
Redo is a world without sorrow created by the virtuadoll Regret. Virtuadoll songs give Redo residents respite from their struggles. Our protagonists discover the truth and form the Go-Home Club to return to reality. Make your way home with companions bearing heavy burdens in this school-themed RPG.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
建模不咋样,游戏表现力糟糕了点。但是音乐无敌,是真的无敌,极其的能调动气氛,。剧情比起一代苦大仇深的能好点。。不好不坏吧,前面都还好,就是结局实在....怪,有兴趣的话打折推荐入。建议搭配ce玩,找ct脚本改一下,直接愣玩太麻麻赖赖了。
this feels like an apology letter for the first one and I'm all here for it
音乐依旧在线,建模依旧拉了,立绘不如前作,结局拉了格局很小;玩着比前作舒服,没有乐士线也让整体流程变得紧凑些没那么坐牢,尤其是地图设计方面不像前作过分大量的素材复用和无效分支,且二周目不用再探一遍图,因果图表少了好多人更重要的是会标注npc出现的地点好评;必须等敌人尸体倒地才能战斗结算的设定太抽象了,眼睁睁看着敌人在天上转了N圈后才缓缓落地。
The biggest improvement compared to the first game is that Caligula Effect 2 understands its characters better. The cast is no longer a collection of extremes that, in the worst case, simply comes across as edgy, but rather a group of people with understandable problems that led them to Redo in the first place. This applies to both the Go-Home Club and the antagonists. The group itself works much better, because there is a genuine sense of camaraderie, and you believe that these characters will remain connected even after the events of Redo. I also found myself grinning more often when they traded jabs with each other — something that is helped by the excellent translation. Even characters like Kobato, whose behavior initially seems questionable, receive enough context to become understandable. Unfortunately, there are also some arcs that are handled too simplistically for the actual complexity of their themes (Gin, Marie). A large part of this is once again thanks to the music. The Obbligato Musicians’ songs are not just background tracks, but expand the characterization and provide insights into their inner worlds that the game itself sometimes only hints at. Especially when combined with the strong Vocaloid tracks, this becomes one of the game’s greatest strengths. On top of that, a large portion of the tracks are absolute bangers once again. The game does not solve all of its predecessor’s problems. The dungeons remain monotonous and too long, the presentation is still very barebones, and some elements feel like the game forgot that Redo is not a real world. The combat system has become more accessible and faster, but the simplifications also cause it to lose some of its tactical depth. The new Overdose Mode in particular is so powerful that later on you end up steamrolling bosses — even on the highest difficulty. Strangely enough, my biggest complaints from the first game were not addressed: the prediction system is still too slow, and tanks remain useless on the highest difficulty. Caligula Effect 2 feels like a much more mature game. That being said, it is not a game I would recommend to everyone. The weak presentation and the monotonous yet lengthy dungeons remain significant barriers. However, if you enjoy Vocaloid music and are looking for a character-driven JRPG, this is an interesting experience.
Supremely underrated music Jrpg with a really interesting battle system and some really fun characters.
このゲームに出会えて良かった
出彩人设、顶级音乐,战斗系统很有潜力,虽然读条在打杂兵时候显得繁琐,但是合理安排下凑出各种combo很爽快。日常上关系网虽然很大很杂,但是完成任务后开盒别人有种别样的快感。主要缺憾就是结尾剧情比较潦草,没有后日谈。总体还是能算佳作。 [spoiler]最后黑条发个颠,优质不良加前偶像的切子太棒了!![/spoiler]
"Este es el legado de aquellos que lucharon por volver a su Infierno, aun si lo que les aguarda es desesperación." Un juego muy completo de inicio a fin, con personajes que como mínimo podrás empatizar, y no hablemos de la música, que está tan bien hecha que es igual de crucial para entender a quienes protagonizan cada tema. Sin duda alguna Caligula Effect 2 es un juego que no tiene nada que envidiarle a su predecesor de la vita ni a su remake
The game seems fine but I just want to post this before I forget: There is an achievement you get immediately upon starting a new game, and 90% of players have that achievement. Following this, you watch a 20-minute series of cutscenes with no actual gameplay, and at the end you get a second achievement for "completing" the prologue. 84% of players have this achievement. So I'd like to use this platform to recognize the 6% of players who started the game, made it about 10 minutes into the blandest Store Brand Persona nonsense imaginable, and decided to move on with their lives. Whatever merits this game has as a GAME rather than in the story wrapped around it - and this is par for the course with Furyu - I believe you made the right decision. EDIT: Well, now I am three hours in and am still in the first dungeon, a subway that seems to want me to think I'm in a mad dash to escape while I trudge through the over-long, samey environments and enemies, with a grating single-verse J-rock track on loop for an hour that my Spirit Waifu assures me is narratively significant so I can look forward to a lot more of that. So, look. I'm sure this game has a lot of merit. I'm sure it does clever things with the JRPG genre and I'm not out here to yuck anybody's yum. But are you, the person reading this, really so hard up for video games to play in the year of our Lord two-thousand and twenty-six that you have to spend your time here, in this dumb subway dungeon? In this 20-minute prologue in which I challenge anyone to identify anything remotely interesting happening? Mechanically it might build on the Persona subgenre in interesting ways, but Persona itself is a pretty thin formula that spends enormous capital on presentation and engagement to keep you from being bored. That's good! That's good game design! And it's maybe a tragedy that FuRyu could never hope to match that budget and this isn't exactly their fault, but you, dear reader, are under no obligation to make that your problem. There are more video games out there right now than you could experience if you spent every waking moment of the rest of your life playing them. That in itself is a problem bordering on the existential, but I simply do not accept that you cannot find a better way to spend your time than this. I have clocked thousands of hours in World of Warcraft over twenty years - a game that even the most ardent defenders will admit has spent distressingly long periods steeped in mediocrity - and as I sit here I struggle to think of three that felt like more of a boring waste than the three I spent with The Caligula Effect 2.
Alright, so I am going to start by listing some weak points of the game, because I would tend to think the good REALLY outweighs the bad here. Firstly, some of the game's visuals lack polish. It's not all too bad though considering this was a Switch (and PS4, admittedly) release first but I do believe the game could have used some animations not rendered in engine. Such as The Choice, for example. I will not say where or when exactly to keep this spoilers free, but it will become obvious if you do play the game. Secondly, and really my only other gripe, the game is easy. Really easy. Just by doing the side content I consistently had about 5 to 10 levels on the enemies at any given point, hell I even only got to see the gimmick of half the bosses in NG+ with them having about 40 levels on me thanks to the level slider. Then, the good parts. The writing, as a whole. Really, I don't have much to say other than the story being generally a really good point, all the characters on our side have parallels on the other side, but more than that, the group is cohesive enough that it just wouldn't work so well if anyone was any different. I also really enjoy the designs, especially in battle, since they give a really good idea as to what any character is like, and if you know a bit about flower language, it becomes really fun since everyone features a different flower in their design (most noticeable in the Catharsis Effect, so in battle) Finally, as another really great point, the OST. It would be a shame in a game where the main antagonist force are called *musicians* if the OST was anything less than great, so it might be expected, but it's really good. I appreciate seeing the MV that would go with the music in battle, also. It really gives the dungeons some life. Also, unrelated to my opinion of the game, but as a warning if you don't want to be the butt of a twisted joke from the devs (though I found it really funny), save your lottery tickets and get as much as you can if you go for the 100%. EDIT: Addendum, despite being a sequel, the game stands on its own two legs just fine. Some of the punch might be lost, or feel different at some points, but it does NOT make it any less enjoyable an experience.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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