
Survive to escape the horrors of Callisto and uncover the dark secrets of Jupiter’s dead moon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真心还可以,没那么烂,虽然死亡空间作为前代表,有些先入为主和更好的设计,但对于这个题材,能玩的真没几个,而作为类死亡空间,个人认为是氛围感十足的,如果你不是带着偏见去玩,并且喜欢这个题材,我相信80分绝对是有的。。。看到这么多差评,还蛮可惜的
The Callisto Protocol is a perfect example of an inoffensive game. There was a lot of excitement surrounding the game, largely due to Glen Schofields involvement. He made a name for himself when developing the critically acclaimed Dead Space, which led to a lot of people having high expectations. If you go in to Callisto Protocol thinking its going to be the next Dead Space you are setting yourself up for disappointment. It doesn't do anything particularly great and will probably be forgotten quickly by most people. I'd say the only thing it does well is the graphic department. It is a very good looking game and its a shame I couldn't get a stable framerate using ray tracing because the game does look great with it on. The technical state of the game is mostly sound with a couple exceptions. Although the game supports unlimited frames it will break the game to a certain point. I was able to play fine up until I had to move a box and due to the framerate being too high it would not work as intended. What fixed it was capping the framerate at 120 fps. On a single occasion the continue button disappeared from the main menu. Luckily my save file was not deleted, but I had to dig into the folder and rename it to make it usable. The combat is fine for what it is, it can be a bit awkward to fight multiple enemies at once. It is very melee focused and there isn't a lot of depth to it. There are multiple weapons and they can all be upgraded, but I used the starting pistol for most of the game. Heavily recommend playing this with a controller, you will have to play wired if you want vibrations and you want vibrations because without it the combat had no feedback. There is a part where they introduced an enemy type that is completely blind. This section of the game really tested my patience. It is nothing but slowly crouching around, backstabbing them with little to no trouble. It really messed with the pacing of the game because of how long it goes on for. The game showers you with so much loot that in the beginning when you have half of your inventory you end up just throwing stuff on the ground or selling ammo just to make space. I'm unsure if the hardcore mode would have been more satisfying. I like the idea of less loot, but making enemies bullet sponges with the existing combat system sounds like a pain in the ass. The main character and the story are nothing noteworthy. I prefer when protagonists have character agency and in this you are mostly just following whatever the next NPC tells you to do. Relatively unsatisfying ending that felt very inconclusive. I know the DLC expands on what happens afterwards, but I'm not paying money for a DLC just to get an ending to a mediocre game experience. My biggest issue with the game is that it is just not scary. Glen talked about how they wanted to make the scariest game ever when developing Dead Space. Very disappointed with how not scary Callisto Protocol ended up being.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Spanish - Latin America, Russian*languages with full audio support
Hours played at review time, across 983 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the mechanics and melee in this game is awesome, and the enemies are not too weak. the graphics are very good too
游戏写着有中文配音,进去锁英文配音怎么回事
Крайне сомнительный продукт даже по скидке. Выглядит не плохо, но кроме красивой картинки нет ничего.
Ouais... C'est pas dingue. La scénar est ok- , des ressorts narratif à base de "ho non le personnage est tombé dans un trou avec l'effondrement de la plateforme, il va devoir prendre un chemin plus long", ça va deux minutes. Peu de profondeur des personnages. Techniquement c'est jolie mais les stutters qui frise l'état de freeze (héhé) c'est cata. À deux reprise pour moi un bon gros crash qui a fait planté le GPU (j'ai du attendre un peu devant mon écran pour voir mon bureau réapparaitre) et l'autre juste un crash avec retour au bureau ( quelle chance cette fois-ci .Waw...). Bon autrement, des items drop par les montres qui sont bloqué dans le sols. Des Objest qui disparaissent quand tu recharges un checkpoint. LES CHECKPOINTS QUI SONT MAL POSITIONNÉS OU MEME BUGÉS. J'ai du par deux fois refaire deux sections différentes après avoir relancé le jeux car la save m'a remit sur le checkpoint précédent. What???? Autrement je n'ai pas aimé le combat, les ennemies qui frappe entre 1 à 3 fois aléatoirement lorsque ils ont deux bras, c'est pénible. Tu attends ton tour pour taper sinon ça sera un coup pour tout les deux ( je ronfle fort). Le GRP ( télékinésie) est pas agréable à utiliser, trop de contraintes. Les ennemies qui mutent, qu'ils aillent bien se faire voir. C'est un équivalent à une double barre de vie (+150% plutôt vu les tank qu'ils deviennent). SI tu ne veux pas utiliser de munition pour attaquer rapidement le mob pour le finir rapidement avant sa mutation eh beh pas de bol il va se transformer avant que tu le finisses au bâton. En plus en combattant le muté tu va te déplacer et trigger d'autres spawns d'ennemies qui vont t'attaquer pendant tes animations. Quel extase. Pour les chemin en Y (branche) si tu déclenches la voie principal, tu peux te retrouver bloqué et ne plus pouvoir revenir en arrière et explorer la branche secondaire. C'est pour moi mal designé, mais c'est plutôt subjectif. J'ai terminé l'histoire mais non sans associer quelques qualificatifs grossier à ce jeux à haute voix.
проверка связи
今年来玩过最恶心最心理不适最垃圾的游戏了
打折入的。。。。。。。。md花了40块吃了一大坨屎
полная ♥♥♥♥♥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $53.7M | 53.2K | 97% | $47.99 | |
| $170.6K | 589 | 86% | $14.99 | |
| $8K | 171 | 77% | $2.39 | |
| $12.7K | 43 | 77% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 44.8K | 82% | $39.99 | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $49.2M | 70.1K | 83% | $29.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 |