
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surprised by how much I cared about the story. A base builder with an actual campaign and voiced characters is rarer than it should be, and the corporate-dystopia framing fits the genre perfectly — you're not a hero, you're a contractor with quarterly targets. The pacing is off though. Story beats are gated behind progression thresholds, so I'd go ten hours with nothing and then get three story events back to back. The narrative and the factory are running on different clocks. Also I'd genuinely like a codex. There's a lot of world here and no way to go back and read about it.
Great game for fans of this kind of strategy! Beautiful graphics, relaxing music, a good story — everything you need to lose several hours of your life without even noticing. But the biggest plus is that the developers actually keep working on it. New buildings, new mechanics, optimizations… they keep improving the game instead of throwing it into the basement and forgetting about it. Definitely a thumbs up. 👍 Now excuse me, I have an empire to build and absolutely no idea what time it is.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
moon factory go brrr. conveyor spaghetti at 60fps. yes.
Затянуло до 5 утра, супер, рекомендую.
Ich habs zweimal spielen müssen aber beim zweiten Mal hab ich die letzte Mission geschafft. Die Drohnen sind am Ende aus meiner Sicht ziemlich ineffizient unterwegs. Ich find die Details gut.
Moon factory good. Sent my first ore shipment to Earth and made money and now it's 3am. Send help.
nICE
The power and heat management is the part I didn't expect to like. Solar goes away for two weeks, so you're not building for average load, you're building for the worst case, and that single constraint makes the whole energy layer interesting instead of a checkbox. Balance feels tuned now. Earlier in EA I remember resources being either trivially abundant or absurdly gated with no middle ground. Now the mid-game actually has scarcity that I can plan around rather than get ambushed by. Minor: some of the numbers in tooltips still don't match what I observe in practice. Not sure if that's a display bug or my own miscounting.
0.99.95現在 工場系ゲームとしては十分に面白い。 致命的なバグは無いが、テックツリーの説明がテレコになっていたり、説明書きと実挙動が違う、テックツリー開発して追加オプション発動している筈なのにMK1は適用されずMK2だけ適用されるなどの細かいバグは残っている。 DIscordでも昔から指摘され続けている内容もあるのでVer1.0リリース後も暫くは残るかも? チュートリアルは微妙…一応重要ポイントは教えてくれるのだが、細かな部分を教えてくれないし、ゲーム内wiki的なのも役に立たない。セーブ&リロードで自身で仕様を解明する必要がある。 個人的な総合点はA+かA位。satisfactory的な感じだが、原材料が安定しない(湧出ポイントは枯れることが前提)部分をどう生産ラインのバッファに組み込めるかが腕の見せ所かと。 [h3]留意・注意点[/h3] ・マルチリソース倉庫(以下MR倉庫)から荷物を送りたい時。 (例)フライトコントロールセンタ(以下FCC)へ出荷物を自動で送り出しされるようにする。 MR倉庫1と2があった場合、1と2に 同じ物を入れてはいけない(or入れている場合リンクをどちらか一方だけにする) 例えばMR倉庫1にコンクリ2K、MR倉庫2にコンクリ3K入れていて、両方ともFCCにリンクしていると、出荷物送り出し数が750なのに730前後で止まる。 また、FCCへドローンに運び込みを許可していても似た挙動が発生します。 ドローンが運んだ数だけコンベアに残ってしまうので折角MR倉庫が出力を制御してくれているのにコンベアに残った非出荷物で目詰まりしてしまいます。 FCCの運び込み制限を契約と出荷物により適宜ON・OFFする事を忘れずに!! (結構忘れてしまいがちですw) ※どうやら仕様としては、マルチリソース倉庫はリンク先の施設に物品の要求キューが入ったら、その数分だけ出力する。って仕組みの様です。 他からの搬入との差し引きの調整は行っていない模様。 ・生産数/分はアテにならない 他言語でも1分当たり生産量的な表記になっているが、ゲーム速度をどこにしても1分での生産にならない。 では、生産量は無視して材料消費量だけに注目して生産ラインを整えようとしても、これまた無意味。 1分で4個材料を消費する圧板工場を20個建てているのに、MK1のコンベア(60/分)で賄えてしまう。 逆に例えばだがマルチ精製プラントで、チタン24/分とアルミ25/分吐き出す状態でMK1だと詰まる場合がある。 (出力先のコンベアはMK3などで目詰まりしていない事は確認済み) 出力で問題になるのは精製プラントと溶鉱炉ぐらいなので影響は少ないが、入力のコンベアのTire問題は 信用するとどっかで目詰まりして痛い目に合う。(特に大規模化してきて目が行き届かなくなってきた時) ・地下コンベアを組み合わせたコンベア設置 ハイテクコンストラクターや製造機WIPなど複数材料を分配する際に、地下と地上を交差しまくる配線にする時に注意。 説明が難しいが、(地を地下コンベアの出入り口と見立てて) ┃ 地✚地 ┃ と構成すると分配機にコネクタが生成された様に見える[b]事[/b]がある。 配線の仕方により回避する事が出来るが、大量の製造ラインを組み替えたりした時には注意が必要。 ・バッテリーと発電設備 大規模化する時に陥る罠(勝手にハマったとも…)だが、発電量や蓄電量だけ注意していると、夜間に停電する事がある。 バッテリーには出力量という概念があり、電力消費する製造ラインの必要消費量=最大消費となる。 最大消費<出力容量となるようにしないといけない。 尚、発電系は発電量=MAX出力量となるので、ソーラー以外の蓄電を必要としない発電ラインを組んでいる場合は気にしなくてもいい。 ※バッテリー容量UP技術1はバグにより適用されませんので注意して下さい。2の方は適用されました。
fun factory builder scifi story game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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