
An asteroid the size of a small moon is on a crash course toward Earth. Once the wayward asteroid is nuked into a safe orbit, a trio conducts a routine examination of the rocky surface. What they uncover is anything but routine.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vollbild bekommt man mit ALT und ENTER! Speichern kann man mit F1! Jetzt kann es losgehen! Damals habe ich es nur mit Lösung geschafft. Jetzt wird es mal ohne probiert!
Awesome story, really should have a been a TV Series or a movie. Masterpiece for it's time and well worth your time now.
The Dig dividiu bastante os fãs dos jogos Adventure da LucasArts, e agora que joguei entendo perfeitamente o motivo: ele é muito mais similar a um jogo da franquia Myst do que qualquer outro jogo que a empresa lançou previamente. O jogador passa grande parte do jogo sozinho desvendando a lógica de mecanismos alienígenas, e mesmo quando interage com outros personagens o humor e a leveza característicos da empresa não estão presentes aqui, os personagens são cientistas que nos melhores momentos se aturam, e os piores se odeiam. Isso tudo contribui para uma experiência bem mais fria e cerebral do que os jogos anteriores da empresa mas, especialmente sendo fã de Myst, eu consegui ver o valor dessa abordagem. Eu gostei bastante da ambientação do planeta alienígena, achei ele lindo e interessante de explorar, e a excelente trilha sonora ambiente dele ajuda a imergir o jogador nesse mundo. Os puzzles são mais pro lado difícil aqui também, com alguns até bem complicados (o puzzle da tartaruga é temido por muitos mas não é tão impossível quanto parece), mas no geral podem ser resolvidos sem problemas. O que eu menos gostei foi a narrativa, acho que ela é decente mas que podia ter sido melhor trabalhada. O estilo cartoon das cutscenes animadas não me agradou tanto também, acho que não combinam com os outros elementos visuais do jogo e nem com seu tom. Mas para quem for fã dos jogos da empresa, de Myst ou de point-and-clicks dessa era como um todo, eu com certeza recomendo que dêem uma chance pro The Dig.
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Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love it so much. I remember playing it way back in the 90's as a kid, and I have wild nostalgia for the story every time i replay it. I've played tons of PAC puzzles, but this one is so utterly well-written, well-cast, and beautifully designed, even if it's over 30 years old. I quite enjoy pixelated games in general, so maybe it's just me, but I think The Dig is also just visually stunning, and it certainly still holds up nowadays, both story-wise as well as visually. Please, please give it a chance. There may be a bit of moon logic here and there, but like 90% of the time, you can get repeats ad infinitum of the clues you need to solve a puzzle. Also, if you can't get the game to full-screen on Steam with ALT+Enter, just get the ScummVM program, and load the game directly from the steam directory, and you acces the menu via ScummVM with F5.
Spielberg bankrolled a sci-fi adventure game in 1995 because apparently that's what genius filmmakers do when they get bored, and somehow LucasArts made something genuinely worth playing out of it. This is what happens when a studio has enough budget to make every pixel count and enough restraint to not waste it on bloat. You're an astronaut sent to nuke an asteroid, find an alien megastructure instead, and immediately realize everything's about to go sideways in the most mysterious, atmospheric way possible. The game's a point-and-click adventure, which means: lots of clicking, minimal combat, and the kind of puzzles that'll make you feel stupid until the moment you crack them, then instantly brilliant. No hand-holding, no dialogue trees begging for your choice, just "figure this out yourself or die wondering." The soundtrack is orchestral perfection — Michael Land built something that'd make a legitimate film score composer jealous. The atmosphere is thick, genuinely unsettling in that "why is this alien planet so dead?" way. The story lands because it's written with actual restraint, treating sci-fi like an art form instead of an excuse for laser guns. It's dated in the way classic adventure games are dated — the point-and-click mechanic feels older than it is, the graphics are 1995 — but the fundamentals are timeless. Spielberg's fingerprints are all over this (he dreamed it up for TV, got bored, made it a game instead), and it shows in the weird maturity of a LucasArts game that refuses to crack jokes. Get it. Embrace the clicking. Your brain will thank you.
Um clássico de point click, além de ser super nostálgico, não tem como ser ruim
classic point and click adventure. Good story.
Excellent game! It's Truely amazing. Just says player will need map (locations) while travelling different scenes.
Perfect sci-fi classic.
Nostalgia pura
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