
Inspect your way through dozens of unique, hilarious cards in this chilled-out papers-please-em-up! Identify and appraise cards from The World's Most Coolest TCG! Start your new job as an official Habubis Trading Card Inspector and uncover a tale of friendship, corporate espionage and murder?!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Inspect your way through dozens of hand-drawn, hilarious trading cards as you investigate the mysterious Habubis Corporation in Story Mode, or until you ultimately perish in Endless mode!
Use guideline notes, errata memos, reference lists and your own wits to identify if a card is valid or invalid! It'll then be up to you to find the accurate value for valid cards, while destroying invalid cards with the shredder.


As Habubis Corporation's new premier Trading Card Inspector, you're put in charge of quality control for their wildly popular Habubis Trading Card Game. Learn the ropes, rate the cards and rise through the ranks while uncovering a tale of friendship, corporate espionage and murder?!
You'll get to meet shady characters, make tough choices and attempt to discover the truth within 'The Truth', all while dealing with ever-increasing difficulty modifiers that turn the gameplay on its head and mess with your perception.
You'll need to keep a sharp eye open and your wisdom about you as you inspect, appraise, verify and value cards in an ever-maddening world of corporate evil and bureaucracy.

As you progress through STORY MODE, new and exciting gameplay modifiers are unlocked for use in ENDLESS MODE, where you can work to beat your previous score and earn tons of cash to spend in the Habubis Company Store.

With each modifier you enable, the difficulty creeps up, but so too does your payment for each card successfully graded. Be careful that your risk doesn't eclipse your reward!
Work until you die!

There are over 160+ unique, hand-drawn trading cards to unlock, each with their own stories available to enjoy in the Card Gallery.

Oh, and of course there's Plarbo too!

Trading Card Inspector's quirky 1-bit visual style is highly customizable, with 40 unlockable color palettes and 20 desk patterns, as well as several silly desk-widgets.

Pick out a great combination and make your workspace truly yours (within company guidelines).
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I went into [b]Trading Card Inspector[/b] expecting a comedic spin on [i]Papers, Please[/i]. It is… not quite that. What it is, under all the booster packs, quirky challenges, and corporate villainy, is a delightful little math simulator that broke me out of a two-month gaming funk. [h3]Story + Gameplay[/h3] Welcome to Habubis Corporation. Each day, the C-suite invents new ways to make life difficult while you verify the stats, alignment, and legality of 10-20 trading cards, then shred invalid cards and calculate the values of valid ones. You can make up to (4) mistakes per shift, though perfect "Story Mode"shifts unlock unique cards. Spend earnings at the company store to unlock new card packs, color schemes, upgrades, and desktop backgrounds. [b]Controls. [/b]Keyboard + Mouse. I recommend numpad. [b]Playtime. [/b]~2 hours to an ending, ~5-8 to all endings. [b]Settings/Options. [/b]Basic fare: fullscreen/window, audio adjustment. ⚠️ [i]A [/i][b]lot[/b][i] of gameplay-related flashing colors/lights that can't be turned off.[/i] [h3]What Works For Me[/h3] ✅ "Story Mode" includes branching storylines and [strike]4[/strike] 5 endings. ✅ Replaying days to unlock new paths is [i]so[/i] easy. ✅ The stories are funny. I laughed out loud several times. ✅ Perfectionists, take note! "End Shift" any time to cash out. ✅ Open booster packs! And they're rigged to guarantee 1+ new item. ✅ Hand-drawn cartoony art. ✅ The level modifiers can be [i]ridiculous[/i]. (And again: funny!) ✅ Finally, a reason to know prime numbers. [h3]What Doesn't Work For Me[/h3] 🟥 Modifiers sometimes break when replaying levels. 🟥 Why does a [i]heart[/i] represent "neutral" alignment? 🟥 I personally don't see the point of most upgrades. 🟥 Many will consider this a positive, but: no level timers. 🟥 The core mechanic is algebra. Which I do for a living. 🟥 But apparently cannot do during earthquakes. [h3]Final Thoughts + Recommendation[/h3] Daydream Gallery kindly provided EekzToday with a key in exchange for an honest review, and I was a little skeptical going in. The first time I queued this up, I was charmed by the opening animation but overwhelmed by text-heavy tutorial screens, and closed out in a few minutes. The second time, I played for three hours straight. I've been enjoying this in short bursts ever since; days play quickly and can be cashed out at any time, which is fantastic for folks who are regularly interrupted (like me). Unlike in [i][url=https://store.steampowered.com/app/239030/Papers_Please/?curator_clanid=45365863]Papers, Please[/url][/i], there's no time pressure, external bills, or heart-breaking side stories, and some cards have multiple errors. [b]Trading Card Inspector[/b] isn't trying to stress you out; it just wants to mess with you a bit while spoofing corpo culture and testing your third-grade math skills. As a result, it scratches that "document detective" itch in a strangely relaxed way. One might even call it "cozy." With its $7 USD price tag, I think this is worth checking out if you're looking for something unique and low-stress that you can play on your own time, or if you just want to shore up your math skills. [quote][b]Follow [u][url=https://store.steampowered.com/curator/45365863/]Eekz Today[/url][/u] for more crafting, life sim, management, strategy, and story-rich recommendations.[/b][/quote] [quote][b]Check out [u][url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url][/u] for more detailed reviews and the best of indie gaming, or subscribe on [url=https://www.youtube.com/@IndieGems2]YouTube[/url]![/b][/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Simplified Chinese, French, Portuguese - Brazil
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Perfect for people who like playing Papers Please but don't like playing Papers Please
Love the game so far but it really should have a first-person tag in the store page. I got a really bad motion sickness in one of the sequences. Additionally the tremors modifier also cause some nausea, would be great to have an option to turn it off in story mode.
Saw this at the accessibility showcase and it did not disappoint! Perfect for people who enjoy puzzles without a time crunch (thanks to the ability to switch off the few time sensitive challenges that pop up later). As someone who loves papers please but feels crushed by the heavy atmosphere, this is a wonderful alternative. It's funny and still has some big things it wants to say about the industry it's poking fun at. It has lovely visuals too, that you can also customise!
First off - I really want it to be at the forefront of my review that this is hands down one of the funniest games I've ever played. I was absolutely roaring my head off at some of these memos and cards. There's a perfect blend of wit and irreverence throughout the game and it's a style of humour I feel like you don't see much. Now for the 'rear end' of my review: TCGI does exactly what it proposes on the tin perfectly. You clock into your shift, you shuffle your reference sheets on your desk just how you like them, shutter your brain off to the chill muzak, and you evaluate. At first the language the cards talk is foreign. There are completely arbitrary rules and irritations that seek to make your life confusing and unpleasant. But my goodness, when you get into the groove of evaluating those suckers, you will amaze yourself at how fast you can blaze through them, and it is FUN. Very, very addictive fun. I think the moment that it it twigged in my head that the game was not just merely good but actually utterly fantastic was when a time limit suddenly started being imposed on the card evaluations. At that point a cold sweat started kicking in, and suddenly all my expertise up to that point started really being put to the mettle. This isn't all – the game really shakes up the gameplay in interesting ways, beyond time limits. Yeah, some of the effects going on are on the annoying side, but it works incredibly in-tune with the immersive proposition on offer of it's satire on office work and the arbitration of the TCG world (to say the least), and I'm actually quite glad the game varies up the difficulty and types of challenge being offered. Comparing my ability to play this game from when I started to how I ended up, I genuinely feel like a master, completely in tune with the game's challenges and twists. Quite a lot of games with a satirical or artistic outset usually utilise the concept of 'gameplay' as a means to ferry the player from A to B. But here they've managed to invent a genre, that also happens to use the medium of gaming in a really fun way that's completely befitting. I also just want to say that the art style is really beautiful, and the dithered shading looks utterly fantastic in motion. The story has tons of fun characters, the music is utterly ace, there's loads of cute cards and stupid gadgets, it's just a really good time all around that had a massive grin plastered across my face multiple times. I'd say in particular, if you appreciate witty writing with unconventional gameplay, you've got to check this one out.
Trading Card Inspector könnte auch Kopfrechentraining heissen. Nur würde das ziemlich öde klingen und diesem durchaus spassigen Spiel in keinster Weise gerecht werden. Das Grundprinzip ist simpel und zugleich interessant: Man spielt einen Trading-Card-Inspekteur und bekommt Karten vorgesetzt, die man beurteilen muss. Dafür gibt es verschiedene Kriterien, die eine Karte ungültig machen können. In diesem Fall muss man die Karte schreddern. Ist sie gültig, muss man ihren Wert berechnen und sie in den Postausgang legen. Pro Level darf man vier Fehler machen, sonst wird man entlassen. Und ja, hier kommt das Kopfrechnen ins Spiel. Wenn ich meinen Kindern sage, dass man später im Leben immer wieder Mal Kopfrechnen benötigt, dann ist das hier ein perfektes Beispiel, wo ich das tatsächlich erlebt habe. Und ja, wer das partout nicht kann oder nicht will, der wird dieses Spiel vermutlich hassen. Grundsätzlich hat mich das Ganze aber durchaus nett unterhalten und ich glaube, ich hatte selten so viel Spass mit Kopfrechnen wie hier. Und ja, mit Kopfrechnen meine ich simple Additionen, es ist also nichts überwildes. Aber das Grundspielprinzip alleine würde niemals die rund fünf bis sechs Stunden Spielzeit durchtragen. Zum Glück hat das Spiel aber noch einiges mehr zu bieten. Zum einen gibt es immer wieder Modifikatoren, die gewisse Spielprinzipien auf den Kopf stellen oder das Spiel manchmal deutlich schwieriger machen, etwa weil plötzlich Werte anders berechnet werden müssen. Die meisten dieser Modifikatoren sind wirklich kreativ. Einige sind nervig, aber auf eine gute Art, weil sie die Herausforderung erhöhen. Nur einen davon fand ich wirklich doof, weil dadurch plötzlich Zeitdruck ins Spiel kam. [spoiler](Es geht um eine Modifikation, bei der Karten nach kurzer Zeit verblassen und man die Werte nicht mehr sehen kann.)[/spoiler] Zum Glück ist dieser Modifikator nur in einem Level aktiv. (Und wer einen Tipp braucht, um das Problem zu umgehen: [spoiler]Ich habe die Karten kurzerhand mit dem Handy fotografiert, um mehr Zeit zu haben.[/spoiler]) Insgesamt sorgt das aber für gute Abwechslung. Hilfreich ist sicher auch, dass das Spiel sehr fair bleibt. Die Levels sind angenehm kurzweilig und wenn man scheitert, kann man sie problemlos wiederholen. Es gibt also keinen Permadeath oder dergleichen. Aber all das wäre nur halb so viel wert, wenn da nicht noch die wirklich coole und kreative Story wäre. Diese wird über Textmemos erzählt und im Verlauf des Spiels wird man mehrfach vor Entscheidungen gestellt, wem man helfen möchte. Das Ganze läuft schliesslich auf drei verschiedene Enden hinaus, die wiederum Hinweise liefern, wie man zusätzliche Karten im Endlosspiel freischalten kann, um schliesslich das finale Ende zu erreichen. Auch hier ist das Gamedesign einfach genial gelöst indem man jederzeit zu früheren Levels zurückspringen und andere Entscheidungen treffen kann. So muss spielerfreundliches Gamedesign aussehen! Und ja, das Ganze ist herrlich absurd und witzig und macht einen grossen Teil des Charmes des Spiels aus. Witz und Kreativität gelten auch für den Rest des Spiels, etwa für die Karten selbst, ihre Namen und ihre Beschreibungen. Hier ist auf jeden Fall unglaublich viel Humor hineingeflossen und genau das macht das Spiel so unterhaltsam. Auch der Umfang ist perfekt getroffen. Das Spiel endet, bevor sich das Spielprinzip totläuft. Und wer danach trotzdem noch ein bisschen Endlosmodus spielen will, kann das problemlos tun. Toll gemacht ist auch der Rest der Präsentation. Der Sound passt hervorragend und die Grafik ist zwar sehr speziell und monochrom gehalten, versprüht aber durchaus Stil und Charme. Das einzige echte Manko für mich war aber genau diese Grafik. Nicht weil sie schlecht wäre, sondern weil sie bei mir nicht richtig funktionierte. Das lag daran, dass ich das Spiel über Steam Link gespielt habe. Dort wurde die Darstellung ziemlich verzerrt und dadurch mühsam anzuschauen. Keine Ahnung, ob das per Patch behebbar ist oder einfach am System Steam Link liegt, aber ein Problem dürfte das nur für Steam Link-User sein, da die Grafik auf dem PC-Monitor tiptop angezeigt wurde. Fazit: Wer sich von ein bisschen simplem Kopfrechnen nicht abschrecken lässt, bekommt hier ein wunderbar witziges, kreatives und abwechslungsreiches Sammelkarten- und Puzzlespiel, bei dem man eine herrlich abstruse und humorvolle Geschichte erleben darf. Für mich war Trading Card Inspector ein ganz tolles Spiel und darum gibt es eine glasklare Empfehlung.
A game that gives you brainworms, tests your multi-tasking ability and keeps a good sense of humour. Thankfully the earthquake modifier almost never shows up, because that one deserves a pineapple where the sun doesn't shine.
as one of the world's four most plarbo enjoyers, i can say this game has a lot of plarbo. E PLARBO UNUM
This game is so incredibly fun. You're going to hear it compared to Papers Please and that's valid, but it's not a carbon copy. I found a lot of things about this game more intuitive to play. The story was hilarious, the rules were easy to grasp. The achievements were just tough enough that it was a challenge to get them all, but it wasn't impossible. And even though I beat the story and got all the achievements, I can definitely still see myself coming back to play endless mode. This is 100% worth the money!
i have never seriously reviewed a game before on steam, but this one has definitely earned a special place in my heart. it tickles that 'papers, please' perfectionism in my brain while also having a super engaging and funny storyline, an incredibly (and frustratingly) well-made endless mode, and lots of fun decorations and cards with lore. i love the whimsy, the frustration, and the weirdly addictive quality that this game has. it has definitely made its way into my top 10 favourite games of all time, ranking alongside skyrim, slay the spire, minecraft, league, etc. i very highly recommend it to anyone. not only do you get a lot of bang for your buck, but you also get hours of fun (i finished it in around 7 hours) and a good challenge with the endless mode. i’m very curious to see what’s next for this game and can’t wait to follow its further development :)
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