
It was a morning like all others, until she realized her dad wasn't home. In his place, a stranger who speaks nonsense and insists she "takes her medicine". Who is he? Where is dad?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 11 → 4.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

and Roger is an interactive novel that lets you see through the protagonist's eyes—whether what she sees makes sense or not. It is comprised of three chapters and can be played in its entirety in about one hour.
It's just another morning for this young girl. She wakes up and starts getting herself ready while shaking off the sleepiness like always. Except something, somehow, feels off.
When she steps into the living room, she expects to find her dad preparing for work. Instead, she finds a stranger sleeping on the couch.
The man wakes up, looks at the girl, and sighs. Ignoring her confusion, he mumbles to himself with a hint of sadness in his voice.
Scared, the girl runs. She must leave the house.


She doesn't know who this man is or where her father has gone.
Walk alongside her on this twisting, twisted path and see where it will lead her.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.49−30% | 2.7Kreviews | 95% | — | $455.5K |
| $3.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 262 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很感人的游戏,流程短,全成就也容易,有些关卡设计也有点巧思 [spoiler] 如果你忘记了我,我会一次次让你想起来,这不是为了别的,只是为了那无尽的爱 [/spoiler]
除了让我意识到我是个不想尊重病人的烂人以外什么都没做到
本来是奔着与《Florence》相似来玩的,绘本式的游戏形式、简洁又温馨的画面和惊艳的交互设计虽一脉相承,可故事的内核却大不相同,以紧张悬疑的开篇起笔,又以动人而又沉重的结局收尾,关于这方面我虽然接触的少,但《折言》也实实在在地赚到了我许多眼泪,也带给了我很多思考…… !!! 以下内容涉及大量剧透!!! —————————————————— —————————————————— 先说说游戏的标题吧,中文译名《折言》是一个巧妙的汉字拆解,可以理解为疾病折断了两人许诺一生的誓言,反过来也可以说折言能够组合为“誓”,这象征着记忆虽然破碎,但那份深层的爱与承诺依然存在,言虽折,誓仍在,也算是呼应了游戏的叙事主题——认知畸变不代表着关系不再,可以说是相当成功的一个本地化译名。 而日文原名《ダレカレ(誰彼)》,意思是“不特定的某些人”,也隐喻着对患有阿尔茨海默症的女主而言所有人都只是所谓的“某人”,不再特别,不再重要,也十分贴合游戏的主题。 但比起上面这两个,我其实更喜欢它的英文版标题《____ and Roger》,是的,这个游戏的英文名并非是简单的《and Roger》,如果你将steam的语言改成英语,点开游戏的主页就会发现游戏封面上的标题是 and Roger,同时下面还有一条下划线,不过这里我打不出来,感兴趣的可以去看看。对于这个标题我想了很久,就先在这里做一些个人的解读吧: 对于患有阿尔兹海默症的病人而言,遗忘是一件在不知不觉中发生的痛苦而又缓慢的必定事件,先是简单的丢三落四,再到忘事、迷路,直到连亲近的人也认不出。而女主索菲亚就是处在一个很糟糕的阶段,记忆时断时续,有时候她甚至还是一个与父亲同住的女孩,已经记不清其他的人和事了,只是脑海里总是有一个叫Roger(罗杰)的人,这是她最重要的人,所以她记到了最后。标题里的空白大概指的就是女主所遗忘的那些人——自己的父亲,闯入家中的陌生男子,甚至包括她自己,“and”作为连接词本意是表并列,在这里却如一道横亘在女主记忆中的裂缝一般将世界分成了两部分——罗杰和其他。而同时,“and”也标志着一种关系的存在,“____ and Roger”,主体虽然缺失,关系却仍然存在,游戏的故事不仅仅只是索菲亚的迷失,也讲述了罗杰照顾妻子的过程,以及他在这其中的挣扎与愧疚,但无论如何,他们二人都始终链接在一起,而“and”就是这种特殊却又紧密的关系的象征。 另外,“Roger”这个名字也很有意思,它在无线电通讯中表示“收到”,但在这个游戏中,罗杰却是那个永远无法被收到的人。每天守在妻子身边,一次次饱含爱意的行为得到的回应却是妻子面对陌生闯入者时的恐惧,令人唏嘘。 好像写了太多与标题相关的内容,最后还是好好夸一下这个游戏吧。 事实上,玩了《折言》之后我才发现此前我对阿尔兹海默症的认知是完全错位的,这个病最残忍的地方其实不是让病人忘记,而是让其他人记得。就如罗杰一般,记得每一次被当作陌生人的瞬间,记得爱人眼中对自己的恐惧,记得自己小心翼翼伸出去、想要触碰却又被刺痛的手……仅凭这一点,《折言》便与市面上大部分相同主题的作品有了本质上的不同,看了游戏作者的采访,才知道他的祖母也患上了这个病症,果然还是自己最懂自己啊… 游戏的结尾收得很柔软,这也导致我看到一些批评作者对于阿尔兹海默症认识不够、过于乐观的声音,知道作者是亲历者的我们当然知道这有多可笑,但也让我真正看到了一点作者想要表达的东西——遗忘并不代表着爱的消失,它只是让爱换了一种更安静、更疼痛,也更坚定的方式,继续存在着。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Indonesian, Ukrainian, Dutch +17 more
Hours played at review time, across 263 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this game looking at the overwhelmingly positive reviews and seeing the cheap price and thought it'd be a no brainer, cozy little game I could just unwind to. Didn't know I'd be hit with a masterclass in perspective storytelling done with fun interactive and great music. Be prepared for emotions.
You can just watch a playthrough/stream of this, because overall it feels unfinished. On one hand, I do like the format of "WarioWare meets visual novel," and the way the game and storytelling communicates how jarring and scary dementia can be for sufferers is interesting. On the other hand the ending is REALLY rough. How the story handles spousal abuse is just by glossing it over it, quickly following it with a Bible quote, and then boom the game is over. It just feels so clumsy and lacking the nuance the rest of the game has, which is why it feels unfinished to me. As is, the story ends on the note of, "Spousal abuse is ok if you're stressed and you're praying about it," and I would expect more exploration of how these characters would need to rebuild trust between each other and what resources would help out the caretaker in this scenario for it to actually earn the "sweet" side of the "bittersweet" sentiment it tries to build up.
《折言》通关。 第一次玩到涉及这个题材的游戏,很感人。 配合意识流的画面与玩法,游玩过程中产生的焦虑、烦躁与无助感塑造得很好,很有效地产生了共鸣。 游戏的叙事也很棒,开篇诡异的剧情让我对故事非常好奇,当真相揭开时,只剩下满满的感动。 [spoiler] 愿我们不要再次成为孩子,把世界遗忘。 [/spoiler]
Short but full of meaning. I knew it was special the moment I realized a tear was rolling down my cheek. Absolutely recommend!
Not a fan of the undisclosed religious aspect but great perspective storytelling.
El juego si lo vale y si esta barato, pero al final me ha costado mas por el rollo de papel entero que use para mis lágrimas tío. Esten prevenidos :((
chorei de ficar com os olhos inchados. um tema extremamente difícil tratado de forma delicada e respeitosa. arte linda, bem escrito, gameplay que transmite a experiência, interface linda. emocionante. tive poucas experiências assim em video game. recomendo demais!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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