
Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Mac.Eons ago the Drox ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost necessary.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game can only deal with the default settings for Window 10's Ease of Access features. Change anything, and either the buttons you see on the screen no longer match the location where you have to cklick, or you just see the top left part of the game' UI. This is a bug that has existed for years. Sorry, I cannot reset the Windows settings every time I play this game, and set the back afterwards. By the way, this is fixed in Drox Operative 2.
Drox operative 2 is literally the exact same game, just with more stuff and a better leveling system. Get that instead.
Guess it is better than the other Drox games just from the improved gameplay. But, twenty bucks? Gzeez.. There is a demo there if you want to try it out. Works great on an old ubuntu linux with minimum specs, and radeon mesa graphic drivers.
Others have said it really well: it's like you're playing Diablo-in-space while working for factions that are playing Master of Orion. The graphics aren't beautiful but the core gameplay is amazing.
Soldak Games is a company that seems to operate on the assumption that Diablo would have been the greatest game of all time if only it had some sort of political component added to it. Having sampled a number of their products, I can tell you they've only gotten it right with Drox Operative. They're a small company so the production values aren't great, but if you can look past that here's a pinata popper with a space theme that you might want to give a chance. The real draw here is you choose your own path to victory. You're like Commander Shepard zipping around the galaxy while a number of sci-fi races seek to explore, expand, exploit and exterminate all around you. Your job is to decide which horse (or horses) you want to see win, and then do everything in your power - fair and unfair - to make it happen. Choosing none of the above is also an option; you can just become the scourge of the galaxy in that case. Now if we can just keep Soldak from making Zombasite 2.
This is a great game with a lot going on. As you will know from other reviews, it is a diablo-like ARPG in space with lots of loot and side quests, while the AI factions play a massive 4X wargame in the background. On each map you will have an objective to help one faction win, or to change the balance of power in some way. It is really fun steering the direction of the larger wars and alliances through the actions of your little ship. But in all honesty I am writing this review in 2023 and Drox 2 is out now. You should just buy that instead, as it has everything this does but more and better. If you already have Drox 2 you might want this for completion, but if you are making a new purchasing decision then you want the newer one. There is nothing particularly special that this older one does better. If you are seeing this on a deep sale or something and it is a big savings over Drox 2, then it still has a lot of fun in it and it is worth your time. But if you are picking one to buy and cost isn't a factor, then buy the newer one.
Played this game many years ago. The grind and power creeping are still addicting.
Years ago, I had a mixed impression of a previous Soldak game, Depths of Peril because they tried to mix their Diablo-style ARPG formula with what was functionally a 4X game's diplomacy system in a way that clashed and detracted from the game overall. I would be in a dungeon wanting to finish that dungeon, but nope, one of the factions back home declared war and the game is over now. Drox Operative keeps the 4X diplomacy and has a lot of the elements of their previous Diablo-like ARPG ported over into space opera terms (lasers do what's functional "fire damage", fighter hangers are functionally summon monsters,) and because all the exploration is now done in an open area where all your goals are tied to the diplomacy system (because you only get quests from other factions and there are no dungeons,) the entire system comes together much more cohesively. Just note that Drox Operative 2 has already been out and finished and is just this game but more, so if you have a choice between the two, skip to 2. I played this game so late because it was in a bundle but DO2 was not. No regrets, I'll probably pick up DO2, as well. In the game, you can move with holding down the mouse and punching number buttons to use weapons or items, (shield rechargers basically being health potions,) or fly around using tank controls with some slippery momentum and click on enemies to fire. (You also have no reverse, so you have to [i]sloooowly[/i] bring your ship around.) I find the latter to be cumbersome to use since tank controls do not come naturally to me, especially when distracted aiming at the space monsters. Space monsters spawn in infinitely but the first time in an area, they're basically carpeting space wall-to-wall, so going can be slow. The first time I started playing, I went at some monsters, tried to go laterally to back off and take the enemy a little at a time, ran into more monsters, tried to back off, ran into more monsters, and wound up with something like 40 monsters chasing me while I was still trying to figure out how to steer... Very low levels have a lot of padding because the enemies haven't scaled much, but at higher levels you absolutely have to slog through huge waves of monsters, monsters come running whenever they hear laser blasts nearby, and you can pull an absolutely crazy amount of aggro, so it's a game of trying to limit how many monsters you pull at a time. There are various forms of elite enemies that have color-coded rarity/tier levels like Diablo, too, and everything past the orange tier (orange, red, and purple) typically have a quest associated with killing it. These enemies get ridiculous superpowers that can stack, so I've fought a red tier enemy that had something like a +850% damage bonus plus dealt 50% radiation damage (which is basically poison, it does more damage over time) that would blast through all my shields, armor, and start doing structure damage in one shot even though I was hardly getting scratched by other monsters. Monsters also have random color-coded and level-scaled weapons and equipment drops, but you need to have certain stat levels to use them. Something I didn't realize at first was that "attack" (gained from the computers stat) is for [i]accuracy[/i], and not the same as damage (gained from tactics stat). All weapons have minimum tactics stat requirements, armor takes structure, shields and engines take engineering, etc. You get 5 bonus points to spend on stats every level, and the special "command" stat is used to unlock new ships (which instantly replace your old one) that drop speed and defense slightly unless you can overcome that with more equipment, but The odd thing is, defense also lets you "dodge" attacks that hit your ship... somehow. The missile hits, there's an explosion, but you just no-sell it. You can shoot down missiles or dodge kinetic weapons, but even if they hit, you can just not take damage from 2/3rds of them. Likewise, without attack, your shots just whiff even when it makes contact. Because this is a game that is made for infinite level scaling, you need to constantly run forward with upgrades to attack and defense to keep in place in terms of how many shots hit or miss. Beyond that, everyone in the sector is just constantly fighting. The AI is playing a game "like a 4X," but it's a dead simple one, and there are few stats that don't make much sense at a glance, but basically, planets generate money and eventually, ships to defend the planets from the random monster attacks and each other. You pick sides and try to "win the sector" through one of five win conditions, but outside of getting your "fear" and "legend" scores high, (the former for destroying other factions' ships, the latter for generally doing lots of quests and not getting involved in war between factions,) are basically just "be on a winning team when everyone not part of your alliance is dead" or "make a ton of money selling technology drops to the other factions." You take quests like "protect our planet whose last ship was destroyed," "a bad event happened on our planet, fetch the thing that fixes it and deliver it to us," or "kill that boss monster" to gain money, XP, and get that faction to like you. Diplomacy wins are easy but mostly just buying victory because you can just pay for tons of rumors until everyone likes everyone else and you win. The only limit on rumors is money, and even failures are just "go through the menu and pay to try again" with the costs not even being that meaningful. Diplomacy wins get you a reward box from [i]every[/i] surviving faction, too, and the rewards are often worth the money, so it pays to have a big alliance. Fortunately, unlike Depths of Peril, the game doesn't [i]immediately[/i] end and force you to new game+, you can finish some quests and do some inventory management before leaving when you're ready. Otherwise, this is a game meant to be played in quick spurts. You can easily clear a sector in a couple hours, although you can choose sector size to be pretty big to play a longer game. New sectors are a functional new game+, and you have to explore with no contacts and all factions reset in stats. It's very repetitive, just the same quests over and over, but you could also play it as a "podcast game" if you turn the music off. (Turn the music off, there's one song [i]per faction,[/i] it is constantly reset when you talk to any faction or fight a monster, and it will get [i]very repetitive[/i].) Because it throws so much at you, it's a very multi-tasking-heavy game that can keep you distracted long into the night, though. It's not the deepest game by any stretch, but it's an addictive gameplay loop because you just always feel you have a couple more quests on your plate.
Good little top down space sim in the genre of diablo
Absolutely wonderful indie gem. SciFi rpgs are all too rare in a field glutted with fantasy settings and Drox Operative is a foray into a living breathing world where you can affect literally everything all while spacefaring and questing through a procedurally-generated sector one level at a time. Highly recommended.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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