
Redo is a world without sorrow created by the virtuadoll Regret. Virtuadoll songs give Redo residents respite from their struggles. Our protagonists discover the truth and form the Go-Home Club to return to reality. Make your way home with companions bearing heavy burdens in this school-themed RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 473reviews | 92% | — | $138.2K |
| $64.99 | 113ratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alright, so I am going to start by listing some weak points of the game, because I would tend to think the good REALLY outweighs the bad here. Firstly, some of the game's visuals lack polish. It's not all too bad though considering this was a Switch (and PS4, admittedly) release first but I do believe the game could have used some animations not rendered in engine. Such as The Choice, for example. I will not say where or when exactly to keep this spoilers free, but it will become obvious if you do play the game. Secondly, and really my only other gripe, the game is easy. Really easy. Just by doing the side content I consistently had about 5 to 10 levels on the enemies at any given point, hell I even only got to see the gimmick of half the bosses in NG+ with them having about 40 levels on me thanks to the level slider. Then, the good parts. The writing, as a whole. Really, I don't have much to say other than the story being generally a really good point, all the characters on our side have parallels on the other side, but more than that, the group is cohesive enough that it just wouldn't work so well if anyone was any different. I also really enjoy the designs, especially in battle, since they give a really good idea as to what any character is like, and if you know a bit about flower language, it becomes really fun since everyone features a different flower in their design (most noticeable in the Catharsis Effect, so in battle) Finally, as another really great point, the OST. It would be a shame in a game where the main antagonist force are called *musicians* if the OST was anything less than great, so it might be expected, but it's really good. I appreciate seeing the MV that would go with the music in battle, also. It really gives the dungeons some life. Also, unrelated to my opinion of the game, but as a warning if you don't want to be the butt of a twisted joke from the devs (though I found it really funny), save your lottery tickets and get as much as you can if you go for the 100%. EDIT: Addendum, despite being a sequel, the game stands on its own two legs just fine. Some of the punch might be lost, or feel different at some points, but it does NOT make it any less enjoyable an experience.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The biggest improvement compared to the first game is that Caligula Effect 2 understands its characters better. The cast is no longer a collection of extremes that, in the worst case, simply comes across as edgy, but rather a group of people with understandable problems that led them to Redo in the first place. This applies to both the Go-Home Club and the antagonists. The group itself works much better, because there is a genuine sense of camaraderie, and you believe that these characters will remain connected even after the events of Redo. I also found myself grinning more often when they traded jabs with each other — something that is helped by the excellent translation. Even characters like Kobato, whose behavior initially seems questionable, receive enough context to become understandable. Unfortunately, there are also some arcs that are handled too simplistically for the actual complexity of their themes (Gin, Marie). A large part of this is once again thanks to the music. The Obbligato Musicians’ songs are not just background tracks, but expand the characterization and provide insights into their inner worlds that the game itself sometimes only hints at. Especially when combined with the strong Vocaloid tracks, this becomes one of the game’s greatest strengths. On top of that, a large portion of the tracks are absolute bangers once again. The game does not solve all of its predecessor’s problems. The dungeons remain monotonous and too long, the presentation is still very barebones, and some elements feel like the game forgot that Redo is not a real world. The combat system has become more accessible and faster, but the simplifications also cause it to lose some of its tactical depth. The new Overdose Mode in particular is so powerful that later on you end up steamrolling bosses — even on the highest difficulty. Strangely enough, my biggest complaints from the first game were not addressed: the prediction system is still too slow, and tanks remain useless on the highest difficulty. Caligula Effect 2 feels like a much more mature game. That being said, it is not a game I would recommend to everyone. The weak presentation and the monotonous yet lengthy dungeons remain significant barriers. However, if you enjoy Vocaloid music and are looking for a character-driven JRPG, this is an interesting experience.
建模不咋样,游戏表现力糟糕了点。但是音乐无敌,是真的无敌,极其的能调动气氛,。剧情比起一代苦大仇深的能好点。。不好不坏吧,前面都还好,就是结局实在....怪,有兴趣的话打折推荐入。建议搭配ce玩,找ct脚本改一下,直接愣玩太麻麻赖赖了。
this feels like an apology letter for the first one and I'm all here for it
剧情音乐人设满分,音乐请的写术力口的,应该也算是术曲,迷宫没这么牢,不算无聊 建模0分
gin noto my goat
I got this game for switch and while graphically it was much worse than the pc version I played so much of it. Now thanks to the discount I got this again and I simply love this budget JRPG by furyu! It’s simply so charming and if you love vocaloid music this is a must play game! Highly recommended. Also on steam deck you can play it in 1080p with max settings for stable 40fps.
剧情写的蛮有趣的,就是战斗系统挺别扭,看起来好玩,但是实际操作起来特别麻烦墨迹,很浪费时间和精力,有个加速的话会好不少。另外这游戏居然没有后日谈,难以想象,我以为这种剧情最重要的就是后日谈
It’s a shame this game has gone so under the radar. Is it rough around the edges due to a tighter budget? Yes. But it’s got an incredibly unique combat system, an impactful and differentiating story, and an excellent cast of characters. It doesn’t outstay its welcome in length. I was incredibly surprised by how good this game was. Give it a chance if you’re a fan of JRPGs!
音乐确实不错, 但这个战斗系统实在玩不下去. 这个模拟(预知未来))战斗初次体验可能觉得有点意思, 稍微多玩一会儿就会觉得拖沓, 一场小怪战就得磨蹭10分钟. 还没加速, 一遍一遍的模拟, 太无聊了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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