
Set in 1970s southern France, you play a rookie private eye tasked to dig out the secrets of a stubborn old man. Think on your feet while you follow your leads : ask questions to witnesses, detect their lies, hypothesize why and finally confront the silent ones running from their past.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set in 1970s southern France, you play a rookie private eye tasked to dig out the secrets of a stubborn old man. Think on your feet while you follow your leads : ask questions to witnesses, detect their lies, hypothesize why and finally confront the silent ones running from their past.
You are entrusted with the peculiar case of Victor Dousvalon. This old history professor is known for shrouding his past life in secrecy, even from his own daughter Catherine. But an apparently harmless accident motivates him to hire you to help Catherine trace back the steps of his life.
Why can't he simply tell her his own story?
Why does Catherine, who has been so distant with her father these past years, suddenly want to know about him?
Your first case will decidedly be a delicate one...
Get engrossed in the handy work of a detective : search through family papers, ask personal questions, call at inopportune times, and be generally nosy.
No watching characters think for you, this is your time to prove your deductive powers. Choose leads, follow them to the end or stop when you think you’ve got the right idea. But you'll need to be convincing to push the silent ones to talk!
Piece together the lives, the choices, and the tragedies people are running from and walk a mile in their shoes.
Discover History, not from a bird’s eye view, but from the ground, where folks have to continue living and coping, each in their own unique way.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 36reviews | 72% | — | $11.9K |
| $24.99 | — | 60%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
This game is not a very good detective game. First, I should point the superficial flaws: The game is extremely buggy. Every other time I opened the journal (something that is necessary very often), I ran into either a game-crash or a softlock, which required me to restart the program. To the game's credit, I should point out that it autosaves constantly and I did not have to replay any segments due to this. But even so, having to go back through all the start menus about once every hour is not an ideal gameplay experience. Another superficial flaw is that the game is difficult to read. The text stored in the journal is of a font that is thin enough such that some pieces of the letters do not show up at all at the game's default resolution. In addition, the size of the text characters and spacing of the letters makes it difficult to read the text at a glance. The testimonies cannot be zoomed in on at all, and some of the documents' text was still illegible even when viewed at full zoom. There is a slider in the option menu labeled "text size," but after messing with it a bit, I cannot claim to know whether or not it actually affects anything. Finally, there's the important stuff: the detective gameplay. Simply put, the game gives you insufficient evidence or guidance. Many times throughout the game, I found myself unsure what question I was even supposed to be answering. Due to the mechanics also not being clearly explained, I found myself unsure what I was suppsed to be doing at any given time. Here is one example in particular that stands out to me: the "Connections" feature is explained as a way to find connections between evidence and testimonies, with no more info given. So, when I attempt to connect a testimony saying that someone is named "Veronique" with the name "Veronique" that appears on a document, I expect to get some sort of feedback, but no. The game does not let you prove that that document relates to that person, because who the document belongs to isn't one one of the question the game wants you to answer, and you're expected to just know that. Once I did get past all the glitches and manage to use the ingame hint system, it did give me a vague idea of what question I needed to answer, but not much more than that. More egregious than this, however, is that the deductions themselves rely on extremely shaky evidence. At first I assumed that the evidence was just well hidden or illegible, and the logic convoluted, but those assumptions were shaken when I played the section of the game where we went over a few conclusions with detailed logic (which the player was still providing). Playing through this section, it became easily apparent just how ♥♥♥♥ this game's logic really is. The clearest example: [spoiler]"the drugs must belong to you because every other suspect told me they don't like drugs."[/spoiler] For reference, one of the statements that that deduction relies on consists of a single throwaway line. Another question in the same sequence is literally unnkowable, and the game's indended? solution requires reinterpreting one of the words into something clearly not intended by the person asking the question so as to change the question into an answerable one. If the game gave any indication that this is what you are supposed to do, or at the very least given me more than one chance to input the correct answer, this might have been a cool puzzle. But it does nothing of the sort. I did not continue playing the game after this first confrontation. I suppose it is possible that the game suddenly becomes better about some of these things in the following chapters, but I find that highly doubtful.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 36 reviews with recorded playtime.
I think this game would have done a lot better in reviews with more playtesting before release. I waited until I saw the developers made multiple updates and patches before playing and I’m glad I did. I didn’t run into any tech issues. I really enjoyed the game, but ohhhh is it hard! You play as a young detective trying to discover the secrets of those around him. Lots of interesting characters and stories of life in France during and after WWII and the French Resistance. You collect conversations and documents and then you need to make correlations and deductions to be able to open the chapter’s final confrontation and reveal. Most of the time I could tell what was going on, but what was difficult for me was picking the exact lines to correlate or my deductions would get a ‘that’s true, but …’ response, telling me I needed to make a bigger jump in my conclusions. There is an automatic save upon exit and the game is completely mouse driven. This is a game for those who like serious deduction games with very little hand holding. There is a senior detective that can help you, but it will cost you points. It had a complicated story of war, choices, family, and repercussions. I liked this game it very much. I would recommend it to those who like reading and making deductions and getting caught up in a historic period in time.
I really, really gave this one a chance. There's just so much to like about this game. The setting is unique - post-war France that's not Paris. The characters are interesting, the aesthetic is pleasant, and I'm always a sucker for a mystery that requires you to connect little pieces together to form a coherent solution. But this is a mess! In more ways than one. It's buggy, and the UI is very clunky and hard to use. The story makes some sense, but during your investigation you'll have names dropped out of nowhere, names you never learned, which can spoil quite a lot - since you see them in your notebook. The question "why X wants to hide that they're related to Y?" appeared way before my character figured their relation out. You find a mystery portrait in a room - "Why does X have a portrait of Y?" I have no idea who this person is, and you're already giving me a name? You're supposed to learn about this later. I don't know. The solution system also is very clunky. In theory, it makes sense: you have two nouns and a verb. But the game is very, very picky about what order exactly you're supposed to learn things - so, for example, I knew that X is somehow helping Y, but I didn't know how. I wanted to connect these two facts but the game didn't let me, even if it was true - probably because this didn't yield much useful info, but it'd be nice to have an option of having an intermediate step. Controlling things with the mouse makes the cursor just dance around. Scrolling sometimes work, sometimes doesn't. Playing with WASD requires pinpoint precision about where you're standing. And so on. Eventually, I got past the second case, and the characters suddenly decided they're going to a town Z. Why are they going there? Did I miss something? What's the point? And that's why I decided I just can't. I can't follow the story, the script is meandering, the names are dropped too early or too late, I can't. Apparently this is a problem only if you're playing in English, though. Maybe playing it in original French would make it a better experience? If you can stomach the bugs at least. And the wonky design. [url=https://store.steampowered.com/curator/42922988/]Curator page[/url]
I wanted to like it so bad. I found this game under recommendations for games like ObraDinn and Golden Idol. Unfortunately, it is not like them at all. It takes about 30 min for the actual game to start, in the beginning you're just walking around, getting to know the situation and clicking through not so well written dialogue. By the time the first puzzles started I was already not invested, so the fact that it's not a deduction puzzle, but more like reading comprehension task disappointed me even more. This first slow bloated part seems to be there just to stretch the time, so that you don't return the game. I really dislike this approach, so I ended up returning the game.
A detective game with a great atmosphere, a deep and moving story. and lines full of character. What I liked is that you really need to actively investigate and find discrepancies in the different testimonies and documents, so that piece by piece you can complete the puzzle and understand what happened. You then make hypothesis that, if true, will unlock the secretive character’s padlocks. In each chapter you then have a confrontation à la Ace Attorney. A very fresh game, also with very nice animated scenes and a great soundtrack, all in all a delightful indie gem.
What a wonderful gem. Everything about this is great, from the art style to the narrative. Im glad the game was kept in VOFR it adds so much charm. If you love detective games you will find plenty to love here.
Enfin un jeu de détective français ! Et qui se déroule à Bordeaux en plus. Les voix sont super bien faites et j'ai adoré visiter les différents lieux. Un peu du mal avec la première enquête, pas de soucis avec la deuxième :)
This game reminds me a lot of the boardgame/gamebook Sherlock Holmes Consulting Detective. Most of your time will be spent poring over collected testimonies and documents to find connections and contradictions, and there are a lot of said testimonies and documents. I spend a lot of time reading and rereading them to find what the game wants me to. Progress can therefore be pretty slow. You can spend a lot of time without feeling like you are making much progress, and you may want to step away from the game at times and come back later to look at things with fresh eyes. There is a hint system, though it is often of limited help. If this sort of meticulous searching doesn't sound interesting to you, I don't think you are likely to enjoy this game, and it will probably have less mass appeal that a lot of other detective style games. If it does sound interesting to you I would suggest giving it a shot. There is not much else out there like it. The game could also use some extra polish in various areas, but the developer seems pretty responsive and has been pushing out many small bug fixes and improvements since launch about a week and a half ago. Also, for what it's worth, I was a Kickstarter backer of this game. I don't know how or if that has affected my review.
I definitely have a soft spot for detective mysteries, so Chronic seemed to be certainly something that was exactly the kind of game that I would enjoy. In most parts it is, but in some parts, not so much. It’s a prime example of a title you’d love to love, but the game itself does its damndest to break your heart. The game begins when our main character arrives at Bordeaux in search of his uncle. Right off the bat we learn that our uncle is in jail, so we need to start sniffing around so that we can get him out of there. We gather evidence, talk to people in hopes for clues and most importantly, connect the dots -literally. The core gameplay feature of Chronique is deduction. You have to do your own research, and conclusions based on that. It’s the biggest strength of the game, but also its greatest downfall. You can link evidence on people, and getting it right will reveal more dialogue options, for example. You advance the story through the means of gathering evidence, linking it, and then presenting your conclusions which in turn opens up new dialogue options, which lead to new evidence, and new linkable material. Linking pieces of evidence together and making deductions based on that is really interesting, but on many occasions the game does fight you on this. I understand that as we are playing a game, there just can’t be unlimited alternatives to these kinds of situations, but in many cases the game does require a rather specific solution which is very easy to miss. The game is fortunately very logical at least in the most parts, so gathering clues and connecting them to others is very fluent. The sense of progression is always present, and generally you have a good idea on what you’re supposed to do next. The story takes place in 1960s France, and I rather enjoyed it. There are some grammar errors in the script, but nothing too major. The detective work and the gameplay that accompanies it connects to the story extremely well, and I’m really impressed by the fact that the gameplay does not feel one bit superficial. The game also looks really beautiful. The art direction reminds a lot of old Tintin graphic novels, which probably isn’t an accident. Graphics are accompanied with a soundtrack that has a distinct 60s vibe in it. The game nails audiovisuals spot-on. Chronique is set on an isometric perspective, which does create a set of problems. Moving the character is a chore, in both mouse and keyboard. Because the perspective is locked, you need to press down two arrow keys to move the character in a straight path, and if you use a mouse, you better have your clicking fingers greased up. The camera is so close to the ground, that you’ll be constantly clicking in order to move from one place to another. The game was also riddled with bugs at launch. The developers have been ironing them out with a respectable pace, but during my playthrough the game did crash a couple of times, and there were a few softlocks as well. In conclusion, Chronique does have its moments, but they are unfortunately overshadowed with some technical issues and problems in the game’s logic. Fortunately, these are things that can be fixed, and it seems that the developers are dedicated to patching up their creation. Chronique has a lot of promise, and the core idea is excellent. It’s a shame that the execution is not quite on the par of the idea itself. It’s a very decent detective game with great ideas for gameplay. If you can overlook the issues mentioned previously, it’s definitely a title worth playing.
Salutations Un 2Min sur le jeu :) https://youtu.be/IJwgvJFX7eo J'espère que cela vous plaira, bon jeu à tous
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