
Survive to escape the horrors of Callisto and uncover the dark secrets of Jupiter’s dead moon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I read the reviews when this first came out and they convinced me to hold off. I bought the game on sale, and wasn't expecting much at all. I was wrong to believe most of you. This game is fantastic. Sure, it is very close to Dead Space, but that isn't a bad thing. Dead Space did a lot better, but if you just hold this game to its own merits, this is a great game. The fighting system is fun, and you have to master it if you hope to beat Hardcore. Enemies are tanky and you can quickly get overwhelmed, but usually in those scenarios if you look around, you can thin the swarm by using the toss glove into environmental traps, which feels great when you are stuck on a spot then look around to what you can use. The acting in the game is great. Even though they tried to uglify Karen Fukuhara, she's just so beautiful irl that she still looks great in game. I'll admit I was ready for the game to end by the time it wrapped up. It could have ended a bit earlier, but this is a very very good game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Spanish - Latin America, Russian*languages with full audio support
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Абсолютно не рекомендую к покупке за свой полный прайс. За 250 рублей, что я купил еще можно подумать. Это плохой клон Dead Space, если вкратце. Сюжет на троечку. Боёвка была бы нормальная, если бы сделали её до ума. Акцент на рукопашной атаке, где нет абсолютно каких-то комбо. Удары все однотипны. Мобы толпой не бьют, а лишь по одному. Боёвка сводится к тому, что увернутся 2 раза (нет шансов пропустить удар) и ударить в ответ. Я бы охарактеризовал игру как симулятор трубочиста, ибо 70% геймплея ты ползаешь по вентиляциям
in Ukrainian Передаючи атмосферу космічного жаху, The Callisto Protocol став для мене дуже приємним сюрпризом. Так, гра багато в чому нагадує Dead Space, але я не вважаю це недоліком — навпаки, це чудова альтернатива для тих, хто скучив за подібними іграми. Багато хто критикував постійні проходи через вентиляцію, але під час проходження я зрозумів, навіщо це зроблено. Це допомагає непомітно підвантажувати наступні частини рівня, і завдяки цьому гра працює плавніше без зайвих екранів завантаження. Мені це зовсім не заважало. Найбільше сподобалася бойова система. Відчувається, що головний герой — не суперсолдат, а звичайна людина. Кожен удар здається важким, зброя має вагу, а рукопашні сутички дарують справжнє відчуття сили. Саме ця “важкість” робить бої такими приємними. Окремо хочу відзначити DLC Final Transmission. Наприкінці доповнення з’являється зброя, користуватися якою було неймовірно весело. Вона додає фіналу драйву і залишає дуже гарні враження після завершення історії. Можливо, The Callisto Protocol не став новою революцією в жанрі, але для мене це була якісна, атмосферна та захоплива пригода, яку я із задоволенням пройшов до кінця. Якщо вам подобаються ігри на кшталт Dead Space — обов’язково дайте їй шанс. in English The Callisto Protocol was a really pleasant surprise for me. Sure, it takes a lot of inspiration from Dead Space, but I don’t see that as a bad thing. Instead, it’s a great alternative for anyone who enjoys survival horror set in space. A lot of people complained about the constant ventilation and crawling sections, but after playing the game I understood why they’re there. They help seamlessly load the next areas in the background, keeping the experience smooth without obvious loading screens. Personally, they never bothered me. The combat was my favorite part. Every swing and every hit feels heavy, making you feel like you’re controlling an ordinary person rather than an unstoppable action hero. The weight behind both the character and the melee combat makes every encounter satisfying. I also really enjoyed the Final Transmission DLC. The weapon you get near the end was incredibly fun to use, and smashing enemies with it made the finale even more enjoyable. While The Callisto Protocol may not have reinvented the genre, it delivered exactly what I wanted: an atmospheric, visually stunning, and satisfying survival horror experience. If you’re a fan of Dead Space, I think it’s absolutely worth playing.
meu pc tankou alan wake 2 com path tracing na maioria do tempo mas aguenta essa bom ae kkkkkkkkkkkkk, bagui ridiculo
Store Brand Dead Space. Combat loop is heavily melee... guns are kinda like a combo attack. Fun at first but extremely repetetive with the separate guns having really no diversity of use. Graphics are great except when they crash the game... or DirectX 11 crashes the game. Save files would routinely get corrupted losing progress. The throw objects system was janky as hell sometimes one shotting bosses sometimes doing no damage at all. I got it free with AMD card... awfully buggy game for something that was sold as a graphics show off. Campaign was like 12 hours. i would not recommend buying for what it is... just place dead space :).
Add DLSS or atleast a newer version of FSR. You are cruel sadists.
nao importa quao bom seja seu pc, esse jogo e mal otimizado e vai travar do nada o tempo todo
This game is incredible, it plays like an alpha version of an unfinished game on development with literally 2 moves on battle and the history is garbage, the idea was clearly to revive Dead Space but they managed to fail in every single sense; that's quite impressive. Final boss was really really something, but I won't make an opinion on that since I most likely sleep through the fight and still won it. Graphics? well don't get me started, feels like the game was developed on Unreal engine or some trained monkeys coded the polygons, oh wait, it actually was, that's why graphics are as dull as a tofu burger; totally recommend it if you run of literally every other game in existence. Developer owes me money for playing this abhorrence
看看网上视频就知道
85% discount for this is fine. It's absolutely not worth the full price. The game has few positives but I'd get it for the story. The cliffhanger isn't as bad as people make it out to be but it'd be nice if it ever got a sequel I guess. Immediately the graphics were noticeable as a huge plus. I was surprised at how well everything looked and it kept up that consistency all the way through. Getting around the prison and progressing the story just felt really dull. I feel like I spent so much time crawling through vents and crawling through walls. There's a lot of side areas that you may second guess yourself on because of how paths branch so exploring may take awhile. Ridiculous amount of cheap scares that are so commonly used they become predictable early on. The game runs on them and it tires out quickly. I feel like it took a lot out of the horror factor. There are certain rooms you'll drop in that are tense with atmospheric horror. You won't fight a single enemy in those segments and I thought that was pretty funny considering how much the jumps are used outside of them. You get grabbed a lot by long necked dudes or leeches if you don't have a habit of holding back for blocking. They do so little damage they're harmless enough to tank through which is fine considering how often it happens. The combat mostly focuses around melee. the whole situation is pretty funny. You dodge by holding a direction or and you'll do your combos and beat them silly, but at some point they start throwing tons of enemies and you'd think you'd be getting swarmed but nope. They like to start lining up or gathering around in a circle while you do your 1v1s and occasionally attempt to jump in and take turns fighting. It's a really weird situation. As a result you can fight a ton of enemies and come out with no damage done relying on just melee because of the way they take turns. You do have guns, you can pick up enemies and throw them against the many spike walls scattered around the game, but the guns don't really help much until later in the game. You shoot them in the chest when their tentacles come out as a combo to your melee to kill them instantly and until you get a specific perk you'll almost always aim at the head on a combo which results in you needing to pan down to hit the weak point. I was selling almost all my ammo except the skunk gun ammo since they never really helped much. The alt fire for many of the weapons use a lot of ammo and end up being incredibly weak, so I'd say it's better to focus on maxing out melee. I think the biggest negative is the pacing. It's pretty hard to explain but this is one of those games when you play it you'll feel like things just drag on. Maybe that's just subjective. Second to that is the mechanics. Gunplay and combat feels good enough but the stomp is silly. You get your loot by stomping and it really has no impact to it like dead space does. The gravity function is just for grabbing items, breaking open wall vents, or gently placing your enemies on their wall beds. You get a hammer at the end of the dlc with a charge up attack that slams the ground but it feels absolutely useless as a skill. You really don't get any breathing room in the combat to do such things as a charge attack. And when you do fight an enemy by itself or charge up for an incoming enemy the aoe is absolutely pitiful. There's some questionable issues like the visual mod upgrade for one of your guns that your character never uses if you like to notice things like that, and some pretty funny bugs where your normal sized wee man turns into a bobble head, but overall it's alright.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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