
Survive to escape the horrors of Callisto and uncover the dark secrets of Jupiter’s dead moon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Spanish - Latin America, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sam Witwer (Starkiller) is in this game so obvi its good
povestochka(((
As a fan of the Dead Space series when I heard that Glen Schofield was coming out with another horror game I was immediately intrigued. I sort of kept my eye on it but wasn't chomping at the bit to get it. Then the game came out and the reviews weren't that stellar. So I held off on purchasing this game for a bit. I thought it would be best to let the dev team fix some bugs and I could save some money by picking it up on sale. I'm glad I didn't pay full price for this game. It's...lacking. Within the first 45 minutes of gameplay I encountered a bug where Jacob fell through the floor into the abyss. The melee combat isn't very interesting nor fun. Swing. Swing. Dodge right. Swing. Swing. Dodge Left. Ammo? What's that? The GRP is an interesting concept but leaves some to be desired. Did you know you can get all the way through a sequence where you fight a biophage, a barnacle, multiple face huggers, another barnacle, and one last biophage, HOWEVER YOU MUST SAVE ENOUGH GRP ENERGY TO OPEN THE VENT OTHERWISE YOU HAVE TO DO IT ALL AGAIN. If an item is REQUIRED to continue through the game then it should ALWAYS be able to accomplish the required goal. Also, there are times when the textures just don't load. It looks like I'm playing a game back in 1995. My laptop has a 5070 in it and an I7. Shouldn't be an issue to load some textures. I'm also iffy on having a big screen or small screen actor in a game. Not that have it out for Josh Duhamel for whatever reason. I prefer having a smaller actor or just a completely made up character. Yes, I'm aware that Isaac Clarke was modeled after a real actor but he was relatively unknown at the time. TL;DR Just play Dead Space.
The Crash Protocol I crashed no more than 20 times during my 11 hours of play time (2 of those hours re-playing a whole chapter because it crashed and wiped my save), which is remarkable given that this game is 4 years old now and I have a rig with hardware that wasn't even available at that time, meaning that there should be no problems running this game. The performance itself was almost perfect, being able to run the game at max settings at a smooth 100 fps, but the crashing became so frequent that it started to bug out other elements of the game as well, such as: - Cutscenes stuttering - Lip-sync issues with characters - Getting stuck on geometry (especially in the DLC) - Some of my manual saves being bugged and not populating in the menu - Enemies turning invisible and then having the audio for them bug out for the rest of the level On top of that, the UI and the combat do not flow well with each other at all. The inventory menu takes too long to open and is real-time so enemies can still hit you, many of the guns share the same foundation which requires you to disassemble them in the middle of a fight if you want to switch weapons, there is no quick heal option for a smaller chunk of health so you have to crouch and stand still while healing which leaves you open to enemy attacks, the GRP telekinesis ability often locks on to random objects around enemies instead of the enemies themselves and also frequently grabs an enemy and then drops them if there is another object blocking their path. The game gives you virtually no currency for weapon upgrades for the first half of the story and then drops currency like its candy in the second half, which ultimately doesn't even matter because they buff the enemies and the volume of enemies in the second half so the game basically scales with you, making your upgrades feel pointless. On top of that, after like Chapter 2, every single enemy in the game can mutate into a much harder enemy which requires you to use guns to shoot the mutated section on their body to stop them from transforming, forcing the player to always expend ammo in nearly every encounter in the game. Even with a nearly fully upgraded baton, it felt useless in the last couple chapters because of how much the enemies scale with you in health, damage, and volume. The story is your typical zombie outbreak but in a sci-fi setting, the characters are given laughably little to do, the game is as linear as linear gets (The Last of Us 1 is more open than this and that's a pretty linear game), there's really only 4 types of weapons in the entire game and a few variants to those weapons, they recycle the same mini-boss 4 times within the last couple chapters, the final boss fight is quite underwhelming (the DLC boss fight is much better), and I walked away from this game really wanting to enjoy it because of its rich atmosphere and graphical fidelity, but there are way too many flaws in the overall direction and execution to call this a success.
лучше траву потрогать, чем пройти ЭТО
Поиграл 3 часа, через время вновь захотелось поиграть, взял арбуз, открыл пиво, запустил игру - не запускается. Геймплей: Логотип компании, заставка, чёрный экран. Клоуны, а не разрабы, им бы заработать чем нормально сделать банальный запуск игры для всех пользователей. -10/10.
Just cause I'm giving it a positive review, doesn't mean much. I honestly see this as mixed. Not the best, not the worst. Just....Eh. Weapon swapping is unbearable, when I ran out of ammo, I was stuck trying to switch weapons the entire time. to the point I went, screw it. I barely shot a bullet for like 4 chapters and just pull out the shock baton. Grip was supposed to auto use batteries you had, but not once I've seen it do it and at one point I had 7 batteries. I had to do it manual. Don't get me talking about the healing. If you wanna heal. 1st get on your knees and pray, read the healing manual booklet, make sure it goes in the right vein, the injected it, squeeze the trigger, pull it out, throw it down on the ground, and stand back up. But ain't no enemy got time for all that, so.....Smack smack smack. Me: Screw it, I'll heal afterwards if I win. dodge, dodge, smack smack smack. Might as well just removed injectors. They we're extremely useless. As for collecting items. I don't know if dead space had this problem. I'm only 74% certain dead space did not have this problem. But after collecting two stacks of ammo for the pistol. All items just stopped spawning. It's either heal injectors, batteries, or nothing. It got annoying. I know what your saying about the item collecting. Just sell and more will spawn. There's like 5 or 8 stores during the entire game. You couldn't even back track to one to sell items. You usually just had to drop or waste items. It really made me mad, cause I could have sold my items for credits. But that was never an option. Now I will say, they did a better job during the underground section, when you got three traders side by side. But that was the only good point of the game. In my honest view point, I thought the enemy executions were terrible. Something gruesome would happen and then your head pops for no reason. It felt brutal, yet merciful? In dead space, all the executions of the necromorphs just felt brutal and never felt bad. Issac head didn't just pop after each execution, making it feel more impactful. Like watching a video of someone getting kicked in the nuts. It doesn't hurt you, but you can feel the pain. But callisto you can feel the pain, but then Jacob head is missing and you go: oh, it's fine. I will say the bosses executions we're super brutal, but again why does Jacob head need to pop? is it really necessary ? Weapons. When I first played this game back on xbox, I hated the guns. Easy mode was very very hard to play if you go down the guns path. But doing melee and grip? You're a god this entire time. Even when you get to the underground section. Sealth was the next major thing. Not once you had to rely on guns to do anything at all. Don't get me wrong, you can use a gun for an extra melee combo. But even then it was rare. You couldn't do it, cause you we're either up close to the monster or possible kissing them. Either way, close range was never an option, even with shotguns. It'll just clip through. Now, I haven't played any of the dlc and I will change this section of review when I do. So undetermined. Core game was amazing. Yes it's generic, yes it's a recycle of most horror genre. But it was still an amazing game. I love the theme, atmosphere, designs, levels, and characters. I will say this, the fear factor was there, if melee wasn't an option. Melee made you feel safe and no matter what enemy it was, melee defeated all. Brute: melee wouldn't win, Regular enemies: melee wins every time, Ranged Enemy: What range enemy? it's gonna be close range and feel my suffer, tiny enemies: grip wins. if melee wasn't an option, i could see this game being more scarier then it is. But the best way i can example this is. Dead Space: Scary and Callisto: Sca. Basically it's half scary. I am looking forward to the next callisto, but there's a lot that needs to be improved. Weapons, melee, grip, swapping, healing, auto using batteries, items, I guess hazards, and story telling. Story telling wasn't bad, but it was pretty obvious at the very start. It had the same problem that stellar blade had when you got to the grand canyon for the first time and realized you had humans, monster, and robots. it was pulling a final fantasy 15 story. There definitely should had been a twist here or something to keep it interesting. Now after replaying the game on pc, I will say this. I still do not like guns. They are underwhelming and most of the bullets did not feel impactful. Even the exploding round for the first gun. It felt, hollow? Like it just did not pact a punch. Melee and grip still being overpower. In all honesty, you could literally sell your ammo and just heavily rely on melee and grip. You really do not need the guns which is very sad. And in my run through, I had a lot of visual bugs, nothing game breaking. But this game still having issues since release day. So it's gets me worried if callisto 2 might end up with same problems. Overall I wouldn't rate this game high, it's still a fun game overall, mostly if you turn your brain off and drool. But it's still a really amazing experience. I really liked the idea of black irons. It was a very interesting theme and atmosphere for a horror game. Especially for a sci-fi genre. I would give it atleast a 6. Not the best, nor the worst. just.....flat. Eh. Meh.
Dead Space at home
Great graphics, amazing voice cast, good gameplay. I don't understand the hate. Maybe don't pay full price, but still a solid game.
Absolute broken travesty of a game. I launch the game for the first time, it keeps showing popups of things I "unlocked" and then shows me ads for DLCs that I can buy. I have to click on the Main Menu to actually see the main menu after that. Graphics settings are broken af. If you change any setting, some graphics options like upscaling and ray tracing options disappear and then you have to select a preset like Ultra for those options to re-appear. Applying options requires you to click and hold the "Apply" button for a few seconds. This confused me as just clicking on the button didn't apply my changes like in most games. Also only AMD's terrible FSR2 is available, no DLSS. I started the game and there is horrible shimmering and broken graphics everywhere. I cannot continue with this travesty and am refunding.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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