
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
俯视角版的幸福工厂,确实很肝,而且生产线工作效率不明确,很难去铺设供应链,但是真的很磨时间,等个MOD或者修改器减负
한국어 지원된다고 쓰여있고, 1.0버전 출시했다길래 기다렸다가 샀는데 그냥 게임 켜자마자 실망스러운 부분이 너무 많음. 일단 프롤로그 시작하자마자 한국어 자막 번역이 매끄럽지 않음. AI 번역기 돌린건지 문장들이 한국어긴 한데 직역한 느낌으로 묘하게 읽어지지지가 않음. 건물들의 설명이 어떤 건 한국어, 어떤 건 일본어로 되어있음. <-- 이게 제일 문제임 UI 비율 조정 관련 옵션이 인게임 설정 내에 없어서 4k 모니터에서 자막볼라고 하면 눈알 빠질 거 같음. 설명도 마찬가지고. 게임 컨셉이랑 비주얼, 장르도 다 마음에 드는데, 게임 키자마자 덜 만들어진 게임 느낌 받아서 환불할 생각. 한국어 번역 개선되고 설정이랑 프롤로그 개선되면 다시 사서 해봐야할듯.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like it
This game is a heaping, steaming pile of ♥♥♥♥. Maybe if Valve let me play a game for more than a few hours before they started with their review begging, I'd have a different opinion.
its rover dose not want to work properly give orders to do things and it dont work its to confusing many instructions but nothing happening mission fails rover just sitting on site well within time but rover confused rover fails to find what it should to many instructions give orders and it dont work failed dead people rover dont want to follow instructions game over
Wow, this has turned out really great over the course of EA. Its become a very different game since the start, not just in terms of polish but how the myriad of systems work together. There are a lot of systems at work here that really complement the factory aspect of the game in a fresh way.
Liking the game. A lot of people are comparing it to Factorio or Frostpunk but like 70% of its DNA clearly comes from Surviving Mars lol. Mostly well done though. I wish maybe there was a little more complexity and innovation though. I thought it would be a game about balancing an above ground and under ground, but 90% of the game is played underground. I have a critique though and it's entirely relating to the Moon map and the buggy use. It's just really, really clunky IMO. The scanning mechanic is really unsatisfying to use when you're trying to to manage both a base and a hot-and-cold system with the scanner. Picking places to go, trying to figure out where you are on the map, where the buggys are. It looks nice at a glance but its my least favourite part of the game and is actually contributing to making me want to stop. It's absolutely cluttered with useless markers. It's so passive and boring that you neglect it for long periods of time, which conversely, hurts your progression at the same time.
机制太多了 节奏非常紧张 而且资源有限真的劝退 翻译不到位 新手引导也不太完善 玩一半发现不是自动化工厂爽游果断退坑了 制作其实满精良的 但是不对我胃口
说实话,一般,可能是因为游玩沙盒类的经验实在是有点丰富。不过首发打折的价格64是对得住的,就是不同的游戏有不同的建设节奏,喜欢同类型的可以先去网上看一下再入,游戏内容的深度还需要持续打磨。顺便20个小时游戏已经卡死过两次了,不是很明白什么原因
It's pretty good, but parts of it has a bit more grind than it should, and there is many parts not explained all that well. There is a few bugs but it just went 1.0. Bugs like drones not pulling or putting stuff in some storage.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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