
The Castle Doctrine is a massively-multiplayer game of burglary and home defense. It's 1991, and things are bad. You're a guy with a house and family. Other players are coming to take what's yours. Build security to stop them. Study their houses, buy tools, and break in to take what's theirs.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great concept, decent game (i have a lot more hours logged off of steam), mostly dead. recently the dev recently decided to, without the permission of the artists involved, sell NFTs of all the ingame paintings. aside from being ♥♥♥♥♥♥ to said artists, NFTs are also massively environmentally dangerous, and this guy is directly & willingly contributing to the actual oncoming apocalypse
Was a fun game at the time. Since this game's release the developer has decided to utilize NFT to sell the in game paintings. Oh well
Like most of Jason Rohrer's games it's an interesting idea that doesn't live long past launch.
The only time to have played this game was back in 2014 and even then I can't say my experience with it was great. The basic premise is kinda interesting as you get to make a house and set up traps. Some of these traps require tools the player brings to disarm them. You get money to buy more tools and to make a more elaborate house by robbing other houses. I would normally start going in depth to describe all the various systems like breakable walls, dogs, electric floors, security doors, etc...; but nothing you can set up compares to just making a door that only opens with a combination lock. Since you can set up doors that stay closed unless you press a certain sequence of one time only switches, the invader needs to guess right the first time. This is the kind of thing you would expect out of a ♥♥♥♥♥♥ troll Mario Maker Stage but now you have a game where this 'level design' is encouraged. None of the other mechanics matter at this point either. Even back when I played any house that could afford to set this up would do this and the rest were poor newer players that you didn't get much of a reward or challenge robbing. Apparently the devs of the game got involved in some NFT nonsense as well so put that on the list of why not to get this game. I swear I had more than 30 minutes in this game but hey maybe I can even try and get a refund on it now.
bad and dead
While the game seems dead at the moment, the game itself is excellent. Its more unforgiving than it needs to be, for example having to empty your entire backpack just for leaving a house seems pretty unnecessarily harsh. But for the most part the game's concept and execution is fantastic.
I really liked this game for a short while. Coming back to it it has some obvious flaws and not many people play nowadays. I would still recommend it if you are into game design in any way.
Fun strategy game but the community is dead which it relies on.
Don't listen to these reviews, enough people are playing it that it's extremely fun and has such amazing replay-ability. Absolutely recommend plz buy
I think it is fair to say this game needs a good community to play; fortunately, I'm a nerd and Jason gives away the server code when you buy. This also helps prevent angst against cheating, and tbh at this point I just want to play with my handful of friends. Amazing work on a simple concept, devilishly intricate, and more fun than actually robbing your friends.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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