relax to increase efficiency in other matters.

The Emperor is also mortal, and life has its limits. Choose the most talented prince in advance and focus on their cultivation. After the current Emperor's passing, the imperial heir will ascend the throne, and the game will continue! Through generations of inheritance, create your everlasting empire.
Through generations of inheritance, developing national strength, expanding territories, ultimately creating your eternal empire.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怎么现在改的改元也要研究,裂土封疆也找不到了,改这么麻烦干嘛呀,王朝改个年号能算什么高端秘术吗还要研究才会??
很好玩,玩法希望多多完善。尤其是开疆拓土。
垃圾般的稳定性,玩第一次稳稳 第2次就黑屏了,作者你m没了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不想多说什么了
内容量整体太少,更新速度尚可,但是价格定的属实高了不少,以目前这个内容量,我甚至不如去玩4399免费的皇帝养成计划2,唯一比较吸引我的是他的地图比较吸引我,加上我真的很喜欢皇帝题材的游戏,这个傻子我当了,我希望作者能多多增加内容量,优化打磨打磨细节,至少让我跟别人提起我玩这个游戏时不被笑话
适合会运营的玩家玩
促织乱草
用心的遊戲
更新太慢,内容太少。发售近1年半,才到0.6版本。本来挺好的一个游戏,恨铁不成钢吧。 食之无味,弃之可惜,名副其实的鸡肋!!!
之前放在愿望单里面了,现在给买了下来,玩了一会儿感觉大臣立绘和界面应该继续改好看一点,其他的我还没怎么玩了,就当支持一波了,希望还能更新下去吧,加油了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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