
A thrilling point-and-click adventure game where you play as Di Renjie, ancient China's most famous and gifted investigator, as he tracks a serial killer in the heart of the Tang Dynasty's capital city.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
历史名人亦是名侦探的狄仔, 堂堂登场~ 生成朝代-唐,加入西域风情+诡异风格+奇特物品! 生成统治者-女帝,加入朝堂争斗+阴谋暗杀+君臣母子! 生成城市-长安,加入古代都市+市井风味+古装游侠! 大满足, 爷很喜欢这种古典悬疑推理类的作品, 唯一缺陷就是过于套路和正经, 缺少一点八嘎推理和崩坏感了...
Ви, як і я, любите піксельні ігри? Детективні історії? Дізнаватися щось нове про історію та інші культури? Тоді ви неодмінно вподобаєте цю гру. У цій грі ви граєте за магістрата Ді Ренджі (що був реальним китайським політиком [strike]ім'я якого, я сподіваюся, я написала правильно[/strike]). Молодому Ді Ренджі доручили його першу справу – загадкове вбивство корейського посла, що прибув до Китаю задля таємної зустрічі. Саме звідси сюжет буде розгортатися надалі, а нові справи ставатимуть все більш загадковими та дивними. Гра просякнута атмосферою Стародавнього Китаю часів династії Тан, коли до влади прийшла перша і єдина імператриця У Цзетянь. Графіка та музика чудово у цьому допомагають (хоч і є доволі простими у своїй основі), а детективна лінія гарно вписується у загальний настрій гри. Не знаю, насільки тут багато "реальної історії" (бо я не є експертом з історії Китаю), але, як на мене, авторам вдалося гарно поєднати вигаданий сюжет з історичними персонажами. Сама ж гра легка у геймплеї, класичний point-and-click детектив, де вам спочатку потрібно буде зібрати усі докази докупи, а потім зрозуміти та відтворити, як саме були здійснені вбивства. Справи гарно продумані та не є притягнутими за вуха. Можливо гра була трошки залегка у деяких моментах, але це не зіпсувало загального враження. Попри те, що гра доволі коротка, вона вартувала своїх грошей та подарувала мені приємні емоції та цікаву детективну історію. [b][u]ЗАГАЛЬНА ОЦІНКА: 7.8/10[/u][/b]
全成就達成 一款點擊冒險遊戲其實只要能講述一個正常的故事、再加上合理的益智探索環節,通常不會有什麼爭議,,,,,, 當然這遊戲除外。 首先要講的是遊戲內的大量反歷史設定,玩到第二章面見武則天時狄仁傑不行君臣之禮,竟然行的是武俠劇裡武俠對武俠的「抱拳禮」,看得我無言以對,請問武則天是什麼武林盟主嗎?我也不是什麼特別對歷史有研究的人,但面見中國皇帝行跪拜禮不是常識嗎?另外武則天的禁衛軍首領是穿著無袖輕裝的女人?我查了下歷史,武則天在歷史上確實有意提拔女性,不過正統軍職根本沒有下放給女性,更不用說穿著輕裝了,這樣要如何保護皇帝?[spoiler]更智障的是她後期因為保護皇帝腰部被刺傷了,笑死。[/spoiler]整個遊戲莫名的強調女力,但中國古代本來就不是一個給編劇你幻想女力的環境,但凡懂一點中國歷史或看過歷史劇的人都覺得尷尬。後來劇情又提到大理寺官員的「妻子」幫狄仁傑在大理寺整理了起居室...... (吸氣) 大理寺是國家司法重地,哪是閒雜人等都能進來的地方!總而言之我完全不明白這遊戲編劇的大便腦袋到底在想什麼。 接著要說的是謎題設計,這遊戲的謎題數量少的可憐,謎題本身品質也是相當糟糕。我比較想點出的是夢境打鼓、圍棋和陵墓大門的機關 (以下也沒什麼重點劇透)。打鼓謎題中表面上唯一能獲得像提示的線索是旁邊一個畜生 (鹿) 的一句話「打奏出你自己的歌」。正常人的邏輯會想到什麼?我是先想到可能背景音樂有什麼提示,因為我當時是遠端遊玩沒特別帶耳機,於是我把耳機戴上一聽 BGM 跟沒有一樣,最後有解出謎題的玩家也都知道了,他媽的實際上解法根本和畜生的那句話一點關係也沒有。然後是圍棋謎題,要解這謎題需要在棋盤上擺出特定棋譜,至於棋譜線索的位置我在接觸棋盤前就已經調查過了,但謎題的線索道具必須先調查棋盤才能在該線索位置獲得道具,問題是一點文字說明都沒有!至少提示一下「我記得剛剛調查過的某某地方有相關線索」也好吧?玩這種小遊戲還要逼我查攻略真讓我有種屈辱感。最後是陵墓大門,明明線索看起來是上聯接下聯的設計卻不給出先後順序,明明線索像是猜字謎而且答案選項裡也有完全符合的答案,但其實[spoiler]線索本身提到的字[/spoiler]才是答案,我說啊解謎遊戲最忌諱的其中一點就是線索不明確要玩家用猜的來解題,媽的玩到這邊真的氣炸。 不過這遊戲難道沒有任何優點嗎?有的但不多,這遊戲幾乎只要照著劇情走就能獲得全成就,這也是讓我繼續玩下去的唯一動力。 [h2][b]總結[/b][/h2] 同樣玩法的遊戲在 Steam 上比比皆是,但這遊戲唯一的亮點只有中國古裝偵探,其他方面都在平均水準以下。個人不推薦入手。
I really loved this game. It takes place in Tang Dynasty China, just before and at the start of the reign of Wu Zeitan, China's only woman emperor -- so the end of the 7th century CE. You play as Di Renjie, a young magistrate who's functionally a police investigator. The game follows Di as he works through four interconnected murder cases and navigates the intense politics of Tang China. It's a fun piece of historical fiction and a well-designed point-and-click puzzle-adventure game. I found the pixel art to be clear and appealing, if not terribly deep, and the story was really well-constructed. It was just a good time, so if AGS-style games are your jam, you should go check it out! One issue I was going to bring up in another review but cut there was: in a lot of detective games, serial killer stories aren't detective stories. Basically, when you think about types of narrative conflict, good detective stories are typically person vs person leading into person vs society. But serial killer stories are virtually always written as person vs nature, because the killer is dehumanized and decontextualized, stripped of any motive -- they're just crazy, just evil, just in it for the lulz. There's not really any difference between this type of story and a 'cthulu did it' story; in both, there's fundamentally no motive and no possibility to truly know the other. The only way to have a true conflict in a serial killer story would have to involve unpacking the fact that, in real life, serial killers overwhelmingly and aggressively target women -- especially poor, nonwhite, noncisgendered etc women. The story would have to meaningfully unpack that, place the serial killer back in its cultural context and actually explore motivations instead of just being a stranger in the alleyway. But these stories are just about macho men posturing at each other and as such have no room for this kind of critique. When I was first drafting the 'Dead at Sea' post, I intended to end that explanation with, "If any serial killer games actually end up deconstructing serial killing as endgame misogyny I'll eat my socks." I am very, very glad I didn't write that, lol, because I would be cooking sock a la mode right now. I want to talk about the ending-- [spoiler] So the four cases all involve young women being killed brutally by someone who is clearly a serial killer. The women are strangled and then have their hearts cut out, resulting in horrific crime scenes. While at first nothing seems to connect the victims, you eventually realize that all of them were MIA until about two months prior to the events of the game. I initially was assuming it was that typical thing that they were sex workers and were being killed for trying to return to their families or marrying as fallen women, but the game went in a far more interesting direction. It turns out the four women worked as personal assassins and bodyguards to Wu Zeitan, and the five women's explicit goal was to put Wu on the throne as the first woman emperor. They were extremely close and dedicated to their political goals. You'll initially led to believe that Wu may have ordered a hit on one of them, betraying them, but it actually turns out the woman was willing to kill herself for a mission because the cause was so important to her. At the end, you find out the serial killer is a man from one of the women's hometowns who felt betrayed when she refused to marry him and instead dedicated herself to the cause, and was the one who sacrificed herself. He decides to kill the remaining women and the emperor as 'revenge' for 'brainwashing' her into their cause. It's a really great incel-critique plot, about how men punish women's ambition and refuse to grant them agency. I also really liked Wu's point at the end that political assassinations were only a scandal for her and wouldn't have been for a man on the throne, and how she has to tread so much more carefully in order for her rule to be legitimate. However, Di's ultimate decision to keep her secret but basically say 'please don't put me in this position again' felt... weak, to me? This may just be me and my preference for more scathing critique, but I felt like Wu going, "Everyone's standards are different for me," and then Di basically being like, "Not mine, but I'll keep your secret this one time," felt... I don't know, just thematically weak. Di has been our moral compass throughout the game, and him leaving the question of whether Wu was doing something unusual for an emperor hanging just left the ending feeling very flat to me. I wanted him to take a stand one way or another, to say either, "Yeah, you're right, you don't have free rein here, but you're making things even harder by putting me in this position, so let me help you strategize," or to just suddenly be a bit of a hypocrite and argue with her about men like him holding her to a higher standard, let him be flawed. Instead he doesn't really commit to anything and it was kind of an emotional letdown for me. But again, this may not be a totally fair critique, as I'm pretty uncharitable about this kind of stuff, lol.[/spoiler] Regardless, I really enjoyed the whole experience here, and it was really nice to actually see a game use a serial killer plot to make these exact points. Unfortunately it looks like the dev has had trouble securing funding for a followup game, which really sucks. Instead, they recently kickstarted a novel adaptation of this game and teased a novelization of the sequel, which they've already planned out. Unfortunately I missed the pledge window, but I'm definitely curious to see how this adapts and where they go next with the premise, so I'll keep an eye on it. And I'd really love to see a followup happen someday!
制作团队的审美挺好的,画面和音乐都让人感官非常享受,书法字体的选择也挺好看的。 解谜难度不高,解谜方法上没有惊喜,但也没有特别难受。第一关打鼓哪里要是有具体的暗示,不要盲试错就好了。 虽然是像素画风,但是人物的动作很细腻,不影响对角色的想象。 就三十多块的价格来说,还是很值的。 人物对白写得不错,对于追求真相还是追求正义的思辨有点意思。不过剧情对于喜欢看侦探和权谋的人来说太容易猜了。可能外国的权谋剧都比较直接一些吧。 查了一下制作团队,据说只有一个华裔,但中文也不好,而且都没来过中国哈哈,所以权谋和服化道细节上会有些不对劲,不过整体审美很舒服,也就不纠结啦!希望有更多中国故事的好游戏,不管来自哪个国家的游戏制作者。也希望有更多中华文化能被更多人理解,这样或许世界会更加和平,少一些偏见吧。
故事还行,就是一个普通的解谜故事套了狄仁杰的皮。
This is an old school point-and-click adventure game made for the Nintendo switch and dumped on Steam as an afterthought. I think it's funny when developers who can't do graphics properly dump pixelcrap on the Nintendo Switch... nobody who owns one of those is old enough to remember when pixel graphics were the only kind you could get (because of technological limitations that are now non-existent, as non-existent as the valid excuses for using pixelcrap). But I digress, although the main theme of this review of course is to point out that the decision to make the game look like crap is the primary reason this Nintendo Switch shovelware isn't worthy of being in any PC gamers library. This is a point and click adventure where you take on the role of a Chinese detective and you solve some murder mysteries with minigames, puzzles and tedious pixel hunting as you click around to try work out where the hotspots are. Well, we all loved Day of the Tentacle, but this is a dead genre and this attempt to resurrect it fails. Which is not to say the concept and plot are bad, but the game is tedious and strung out, lacks the feeling and soul of the original point and clickers (this is no Space Quest 3), and the technical implementation is unacceptably poor. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. This game fails on the visuals because of the use of incredibly lazy, ugly pixelcrap. The developer would probably argue this is a "deliberate artistic choice" but we all know it's because the developer was incapable of producing anything better. The game looks very poor compared to professionally developed games. Whether the developer lacked the skill or the budget for modern visuals is irrelevant, this looks bad because of that developer decision. Gaming is a visual medium, and it's a disservice to gamers when developers don't bother doing their jobs and creating contemporary, high quality visuals. Games like Undertale and Stardew Valley are rare exceptions that succeeded [i]in spite[/i] of their awful graphics. Pixelcrap is never really okay, and there's no excuse for games that look this bad. There's an option to change the resolution, but this doesn't actually work, it forces the game to a set resolution (laziness from the developers, and lack of proper testing). There's no other graphics tweaks or settings. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision (but let's face it, pixelcrap never looks right). The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. These flaws make this game fall far short of the professional standards we expect from a modern PC game. Now on to pricing and value for gamers. So, should you buy this game? Is this one of the best of the 140,000+ games on Steam? Detective Di: The Silk Rose Murders has the insane price of $11 USD, for which you could easily get any number of older AAA games. For comparison, the $11 asking price for this game could get you games like "Divinity: Original Sin 2", "Valheim" or "Horizon: Zero Dawn". Quality, professionally made games like those are frequently on sale cheaper than this. No pixelcrap is worth $11. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly.
Detective Di: The Silk Rose Murders is a narrative-driven mystery adventure developed by Nupixo Games and published by Nupixo Games alongside WhisperGames that places careful observation, logical deduction, and storytelling at the center of the experience. Rather than chasing spectacle or rapid pacing, the game invites players into a deliberate investigative process inspired by classic point-and-click adventures and traditional Chinese gong’an detective tales. From its opening moments, it establishes a somber, reflective tone, encouraging players to slow down and immerse themselves in the details of a historical setting shaped by intrigue and moral complexity. The story unfolds during the Tang Dynasty and casts the player as Di Renjie, a respected magistrate tasked with uncovering the truth behind a brutal murder connected to the mysterious “Silk Rose.” What begins as a seemingly isolated crime gradually expands into a broader narrative involving social tensions, hidden relationships, and political undercurrents. The writing places strong emphasis on motive and consequence, ensuring that suspects are not merely obstacles but fully realized characters with believable fears, secrets, and contradictions. As the investigation progresses, revelations often reframe earlier assumptions, rewarding players who pay close attention to dialogue and context rather than rushing to conclusions. Gameplay adheres closely to classic point-and-click design principles. Players explore carefully constructed environments, examine objects for clues, collect and use items, and engage in lengthy conversations with witnesses and suspects. Progress is driven not by reflexes or timers, but by understanding how pieces of information fit together. Conversations frequently change after new evidence is uncovered, encouraging revisits to earlier locations and reinforcing the sense of an evolving case. This structure makes the investigation feel organic, as though the world is responding to the player’s growing understanding rather than simply unlocking scripted steps. Puzzles are generally grounded in logic and narrative coherence rather than abstract problem-solving. Many challenges revolve around knowing when and how to present evidence, or recognizing inconsistencies in testimony rather than combining random items in unintuitive ways. While the game occasionally requires careful backtracking or re-examining scenes, it rarely feels unfair; instead, it demands patience and attentiveness. Players who enjoy methodical reasoning will find satisfaction in how deductions emerge naturally from accumulated details rather than sudden leaps of logic. The visual presentation plays a major role in establishing atmosphere. The pixel art style is subdued and painterly, favoring mood and composition over sharp detail. Environments convey a strong sense of place, with architecture, interiors, and clothing reflecting the historical setting without overwhelming the player with excess detail. Characters are expressive despite their minimalist design, and subtle animations help bring scenes to life. The art direction supports the narrative by emphasizing shadows, muted colors, and stillness, reinforcing the seriousness of the investigation. Sound design further enhances immersion through restrained but effective use of music and ambient audio. The soundtrack underscores tension during critical moments and retreats into quieter tones during exploration and dialogue, allowing the narrative to remain the focal point. Environmental sounds add texture to locations, making the city feel inhabited even when no characters are present on screen. This understated approach ensures that audio complements the experience rather than dominating it. One of the game’s strongest qualities is how naturally it integrates its cultural and historical context into the mystery. The setting influences not only visual style but also character behavior, social norms, and investigative procedures. Justice, honor, and hierarchy all shape how information is revealed and how characters respond to questioning. Even players unfamiliar with Chinese history can appreciate how the setting informs the narrative, while those with an interest in historical fiction will likely enjoy the care taken to ground the mystery in its time and place. The pacing is intentionally measured, which may not appeal to everyone. The game is relatively short compared to sprawling modern adventures, and its text-heavy presentation demands focus and patience. However, this conciseness works in its favor, keeping the narrative tightly focused and avoiding unnecessary filler. Each scene contributes meaningfully to the investigation, and the story concludes with a sense of closure that feels earned through careful deduction rather than convenience. Overall, Detective Di: The Silk Rose Murders stands as a thoughtful and atmospheric mystery that prioritizes storytelling and intellect over action. Its strength lies in its writing, investigative structure, and commitment to a culturally rich setting that enhances rather than distracts from the core mystery. While it may not suit players seeking fast-paced gameplay or extensive mechanical systems, it offers a rewarding experience for those who appreciate classic adventure design, detailed narratives, and the quiet satisfaction of uncovering truth through careful reasoning. Rating: 8/10
推理难度适中,玩过锈湖的话应该都能无伤通关。虽然已经6年了但是最近推理游戏节才知道有这么一款作品,花了一晚上全成就通关了。给好评,但是有蛮多想吐槽的地方的: 1:简繁体混用。很多阅读材料一会儿简体一会儿繁体。考虑到时代背景是唐朝,设置简体字书信和白话文文风未免太过出戏,第二章历史书那里甚至直接出现了《中国的历史》...有点侮辱观众智商了,这一点,请参考纸嫁衣的做法:全部用繁体/简体,互动的时候可以一键转换。 2:意义不明的上价值。我是女生,但也喜欢玩历史主题的游戏,私以为在唐代背景下不该上如此明显的女权价值观,且武则天在游戏中作为锦蔷薇幕后统领,其作用却是负数,姐妹同心变成了一个笑话。其实完全可以说朝堂权力斗争以及武则天如何使用锦蔷薇与之斗争的。。。 3:服饰问题。唐朝是开放也不至于波光粼粼啦!而且狄仁杰的官服为何一定要突出蜈蚣扣?其他男性角色的衣服虽然不甚标准但是大体无误,而狄仁杰的形象说实话有点稍微西方人的刻板印象了,如果出续作是否可以参照唐代古画绘制官服,而不要使用满清的蜈蚣扣混搭?作者团队稍微浏览目前的中文社区媒体也能找到相当多的汉服作为参照,希望续作狄仁杰的立绘可以符合历史(至少不要出现清代元素啦!)女性角色的服饰除了孙英稍微正常其他人有点百花齐放了(尤其是姚校尉,真的不是葫芦娃吗)
Buena historia, un point and click muy simpatico, solo recuerda!!. El Lo HIZO!!
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