
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
出个蓝图系统吧,再来个多选删除,造产线太累了
Довольно интересная экономическая стратегия в ближнем космосе)))
I've played a lot of automation games. They're honestly my favorite category when it comes to gaming. This one however hits different. The first play through I ended up being captivated by its research tech tree. Three trees being researched at the same time is my favorite part. However, when I first bought the game. It wasn't properly organized and some critical upgrades were to far down the line in my opinion. It ended up losing my interest about mid game because of this. But, in there major update awhile ago they have corrected every issue I had with it and added a bunch more content. Each tree has a unique function and every time I hear "Research Complete" play through my head phones. I immediately want to add it to my factory. Each element adding more challenges, but the more effort I put in to make it better. The more I find myself spending hours playing the game. Wanting to make more money or progress in the story that I'm yet to complete. Highly recommend picking it up if you want a great solo automation game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RELAXING GAME Space sim in effect :P
i like how the game let you reacher things uesing difrent ones
Fun game but very time consuming. Kinda of annoyed that I now have to start over due to release. So likely wont keep playing. Seeing that thing that were broken and fixed and broken again. Generally wait to play this until they stabilize the game as it can be an incredibly long play game that starting over because of bug will make you scream
Шикарно !!!
Highly underrated game!
研究点的设定跟啥一样,我要发展就要研究点,要研究点却没有稳定的来源,一堆东西研究到一半就没点数了,直接卡死,教程里面也没有说怎么获取,点数又不能储存,研究天数又长,又不是同步研究,这个在研究,那边的点数就要浪费掉,真的是,玩的憋屈
Gra bardzo przyjemna i sprawia trochę wyzwania w postaci przewidywania dalszego rozwoju placówki. Ale daję wielki minus za nie wyjaśnienie końca aktualnej fabuły oraz nie doprowadzonych aktualnie wdrążonych mechanik. Deweloperzy naprawdę przegięli z brakiem informacji o brak kontynuacji historii.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 21.3K | 97% | $8.99 | |
| $4.3M | 12.6K | 94% | $17.99 | |
| $4.4M | 14.7K | 52% | $13.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.3M | 7K | 64% | $24.99 | |
| $4.4M | 4.7K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| — | 0 | — | — | |
| $47.5M | 91.8K | 97% | $19.99 | |
| $19.7M | 17.8K | 79% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $2.9M | 2.9K | 79% | $29.99 |