
Wannabe pirate Guybrush Threepwood, and the now zombie pirate LeChuck, return in what has long been considered one of the greatest LucasArts adventure games of all time.
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Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They took everything great about the first game, cranked up the budget, and made the puzzles exponentially more diabolical. Guybrush is at his peak charmingly arrogant self here, and the audio design, especially the voice acting, elevates the comedy perfectly. Just be prepared to get genuinely stumped a few times, because the logic gets beautifully weird. It's a masterclass in sequel design that every adventure fan needs to play.
“Congratulations, you’re Guybrush Threepwood: a wannabe pirate with the confidence of a golden retriever and the decision‑making skills of a wet sock.” Half the game I was wandering around the Caribbean like a man who forgot what his actual goal was. The other half I was getting bullied by every NPC, including a talking skull who somehow has more charisma than me. At some point I realized Guybrush’s greatest enemy isn’t LeChuck — it’s his own inability to stop making terrible choices. The art? Glow‑up of the century. The voice acting? Everyone sounds like they’re having the time of their lives. The puzzles? Equal parts genius and “why did I think using a monkey as a wrench was normal.” Final thoughts: 10/10 would dig up random graves, insult strangers, and accidentally ruin my own life again just to hear Guybrush say “I’m Guybrush Threepwood, mighty pirate” with zero self‑awareness.
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Languages: English*, German, Italian, Spanish - Spain, French*languages with full audio support
Hours played at review time, across 76 reviews with recorded playtime.
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I have a lot to say about MI2, but I don't think I'll sway anyone's views - it's cemented itself as a classic of the genre and at 35 years since original release, what's the point in feedback? However, it is worth noting that this game is a standout example of why so many people tend to avoid Point and Click games. Many of the puzzles are illogical, unfair and, being honest, tedious. The middle portion of the game will have you backtracking over 3 different islands and numerous scenes trying to figure out what the 40+ junk items in your inventory might possibly do. Guybrush will give you absolutely no hint as to what anything does - be prepared to hear him say "Nice!" for almost every interactable in the game. For every lightbulb moment there's at least two "wait... what?" moments. It really is more a case of guessing what's in the designer's mind rather than genuine puzzling. Some more tangible issues: A couple of keyboard shortcuts are present ("H" for Hints and "." to skip dialogue), but the game does not tell you! I really wish I'd known about skipping dialogue button sooner. Some scenes require you to act while other characters talk/act, except the game awkwardly pauses when they do. This makes it difficult to work out whether you're doing the right thing or if it's a timing issue, and you'll feel like you're fighting the game to test solutions. The pacing of the chapters is also pretty off - there's 4 chapters but, without spoiling too much, the latter 2 are significantly shorter. Regarding the writing and comedy, it really didn't hit for me. Maybe I'm the wrong demographic or maybe the jokes have just faded with time. On the plus side, it's a very serviceable remaster. Voice acting was generally pretty good, hot-swapping graphics was nice, and the highlight object feature is a welcome update. If you're nostalgic for MI2, this is a fine way to play it again. Whilst this may be considered a classic, there's a reason they don't make 'em like this anymore.
Monkey Island 2 is one of the best adventure games of all time. The remastered edition graphics are so much better than the original. It's hard to play along to 1991 graphics these days. A must play and own for all pirates!
The ending still haunts me when I can't fall asleep soon enough sometimes. Other than that it's one of the best point'n'click games I ever played. Recommended.
What is now preserved as the hallowed, painstakingly illustrated blueprint for conventional adventure design, accurate to the millimeter... blemished only by a snarky coffee stain from your debbie downer of a contractor. This game's design is so conspicuously sound, presents such low-hanging fruit for any ravenous analyst to pull apart, that fine, I'll grant it some leeway in that direction, no matter how much every part of me fundamentally disagrees with that sham of an "ending". It has always been to me, the recommendation to an outsider looking for a window in, emblematic of everything the genre had going for it, and unconcerned with the steps to follow. Such an account is befitting of the LucasArts machine itself, and, well... it managed to produce what you see before you. Monkey 2 could only ever be a product of extraordinary passion, so even when its facade of sprezzatura falters and it trips over its own foot, the ship certainly still feels driven and the crew motivated. What a joy of the heart to sail with one's hearties.
Good remake of a good game, some of the animations do feel really dated, I'm not a huge fan of the character models -I honestly preferred the earlier designs from the concept art-, and the proportions are really off in some scenes. However, the voice acting is great, the music is great, it's easy to learn the controls, I like how you can essentially play the classic version of the game with the push of a button, I like how the classic version can have the voice acting of the Special Edition. It's definitely a good time, and you should buy it.
I have peered into the mists of the spirit world, and I am deeply troubled to report that the fate of the entire Caribbean rests on a blonde buffoon whose idea of a sacred quest involves stuffing a captured monkey, a bucket of mud, and a stolen monographed bra into his apparently bottomless trousers. The cosmos demands moon-logic so utterly baffling that he must rig a local spitting contest with green drink just to advance his journey, proving that while LeChuck’s revenge is a masterpiece of comedic chaos, Threepwood’s inventory is an absolute insult to the voodoo arts.
This is the best one of the entire series, especially better than that latest ugly nostalgia-fest lame effort!
A solid sequel that builds on everything great about the original. It’s still very much a product of its time, but the humor, puzzles, and charm hold up well. The SE also enhances the experience with updated visuals and sound while keeping the original soul alive.
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