
The Castle Doctrine is a massively-multiplayer game of burglary and home defense. It's 1991, and things are bad. You're a guy with a house and family. Other players are coming to take what's yours. Build security to stop them. Study their houses, buy tools, and break in to take what's theirs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
IT'S ALIVEEEEE!!!!!! Reports of The Castle Doctrine's death have been greatly exaggerated. Currently the game is well populated adn at £2.89 is an absolute steal. The game is very rewarding, there's nothing quite like the satisfaction of breaking into a well protected house or catching a burglar in a trap. The game fosters a brilliant sense of hatred for those who dared to rob your house or even worse those who killed your family. The permadeath mechanics make even the most simple robbery absolutely nerve wracking. You will die a lot. But that's what makes success so satisfying.
This is a tower defence game where when you die, you lose it all. So far, so good. The problem is that the development is lazy, full of shortcuts like “not being able to rotate objects”, or “failing to validate your house is deadly”. I know the dev says the “deadly validation” is intentional, and he makes it look like an artistic choice, but I’m convinced it’s only an easier way to implement it, running the same code used for robbing other houses. It turns out that the core of tower defence games is building defences, and if you overlook one detail, your validation run is also the end. That’s how I died more often, not attacking other houses, but testing my own. This annoyed me many times, but I always restarted, because I love tower defence games that are strategical and don’t force you to keep logging in all the time. Still, eventually I was put off by the conclusion that this game is just a cheap money grab, otherwise the many basic shortcomings would have been addressed long ago.
You must be ok with the idea of losing. Becaues losing you will. Frustration is key, the music is creepy, everything is dark. Concrete everywhere. Your wife and kids will die, because defending their lives is expodentially more and more difficult... but you don't need them. When they die, you can fully enclose yourself and make a proper trap.... Beware, you have to be able to bypass your trap without tools, using a secret path or some sort of secret interactions to open the door for you but not the invader. It's easy to die in your own creation. I once owned ALL the paints in game (paints are a way to show off your penis size)... then some thief came along and stole everything. That's life... IF YOU ARE NOT IN A GOOD MORE OR IF YOU ARE SENSIBLE TO DARK HORRORS WITH PEOPLE HANGING THEMSELF, AVOID THIS GAME. It can and will mess with your mood a bit. But it's very fun and challenging. It's all against real players.
A good game to teach you about permadeath :) even in your own house
It is a weird game, but very unique. Many games claim to be gritty, but this is the one. It has got incredible depth, incredible highs and incredible lows. This game will make you act genuinly paranoid, spiteful and voyeuristic. It is a cold game, not from being but from the act of of having heat sapped. Getting broken in to devastates you, breaking in succesfully elates you, watching your tapes excites you. Highly recommended, on your first times break in a few times for inspiration. You monster.
CD is a very intriguing game. You need to want to think before making your move. Essentially, thinking is what you do while building your home. You need to anticipate your opponents moves and make your home a trap for them. Then, you need to not fall into their trap while robbing them. Its close to chess, really.
unique but I only play it in short bursts because it is annoying rebuilding everything everytime I die in someone else's house, I wish you could at least save house plans. It is fun watching people try to rob your house.
Do you like suffering? Well, this game will ruin your life, I'm not even kidding. 10/10
An interesting idea where you build a house and fill it with traps, and then go try and rob the houses of others. It just offers no guidance on how to play and drops you in the deep end, and just isn't fun enough to struggle through and figure it out.
This is a weird game. It's definitely worth trying out, especially now that it's only $4. There's something special about a PVP game where you never directly interact with another player. It's always exciting to log on and review your security tapes, watching people fall into your traps.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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