
The Dreamatorium of Dr. Magnus 2 is the second chapter of the game you loved. Colorful locations, challenging puzzles, RPG elements, amusing comments and many more to come!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tags: Adventure - WC - Hidden Object Additional Tags: Delete Local Content & Remove from Library TLDR: Minigames and inventory hotspot puzzles. Uglier, lower resolution than most of the competition. Not an Artifex Mundi product. Not worth investing time into.
Spiel kann ich ruhigen Gewissnes empfehlen. Ist toll und das was man von einem Versteckte-Objekte-Spiel erwarten würde. Jedoch: die englische Stimme des Hauptcharakters bzw der Heldin ist grottenschlecht! Unfassbar schlecht. Da will man sich wirklich Im Menü die Stimmen auf lautlos schalten -.-
挺棒的游戏的,回味无穷,打发时间的好游戏
L'histoire se déroule en 1925 et nous incarnons Iris Birdwood, une détective spécialisée dans le surnaturel. Nous sommes témoin de l'enlèvement en pleine rue d'une jeune femme par une entité paranormale qui veut mettre la main sur le Dreamatorium, une invention du Dr Magnus qui permet d'entrer dans le monde des rêves. Il n'en faut pas plus pour nous intéresser cette affaire et ça tombe bien puisque nous sommes précisément devant le domicile de l'inventeur et comme le monde est petit, son employeur, Monsieur King, est le père de Lara, la jeune femme kidnappée. Nous avons ici un jeu d'objets cachés de facture très classique avec son journal de bord (contenant notes et objectifs), la carte de la ville, les recherches d'objets, les mini-jeux habituels, une animation minimaliste des scènes et tout un système d'aide et d'indices (désactivable). Le jeu est sous-titré en français et les voix en anglais avec un doublage abominable notamment de l'héroïne par une personne apathique visiblement peu concernée par son job qui récite son texte d'une voix monocorde. Le personnage du Docteur Magnus laisse perplexe tant il semble peu soucieux des événements qui le concernent pourtant assez directement et passe son temps à se reposer pendant que nous nous activons, notamment dès le premier contact avec lui pour lui préparer une tasse de thé. Hallucinant. Les puzzles s'enchaînent rapidement et l'histoire découvre son épilogue sans avoir connu de rebondissements et voilà le jeu terminé en moins de 2h (je n'ai pas pris la peine de récolter tous les secrets alors rajoutez peut-être une dizaine de minutes pour atteindre le 100%). Un jeu trop court, trop facile, sans véritable scénario captivant, sans originalité. A prendre éventuellement lors de soldes à partir de -80%. Et encore...
It just isn't worth 8€. The puzzles aren't really hard and you have no incentive to play this game twice except the achievements. Additionally the voice acting is beyond bad. Half the time the girl you are playing talks like she doesn't understand the words she is saying.
Meh. Not a higher quality HOG. The story had potential, and the variety of puzzles was great. But it is a bit too simplistic (yes, even for an HOG), and the lead voice actor. Ugh. I know these games aren't meant to win academy awards, but at least put in a little effort. It really is distracting.
Lots of folks make hidden object games these days. The popularity of the genre means a lot of games on the market, and a lot of competition. It also means fast development times and the premature release of games that to put it bluntly, are not ready for prime time. The Dreamatorium of Dr. Magnus, the new hidden object adventure by Two Desperados, is one of those. Inconsistent in presentation and sloppy in the details, this is one adventure title that was definitely a preemie. The Dreamatorium of Dr. Magnus“ The game’s description on the Big Fish site says “The town doctor, Dr. Magnus withdrew from society following the tragic death of his wife and daughter in a car accident. In his despair, Dr. Magnus became obsessed with the idea of contacting the souls of his loved ones. He began conducting ever more dangerous experiments ruinous to his own health until he himself, disappears.” I actually read the blurb after playing the game, and was surprised that it was so much more informative than the game itself. Those few sentences concisely answered the numerous questions generated by the game’s convoluted presentation, and if I’d never read them, I’d still be in the dark. What I understood solely from playing the game was that I was one Sarah Green, fledgling detective, about to take on my first case. I was assigned to look for Dr. Magnus, a strange man who, with his stovepipe hat and waxed mustache, more resembled a villain from a 19th century melodrama than a doctor. The good doctor was the first representation of the strange and misleading things the game had in store; many would soon follow. Early on, the game showed the wrecked car that caused the death of Dr. Magnus’s family. This indicated that the story was taking place in the present day. (Why a guy who looks like Snidely Whiplash would be driving a Chevy crossover, I don’t know.) As the game progressed though, the heroine encountered multiple 19th century paintings wherein she recognized images of herself. The game’s environments also reflected a 19th century aesthetic, and this led me to two conclusions: either Dr. Magnus was a visitor from another time (he isn’t), or the developers failed to consider how he or the environments fit into the story. The Dreamatorium of Dr. Magnus“ In the end, I decided it was the latter. The game’s presentation as a whole is confusing, and often Dr. Magnus seems like it can’t decide what sort of game it really wants to be. The disconnect becomes even more apparent when you try to match the story with the look and sound of the game. You start with a tragic back story regarding a man driven mad with grief. That sets things up to be suspenseful, horrific even, but they aren’t. Bright, colorful environments and perky accordion music defy this idea, and make the game about as spooky as a trip to a well-lit grocery store. Spooky or otherwise, the look of the game cries out for refinement – especially the character portraits. The environments are a bit better, but their color schemes are often garish. Aside from these issues, Dr. Magnus is guilty of just about every hidden object offense imaginable: inconsistent interactivity, sloppy narrative, poor translation, boring hidden object scenes and over-familiar puzzles. The first one, inconsistent interactivity, is very high on my list of no-nos. Some rooms in the game have hardly anything to interact with; others have things that are interactive for no reason at all. The former feel dead, while the latter create red herrings that make you think you’re supposed to do something with items when you’re not. Random portraits you can look at, lights you can turn on and off, cabinet doors you can open when there’s nothing inside—what’s the point of including things like that? All it does is convince you that you’re missing something and/or make you over-use the Hint button. The Dreamatorium of Dr. Magnus“ While other aspects of the gameplay are less slipshod than this, they’re still not that much fun. Hidden object scenes are of the plain-vanilla kind, with no item manipulation or riddles to mix things up, and puzzles are familiar and forgettable. Other areas where Dr. Magnus fails to impress are in its narrative and its poorly translated text. The narrative is one of the strangest I’ve seen in some time, as it basically gives the surprise ending away in the first two seconds of the game, thus killing your motivation to play the game at all. It’s absurd during the last half of the game when the heroine keeps acting baffled and asking questions you’ve known the answer to since the opening cinematic. As far as the text and translation issues go, the game has no voice acting and so is utterly dependent on text to communicate mood, emotion and information. Too bad then, that more effort wasn’t made to eliminate silly mistakes. From the credits (and their website), I gathered that Two Desperados is a very small, very inexperienced team, and this explains a lot about The Dreamatorium of Dr. Magnus’s plethora of problems. The team has a lot to learn, especially this: that while development tools are readily available, making a good hidden object game isn’t as easy as it looks. Here’s hoping that if they dive into the genre again, they’ll take the time to brush up on their graphics skills and learn what it takes to create a cohesive setting that supports, rather than detracts from, the story. Here’s also hoping they learn the importance of hiring a good translator and that giving away the surprise ending 60 seconds into the game is a bad thing. Anyway, best of luck to you Two Desperados. Your next title can’t help but be better than this one.
Suggestion: skip all the audio and plot.
游戏难度适中,剧情也不会很复杂,这种类型的游戏在我小时候很喜欢玩,现在长大了就没怎么碰这种类型的游戏,这算是长大后玩的第一款游戏吧,让我想起了童年
The best description of Dr. Magnus 2 is average. Everything is ok... no glaring problems, but nothing outstanding. Graphics are fine. Story is fine. Everything is fine. 6 out of 10 dream crystals.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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