
Explore the known and unknown galaxy with a ragtag crew of eclectic new friends in this narrative management space opera. You are a sentient spaceship, an outlawed commodity, and there's an entire galaxy between you and freedom…not to mention your abusive ex on your tail.
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About
On top of that, Truly and Denny are nowhere to be found. Any chance of keeping a low profile is out the airlock.
Sentient ships have been outlawed for centuries. With the help of your holo-companion C.O.R.G.I. and your (mostly) loyal crew, you’ve managed to evade capture. Now there's an entire galaxy between you and freedom.
A Long Journey to an Uncertain End is a narrative space opera that’ll have you soaring around the universe assembling an unruly crew from an eclectic cast of characters. As a sentient A.I., pick your preferred pronouns or customize them to whatever you like before voyaging through the 'verse. Take any job you can to keep one step ahead of your abusive ex, and keep flying towards freedom.
Along your travels, bring aboard an eclectic crew from a diverse cast of characters with their own stories and skill sets. Who will you bring on your adventure?
🌹 Truly, ace pilot and champion charmer.
👛 Denny, thief, troll, lovable scoundrel.
🔧 BRD, fellow sentient A.I., former spaceship, current robot outcast.
Invite these misfits and more to join your cosmic travels!

Supplies don’t come for free in the ‘verse, doubly so for outlawed sentient spaceships. Every planet, moon and space station is a valuable source of jobs and their precious rewards. Assign crew tasks based on their skills, and help guide their decisions along the way. Every job is a chance to gain resources or a lead on a more lucrative gig on another world. If everything pays off, you’ll have what you need to escape. If not...well, you can call in those favors you’ve been saving.
Manage your resources to keep your crew happy. Boosting between worlds can take its toll, as can failing at jobs. A happy crew is a productive crew, and everyone needs a break from time to time!
A Long Journey to an Uncertain End presents a unique vision of the future, a universe of inclusivity and diversity tainted by uncertainty and fear. Every crew member has their own story, every planet its own history, and even your own adventure remains unfinished.
Fly across a unique galaxy as you explore planets, moons and space stations. Discover the dust-bitten badlands of the Rim, the techno-industrial megacities of the Core…and Beyond!
Just remember, the clock is ticking, and you need to keep distance between you and your abusive ex who’s always on the chase.
So...where to next, Captain?

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Having backed this project on Kickstarter, I am glad they have delivered the product. I can see a lot of passion, but the 'game' just isn't done yet. Let me explain. First off, I like the Firefly vibes. You assemble a crew of persons and set out on an adventure. The characters seem very divers and distinctively designed and the setting promises a lot of exiting adventures, but there is just nothing there. You are dumped into a story, after the initial short animation, completely confused. There is some explanation, but there is not enough lore or information coming from your companions. And the story never really picks up along the way. All of the gameplay consist of reading some generic info and making a choice from some available selections. Rinse and repeat. Almost like a visual novel. You fly from destination to destination (click to select, with very little difference between destinations), do some bare minimum of resource management, trading of those components is also not very special. Everywhere you dock, you pick up some odd jobs and assign available crew to complete them. Based on the trait of the crew member, your chance of success increases. In the beginning you are struggling, as there is a time component, so you do as good of a job as you can and dust off before time catches up to you. But eventually you max out everything and almost bruteforce your way through jobs (including trading favors to add +30% success and the game gives you plenty of favors to spend). So maybe the companions are fun? Well, you can't really do anything with them. Sometimes you can talk to get just a little bit more of info, but none of the choices while talking to them, seem to make any difference. The only choice you seem to have is to add them to your crew or not the first time you meet them. Their motivation to join or stick with you are paper thin. The two main stories are very annoying and not really making you wonder, contemplate, think, or even think back on. The story with your nemesis makes almost no sense, while the 'universal' goal is just something that will happen as there is no other choice anyway. So in the end, ok graphics, nice music, I like the various destinations etc., but nothing special binds it all into a game. There is no real game element (resources management, hard choices, consequences, variations, complex story). It's almost like a flash (web) game made by someone inspired after seeing a space opera. I honestly do not understand where the time (or resources) have gone into making this game to be honest. Having completed the game in 3,5 hours, the only thing I can hope for, is that they will add more story/lore (before, during & after), have more meaningful decisions, have more engagement with crew members (like side quests) and just more things to actually 'do'.
Supported this game on Kickstarter. It is very very short and doesn't have as much story as I expected, seeing as the marketing talks about ex-Telltale veterans and story heavy. The gameplay is fine, very simple management that I didn't have much trouble with. A direct run from start to end without much complications. The LGBTQ representation is nice but there is not that much time to get to know the crew. When I first saw space adventure, I expected more RPG like gameplay with customization at least at the level of citizen sleeper, while you get to interact/chill with the crew during downtime. Here, it is mostly just scripted scenes with one of three dialogue options to choose from. A little disappointed overall with the missed potential, but I think the team worked hard, and as a fellow game dev I can appreciate them trying to do something unique. You can feel the passion and love in the writing, and I love how supportive the found family is to each other. The world needs more positivity like this. Infinite diversity in infinite combinations.
Actually a very SHORT journey. I completed the game in less than two hours and immediately asked for a refund. There just isn't enough content here to justify a whopping $25 price tag, and the extremely simple game mechanics leave no room for expansion because doing more of the same would just be boring. It's got lovely art and a good message, but you need an actual game to back that up!
Didn't work out very well. The game is too simple. A lost chase results in [Game over] with no alternative plot options. Sad. Police interrogation at just one station. There are no authorities laws on other planets and stations. Look for escaped AI? Nah There are no relationships or conflicts in the crew which it would be interesting to resolution as captain-role. Too many resources received for work. +Markets where you can exchange what you need for your next flight. There are no side-quests worth staying on the planet or station. Kamaria > who/e-some imba. She generates a lot of favors, for which you can receive even more resources, or reduce the suspicion of the natives. (Mostly, it was just one crew member, who attracted any suspicion. It's not every day you see a robot sunbathing in a solarium. yeah) I didn't see any animations from the trailers in the game. The world of this universe: LGBT-comfy and has absolutely no impact on the plot. You just can see bearded women and that’s it. I expected more from this game. If you are looking for a good space travel-management experience, then you should pay attention to Out There: Ω Edition or Space Haven.
The intriguing Firefly-ish atmosphere, the inclusiveness, dialogues and management aspects captured me in the demo and got me to back the game. But as so often, it was (probably more or less had to be) released before its full potential could be reached. So it's space sci-fi but refreshingly, there's no laser pew pew or otherwise killing (IIRC). I can't remember any physical violence apart from the first video sequence. A lot of the game is about escaping trouble through trickery. You CAN fail and I think die if you run out of time or resources, though I was miraculously saved the times that was about to happen in my playthrough. The crew and other NPCs are like a trans pride event was scattered through space, and I'm absolutely here for it. I also appreciated that I could create a character who looked older than 20. I wasn't happy with the initial customisation options otherwise, but you gain more as you play, so that's neat. I was a bit worried about the content warning, but the worst thing for me personally was a part of that first video sequence that you pretty much see in the trailer. The abuse-containing dialogues I found... strangely satisfying actually, because they validated my own experiences. Which goes to show that the characters are well-written and realistic. Despite the relative pacifism and wholesomeness, the intention seems to be more for an "edge of your seat" experience than a relaxed one. For a lot of the game, my fuel and supplies always seemed to hover just above or at 0 and I was just about to get caught by The Ex, making the atmosphere uncomfortably tense for my taste but probably exciting for others. Unfortunately it was unclear when the timer was running and when it was paused. My distance to The Ex somehow got less really quickly during early game so I ended up just skimming a lot of text because i was stressed. Which is... not ideal for a heavily story-dependent game. I didn't think the parts I paid less attention to were that relevant for the main story, but one way or another I didn't understand everything that was going on and several important plot points left me a bit confused. The game generally still seemed a bit buggy and unbalanced. Most notably I, well, could not play it at all on my own PC because it just crashed (possibly a Linux issue, though one Windows user on Discord seemed to have a similar problem), I had to use a partner's. I would have appreciated different difficulty settings to adjust your experience, and more variety mechanics-wise for the planets and for end-of-chapter challenges. This game could have been much more. All in all though, it's still pretty original and worth playing imo. If it's worth the full price, I don't know, most game prices these days make me go oldmanyellsatcloud.gif * * * If you like chill and story-driven games, check out my curator [url=https://store.steampowered.com/curator/35872486]Peaceful Adventures and Stories[/url]. You're also welcome to join the [url=https://steamcommunity.com/groups/chilladventures]group[/url].
Holy moly, this is probably THE most infuriating game I've played in a long time. I don't know how you come up with a way to make travelling across space so boring, but here we are... Gameplay is so uninspired, repetitive and non-challenging that you have to go out of your way to lose. It's basically match similar icons and push wait button. Resource management doesn't exist here, they are overflowing your ship all the time. Music is abnoxiously loud and out of place. The one ost which is good - is a guitar theme anyway. Story is completely unbound to the esthetics and gameplay. Rip it out, place somewhere else and it'll look plain and basic anywhere. Dialouges are so stuffed with exposition, useless info, primitive responses and crybaby support that you want to put auto skip on (which is not present). Overall, I was on the verge of losing faith in gaming industry after this, yet, I prevailed. I just hope, that this game is a social experiment or scientifically crafted infurating experience. I just hope...
This short choose-your-own-adventure type game is like a queer Firefly and I'm so here for it! The diverse crew was refreshing change to most space-themed games and the overarching story was gripping, lending a feeling of urgency to each decision along the way. Loved the characters, such as the Matias the Drag Queen Muscle and Denny the thief with the hover scooter---what fun! The game can be completed in 3-5 hours and as long as you watch the timer (especially with quests that cause additional time drops) then it's not difficult to get to the end. I had full resources by the last planet section, so the game is quite generous in making sure you can make it. I wish there had been achievements attached to the game and challenge difficulty options, but these do not detract from the overall experience. I'd recommend the game for anyone who enjoys choice-based narrative games.
I like management games, I have no stake in lgbtq+ stuff but I do love character customisation (even if it plays a very minimal role in this game.) I got the game from a Streamers giveaway (not paid, just free game and a few extra keys.) I only played one run of the game, I beat it first try, it is not a hard game or all that long (as I was not always focused on it). The main draw will be the dialog and characters. For that it's fine, nothing that stands out either really good or bad. The management aspects felt unbalanced to me, I messed up fuel once at the start but an event bailed me out with a massive surplus, and after that I only was ever low on "Time Until Captured" but my supplies were always so high that no event ever popped up that I could not just pick the buy my way out option (fuel/supplies/moral/favours are the other currencies.) If you want a light management game with strong interactive novel/choose-your-own-adventure vibes I'd like to recommend it... but at about half the current price. Maybe I'm just 'a poor' but 30 bucks for 3 hours of game/reading wont cut it for me. Goodluck to the devs. TLDR; 6.5/10 Managment/VN priced too high for me to be able to recommend.
A good concept, poorly executed. The art is well done, but the limited animation, lack of voice acting, and simplistic game-play loop is something I would expect to find on Newgrounds for free, not on Steam for full price.
I think 25 euros is too high of a price for the content you get. The art style is beautiful. Sadly I felt the characters were less complex than their character art made them appear. The gameplay is very simple and the resource management is not that fun cause you get rewarded a lot of resources so it felt a little like a chore and not a challenge to me at some point. For a very text based game I did not enjoy the writing as much as I would like and I appreciated that it is not very long cause I am someone who would get impatient and click through the dialogue without reading it. I was dissapointed when I finished the game. Citizen sleeper set the mark really high for these kind of games for me.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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