
The Burst is a smashing high-speed VR shooter. Play as a spec ops operative to bring down the tyrannical warband leader and her goons. Restore order on a prison planet the best way you can - with violence.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, German, Portuguese - Portugal, Italian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you keep your expectations in check, this is an incredible indie single player campaign. I'd go as far to saying it's in my top 10 indie single player campaigns of all time for VR. The gameplay is a cross between Spider-Man & Titanfall, with a setting similar to Mad Max. I think issues with reviews are from the initial release. It's had plenty of updates and patches with more to come. I didn't run into many bugs, but I got soft locked in a few area's and had to load a previous save 3 times, thankfully it auto saves often so not a big deal. I take my time playing games and got about 13 hours out of my first playthrough. will definitely run through the campaign again when my backlog gets lighter. I'd highly recommend, Support VR indie Devs.
Что такое Бурст? Помесь задорной и слегка мультяшной Борды окутанной атмосферой безумного Макса - конечно же с лихими покатушками (правда на байках, а не авто) и по своему красивой постапокалиптической пустошью, щедро приправленной паркурной системой в духе Миррор Эдж, и всё это изначально созданное чисто под VR! Увы, одна из самых недооценённых и недопиаренных игр за последние годы...
Безумный Макс и Халфлайф 2 с паркуром в виаре. Примерно так я бы охарактеризовал The Burst от российской студии Go Rapid. Первое, что стоит сделать, так это врубить упрощённый спринт и прыжок в настройках. Половина анала с управлением как раз из-за них. По началу игра может дико раздражать из-за странного решения разрабов залочить улучшенные перчатки из пролога за первым боссом, а игроку выдать кастрированную китайскую версию в обход санкциям, что превращает первые пару часов в настоящий ад для непосвящённых во все "тонкости" сабжа. Система регена хп только умножает страдания, ведь это же так весело, когда тебя постоянно парой-тройкой метких выстрелов загоняют в укрытие, и всё, что остается - это поливать врагов трёхэтажным матом. Так же имеется ворох глюков, с которыми придётся мириться, ибо студия-разработчик приказала долго жить после релиза. В общем, была проделана колоссальная работа, чтобы отфильтровать большинство игроков еще на старте. Я чуть было сам не забросил всё к чертям. Если же дать ей шанс, то взамен можно получить добротную кампанию часов на 10-12 с неплохим сюжетом, зубодробительным экшном с паркуром и стрельбой с двух рук, красивым постапокалиптическим антуражем, рейдерами, которые рычат на тебя диким русским акцентом через противогаз, и саундтреком в духе Дороги Ярости. А это на голову выше большинства экшн поделок, в которые я успел поиграть в виаре. Особенно за 200 шекелей, что я отдал за игру на распродаже. Короче, проект неоднозначный, но достойный. Жаль, что чрезмерная амбициозность, сырость и отсутствие пиара поставили на нём крест. Пацантрэ реально старались, но к успеху не пришли. Не фортануло.
Крутая, большая(6-8ч), сюжетная игра. С неплохой стрельбой, крутым паркуром, секциями на мотоцикле и лазаньем по стенам. Да, она кривая местами и баги заставляют перезагружать сохранение. Да, не всегда понятно куда идти, но я и без подглядывания в YouTube игру пройти смог. P.S.: из титров узнал, что игра сделана русскими(русскоязычными) ребятами и вдвойне стало обидно что студию распустили.
Possibly the best straight up action game for VR since Alyx. The Half Life design DNA is also very clear, all down to the janky driving mechanics. It is just a pleasure to play. Also the gun selection is enjoyable and varied. Its still trilling to get into gunfights when enemies push you. Use grenades and are somewhat competent for the most part. The biggest negative come from the semi bullet spungey enemies in the last quarter of the game. I do enjoy that enemies have visible armor that gets chipped off, but the guns and the "inventory" system's interaction jankyness in the last parts of the game becomes glaring as the fights become hectic (character grabs unintentional parts of the guns and shoulder holsters are unreliable). A must buy for VR action adventure shooter fans.
Это было отличное приключение. Пока что лучшая виар игра с элементами паркура, драйвового экшена, много разнообразного оружия с хорошим импактом, сюжет отнюдь не короткий (у меня ушло 11 часов), вполне интересно за ним следить по ходу прохождения. Игра не дает заскучать, периодически чередуя уровни с ездой, стрельбой и паркуром. За уровни с поездом и мегастеной отдельное спасибо. Касательно графики, далеко не идеальная, но тут все же есть своя стилистика, а геймплейно игра полностью покрывает этот пункт. Искренне жаль разработчиков, однозначно талантливые ребята, но неудачный старт сделал свое дело, все еще много негативных отзывов. Очень недооцененный проект, хотелось бы, чтобы больше людей с ним ознакомилось. Игра осталась недополированной, но это не делает ее плохой. Всем крайне рекомендую.
I completed this game in just over 28 hours and must say this was one epic adventure I wasn’t expecting! The closest comparison I can make is that it felt like Half Life 2 and Borderlands had a baby. The baby was born autistic however. Allow me to explain. The visuals This is very much an indie game through and through, which is not necessarily bad, just don’t go into this expecting amazing visuals, lighting and particle effects, as you will be disappointed. That’s not to say the game doesn’t look good visually, but the simplified art style does make the game feel like it was designed for mobile rather than PC. The gameplay The ‘indie’ vibes carry over into the gameplay as well but for me, this is where the game truly shines. This game isn’t afraid to take risks, innovate and push the boundaries of VR. There’s a really fun grapple mechanic as well as innovative wall run ability where you move your hands to build momentum. I grew to really like it although admittedly, it did feel awkward at first. There’s also a slide which I didn’t use quite as much but it works well enough. Throwing grenades never felt good and made me not want to use them. The weapons are all distinct, powerful and fun to use. They look fantastic as well. You can upgrade your main weapon with various attachments such as lazer scopes etc. which is very nice. My only gripe is the AI. Many times the enemies will just sit there waiting to be shot. Funny enough I may have not made it through this game had they put up more of a fight. The bosses have a bit more movement and try and flank you but overall they weren’t all that memorable. Lastly I must mention the driving as there is a lot of it. It was the weakest aspect for me and I did not enjoy it perhaps because the vehicle felt too weightless. I didn’t get motion sick but I could see that being an issue for some. The story The story is decent and kept me interested throughout with a ton of lore scattered throughout the world on audio tapes and notes. Occasionally your character even has flashbacks which adds additional insights as well. In addition, the voice acting is well delivered and can be pretty funny at times. I wish the boss fights were a bit more engaging but they just felt like slightly modified NPCs with different move sets. The environmental story telling brings it all together and you can find little details in the graffiti as well as other cool animations and cut scenes. A highlight for me was some of the epic vistas you are presented with. The environments are large with a ton of verticality, platforming and exploration. They are so large, it’s easy to get lost. The verdict The one caveat I will add to this positive review is that the game is difficult to progress through at times as it doesn’t hold your hand and you can occasionally find yourself lost. There are also glitches and bugs that may impede progress as well and although frustrating, it’s never too difficult to reload a previous save. Unfortunately, there were several times I had to watch playthroughs to confirm if I was lost or if the game glitched and sadly, more often than not, it was the latter. Nevertheless, I highly recommend this game to anyone who enjoyed Half Life, Vertigo or Borderlands. There’s are some truly epic moments to be had and it’s very much worth your time if you can pick it up on sale.
The grappling hook system is fun and the combat is functional. The driving and driving physics appear to have been designed by a sadist that has contempt for bikes, their own game, and humanity at large. Unfortunately, driving makes up at least half of the game. Driving over small rocks would randomly either make the bike almost vertical or bring it to an almost complete stop. The designers then put these rocks in a narrow canyon immediately before a jump, such that the only way to avoid them is to slow down to the point where you can't make the jump itself. This is excluding the bug I ran in to where if my left hand was on the handlebars both the left and right triggers would put the bike into reverse. This bug did not go away with a reload/app restart so the remainder of my time was driving one handed.
Bought it on release after i enjoyed the demo but waited for patches after seeing the reviews. After the news came in that the studio was dissolved i decided to play it and was pleasantly surprised. Although there was still an undercurrent of jank pretty much everywhere it did not really detract from my experience that much. Shooting feels fun, the guns are varied, unique and especially the different ways you can see on/through the magazine how much bullets you have left is a really neat touch. Both vehicle and platforming sections were well done, especially the ones towards the end. Swinging with the grapple in particular was tons of fun. Speaking of, the design of the grapple being multiple wire spools that wrap around it's target is really cool. It's truly a shame what happened with the studio considering what this game managed to do. I hope the devs get to work in VR in their next ventures, i'd love to see more of their work.
Вау, это было отличное приключение, спасибо кайфанул. За уровень с карабканьем на мегастену отдельный респект! Атмосферой игруха напоминает смесь фолыча и мэдмакса. Отличные механики перемещения, чем дольше играешь тем больше опций таковых появляется. Из недостатков невнятные битвы с боссами.
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