
The A.C.E.S. Once the watchful guardians of Switchblade City - are being taken down, one by one. Now it's up to one man, with two fists, to get to the bottom of it all. Fallen Aces is a crime noir FPS that plays right out of the '90s and looks like it's right outta the comics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 25 → 16/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enter a world of heroes, villains, crime, corruption and betrayal!
Fallen Aces is a FPS crime noir that plays right out of the '90s and looks right out of the comics.
A gritty crime noir saga: spanning three episodes and dozens of levels, and featuring fully voiced hand drawn comic cutscenes - Fallen Aces tells a real story.
The world is your weapon: use fists, knives, pipes, bats, trash cans, frying pans, pistols, shotguns, nail guns, spear guns, Tommy guns and more to take back Switchblade City.
Non linear level design: Choose your path, use stealth, go loud or try a mixture of both!
Hand drawn: 100% original hand drawn art and animation brings the game to life.
Fuggedaboutit!: Hundreds of lines of authentic period era gangster dialogue injects personality into the wide array of people and places in Fallen Aces.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 6.9Kreviews | 97% | — | $2.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 324 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While a fun game on it's own, with somewhat good replayability. It's got not much of the story, essentially a endless early access that doesn't offer much besides a 15 dollar price tag. While the map design, spritework, and art style is incredible, the fact it barely contains more than a couple hours of playtime for over 2 years now with the promise of "episode 2" being dangled in our face non-stop is disappointing. It doesn't help that to remedy this, they made a post saying "Go check out the workshop levels we talked about!", I don't think relying on community members fan-making content justifies the 15-dollar price tag in the slightest, and feels more like a hasty "okay we're being lazy yes but there's other things to focus on" move. It either shouldn't cost this much for a chapter that takes 4 hours at most, or it shouldn't be in this ♥♥♥♥♥♥♥♥ eternal early access it's in now. I like this game, But jesus is it becoming a disappointment.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 324 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Currently a mixed bag but still very worth playing either now or whenever it comes out. If the devs listen to the community it could be the perfect stealth action imsiv on full launch. Chapter 1 is amazing. Engaging unique story and art style. Instantly love Thane as a protagonist. Really replayable good levels with a perfect mashup of stealth, intrigue, exploration, and scrappy combat in smaller dense levels. Chapter 2 is fun but a bit more style than substance. I enjoyed the levels, but I don't know if I'd give all of them a replay when chapter 3 comes out. I loved the halloween level, but some of the others are little big and confusing with much less intuitive design and density. The bigger and more spread out the levels get, the less it feels like the fallen aces full game i have wanted for many years. Adding companions and loads of guns all the time is fun but kinda lowers the tension and changes the dynamic of stealth and quick thinking over brute force against overwhelming odds. It makes the event of getting a gun much less rewarding and now almost a pain of inventory managament when you have 4 good guns with ammo lying on the floor. There were times when I knew the game was trying to scare me, but because I had a tommy gun or a power drill, I wasn't really nervous. Car mechanics are cool, but i think it is best if it stays with just getaways or a single car mission. A few visual glitches here and there but not bad. Loading times are long compared to how they used to be. 4 things to consider/fix in future updates/chapter 3: - fewer guns, because it lowers the tension and gameplay richness (the gunplay is fun but not where this game shines) - limit car and companions (they are cool but again not where this game is strongest) - make loading screens faster (i dunno what to tell you guys it is a bit laborious) - Aim for denser richer and perhaps smaller levels that don't risk leaving players feeling directionless and bored. (the car mission in the woods is an example of what to steer clear of in the future, perhaps waltz's house or the halloween level is what to aspire to) I love this game so much! Thank you to the devs for all the hard work!
Fantastic episode 1, but after 2 years of development Episode 2 is so terrible with empty enviorments/rooms that's low detaild with misaligned/low res textures making episode 2 geniunly look worse than the 2020 demo, the art direction also just disappeared with floors that's disconnected stock images. The whole chapter just feels like you are playing in an low-detailed out of bound area compared to episode 1. Level/quest design as well as the story also feels more incomplete(or even non-existant) than someone's first half life 2 map. random stuff are just thrown together with nothing connecting or explaining them that the oringinal DOOM probably had better storytelling and puzzles. oh and if you couldn't just imagine, the game is packed full of bugs. that combined with poorly designed gameplay makes me wonder if some setpieces are bugged/missing dialogue or is just stupid. Idk if the devs are too busy drinking martinis on a beachside resort or something but I would geniunly pay someone to make me forget about episode 2's existance.
"Approximately how long will this game be in Early Access?" “As long as it takes, wise guy! But more than likely a year or two." 2 Years later and the only available episode is STILL only episode 1.... wtf happened here? I'm gonna leave a positive review regardless but seriously keep the top in mind if you consider buying it, this is one of those games that give EA a bad rep for certain. There is between 3-5 hours of content here depending on how quickly you burn through it and if you plan on playing custom levels but wow that is barebones. What is here however is delightful to play. Highly optimized with amazing level design. The difficulty does need tweaking because the stealth is ENTIRELY optional even on normal difficulty so unless you play on hard you can just brute force through everything no problem. This was somewhat dissapointing to me because when a game becomes too easy i lose immersion and engagement personally. Likely a good game in due time but it is sooo barebones and needed either more time in the oven OR a broader estimate for completion on their EA page, they really set themselves up for failure. [url=https://store.steampowered.com/curator/44204404/]Review Made For Boomer's Noxi[/url]
Game runs like poop in most recent episode/update, even though i was playing this game around 80 FPS not too long ago everything now stutters and takes forever to load, this wasn't the yummy baked product that the creator insisted he would provide in forum posts and updates lol. I know the game isn't done but it's hella lazy to release a half baked update
First, let me clarify that I am only talking about Episode 2 in this review, since it's the most recent part that came out. I will be updating this review once the full game is released, but untill then I think it is important to give my opinion on its current state (I think chapter 1 was overall pretty good, anyway). The Good; Most of the new areas are solidly designed, with plenty of side routes and secret areas that make the levels feel big and encourage thoroughly exploring the whole level. I think E2M2 is my personal favorite part of the whole game (with E1M4 and E1M2 also being favoirtes of mine) Due to the open ended objectives and how many unique events and how much you can find if you go searching. I do have some issues with levels I'll bring up later, but overall the level designs remain top tier. The games strongest suit(heh) remains in its presentation and comic book styling. Everything from the art, music, voice acting and cutscenes help create a unique tone thats hard to find anywhere. it also creates a lot of opportunites for comedy, as a combination of over the top enemy dialog mixed with the sometimes absurd physics and enviormental reactivity creates impromptu slapstick.(I remember when I kicked one enemy into a gas station and the last thing he said was some along the lines to 'good luck trying to hit me' before shooting a gas pump and taking out an entire row of buildings with him). All the new stuff is very fun to mess around with. New enemies, Weapons, companions all work well and mix well with the game. Some things are very underutilized (I found 1 tazer in the whole game and the car was only used in 1 full level) but there was nothing that generally sucked to interact with. The Bad(buckle up): The levels take a dip in quality at around the mid point of the game, Never to the point I think its BAD perse but definatly a lot more mixed. E2M4 has a lot of empty space with only a sprinkling of enemies and some of its interiors feel like its missing some extra props and details. E2M6 is very short and seems to be missing its first half, But E2M5 gets the worst of it, being a decently sizable city street but it only has a radio station, Coffee shop, Clothes store and police station as explorable area(sounds like a lot, but E2M2 is about the same size area wize while having so much more to see and do). I also mentioned the car being underutilized, it only gets used in 1 area for about 20 minutes total despite being in a decent part of the marketing. However, the issues with the levels are not the big problem I have with the chapter as of now. The big issue is the major lack of QA and polish before it came out. I'm not a pc guy so you be the judge if I have good or bad specs, but since the update I've gotten framrate issues, seconds long freeze ups and 3 seperate crashes, one of which required me to restart my pc to fix. The new levels also suffer from a similar lack of bug fixes(I swear I like the levels but they have issues). I've seen clipping issues, misplaced props, glitching doors and certain objects not rendering including a whole section of wall that didn't load and let me walk out of bounds. Miscilanious (stuff I'm not sure how to feel about): - Blake the mechanic doesn't have any new perchisble upgrades, which is disapointing but I can't really think of anything worth adding - Enemies seem slightly more inconsistent when it comes to stealth, sometimes I can walk right behind a group and takedown all of them 1 by 1 with no resistance, sometime I take out 1 dude and everyone in the zip code comes to get me. - The wanted level given by police is very unclear in how you got the wanted statue, leading to moments where I didn't understand why I was wanted(happened a lot in E2M5 which has a secondary objective to never get the wanted status so that was annoying). - The story was very confusing for me. The main villian of Chapter 1 just vanishes and we spend most of the next few missions chasing down the remaining ACES for reasons I don't really understand. I probably missed an explanation as to why but the whole thing feels very disjointed from Chapter 1. Summary: I'm not really sure how I feel about Chapter 2 as a whole. The game part of it is very fun, even if it teaters near the end. But its technical performance and quality leaves a lot to be desired. I wish I could leave a mixed review, but since I cannot I'm leaving it as negative for now since I think addressing these issues is more important than adding extra praise to something already laiden with it. I'd still recommend the game for chapter 1 and E2M2 alone, but be prepaired for a sharp shift in quality near the end
does chapter 2 not run HORRIBLY for ANYONE else??????????
Episode 2 is coming, or how the developers say. Well, the first one is great already, though haven't finished this yet.. You never know with the early access ones. To me, this has already been so called the money's worth. The atmosphere works, game already having nice music and voices. The world can seem a bit dead at times (not that many npc for example), but there are enough things happening when you continue playing. The "semi 3D" works well and... A comic paper feeling is there also. I guess they need money, but who doesn't? Great price -30% when I write this so called review. Worth it and many ways to kill those goons. Or avoid, if that is what you like or anything in between. Cheers...
Unfortunately gonna have to leave a thumbs down for now as of episode 2 release. It's just not polished and buggy. Ground dissapears when I drive the car, the car itself feels like controlling soap on wet floor. The AI is just stupid, walking in circles, police not breaking the fight when thugs come punch me right in front of their eyes, ONLY intervening when they accidentally punch police officers. What's so immersive about that? They just stand there pretending it's not happening. And all I have to do to piss off the police is just throw a shoe into a wall and they bolt to me ready to rip my head off. Think about that. Then I shoot an enemy while standing on a catwalk 2 feet above him, he turns around and doesnt see me (!!), and his mates dont even bother to trun around, just pretending there was no gunshot at all. Lots of graphical glitches and scripting glitches. I'm a bit dissapointed for immersive sim to break immersion in the first 30 minutes. I really really hope the devs tidy things up and expand the interactions to adequate level because what we have right now is sloppy.
Episode 1 was an absolute blast. The level design was super intuitive finding secrets felt rewarding, and the core gameplay was just pure fun. Each chapter flowed seamlessly into the next, and the moment I saw there was a second episode, I couldn't wait to dive in. Unfortunately, I can't say the same for Episode 2. To be completely honest, I couldn't even bring myself to finish it past the first chapter because of how clunky, buggy, and frustratingly designed it feels. Episode 1 nailed that beautiful level design where you could tackle objectives however you wanted without ever getting truly lost, and off the beaten path exploration actually rewarded you. Episode 2 throws all of that out the window. The first town area had me running around in circles for ages just trying to figure out where to go for the quests. Maybe that's on me, but navigation felt like a chore, and the enemy AI for the cops and goons was completely broken. To make matters worse, I ran into severe bugs: I kept clipping through walls, getting beat to death by enemies who could hit me through collision while I couldn't touch them back. Dying to game breaking physics bugs after wandering around aimlessly for so long made getting through just the first level a massive headache. Episode 1 was an easy 9/10—nearly flawless. But Episode 2 so far is a rough 4/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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