
The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.14/day in the week after.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Clasico de la xbox 360
[b]Score: ★★★½[/b] [b]Played on Steam Deck:[/b] Yes. [b]Tags:[/b] Third-Person Shooter, Tactical Shooter, Alternate History, Sci-Fi [b]Review:[/b] To preface, I've never played an [i]XCOM[/i] title beyond this one. I'm aware of the franchise, own most of the series, and understand why longtime fans may be skeptical of this spin-off. [i]The Bureau: XCOM Declassified[/i] has an undeniable retro-futuristic Americana charm. Cold War paranoia, secret government agencies, and alien conspiracies combine into a setting that is far more compelling than the game ever deserved. I wanted to explore more cities, lead more operations, uncover more dirty little secrets, and spend more time in this version of 1962 America. The world is easily the game’s greatest achievement. For roughly two-thirds of the campaign, it delivers. The gunplay is solid enough that a decent shot can coast through most encounters. Cover mechanics are responsive, squad commands are stripped down but effective, and the tactical pause system adds just enough strategy to matter without becoming a nuisance. It is unmistakably shaped by the [i]Gears of War[/i] era, with traces of [i]Mass Effect’s[/i] squad management layered on top. The blend works more often than it doesn't. The cast is very strong, the dialogue doesn't miss a beat, and the atmosphere does much of the heavy lifting while the game quietly builds momentum. Then the wheels come off. Side operations are administrative busywork dressed up as game design. Weapon progression loses relevance far too early, with new guns arriving long after your starter arsenal remains perfectly viable. Boss fights fare even worse, reducing tactical combat into bloated wars of attrition against oversized health bars, where patience matters more than intelligence and the game mistakes endurance for challenge. And then comes the final act. What begins as an intriguing Cold War conspiracy collapses into rushed exposition, abrupt character reversals, and plot developments that seem to materialize because the script had to reach a sudden deadline. Characters stop behaving like themselves. Revelations arrive with practically no buildup. The game spends ten hours constructing a fascinating mystery and then tears its own throat out trying to explain it. The ending does not merely disappoint; it makes the rest of the campaign look like a lie. That is what makes [i]The Bureau[/i] so frustrating. The failure is not that it is bad. The failure is that it gets so much right before completely face-planting into the one thing it absolutely cannot afford to botch. There is a genuinely fun tactical shooter here, and almost a great science-fiction story. Unfortunately, both are dragged down by a final act that feels less like a conclusion and more like a studio running out of time and money. [i]The Bureau: XCOM Declassified[/i] is neither the disaster some [i]XCOM[/i] fans claimed nor the hidden masterpiece its defenders insist it is. It is a solid tactical shooter built on an excellent premise, remembered less for what it achieved than for how spectacularly it sabotaged itself at the finish line. [b]Achievement Difficulty:[/b] ★★☆☆☆ [b]Completion Time:[/b] ~16-18 hours [b]Achievement Review:[/b] Mostly straightforward. The hardest achievement is reaching the credits without wondering who approved the last few hours of the script.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 1/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese, Korean, Russian**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An enjoyable time in a classy and well looking game. I played it twice and will replay it again .
Un jeu qui est de la serie Xcom mais qui pourtant a un gameplay très différent. La gestion d'escouade est minimaliste, un sous Mass Effect, pas très beau et peu plaisant. Je mettrais bien un avis neutre mais c'est impossible, alors par defaut, c'est un non pour moi.
pretty awesome
Отличный тактический шутер по миру XCOM. Он конечно очевидно из 2013го - есть проблемы со звуком, местами, и кажется там должна была быть музыка, которой не было бОльшую часть игры у меня - но в остальном играется отлично. И сюжет интересный
Crashing? i did too but its an easy fix. i just looked it up and first video i found https://www.youtube.com/watch?v=6ePPmpO41kQ&t=1s fixes the problem. Several hours in and its.. ok.. its got the Mass Effect 1 vibe. the game is old, but you probably wouldnt be here if you werent looking for some more insight into the Xcom Franchise. So far its ok, lukewarm, hoping it does get some good bits but definately worth it at the current -80% sale.
А мне старлинк установят?
nah
Jogo é bonzinho até, e vale apenas se você quiser só passar tempo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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