
The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.14/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Bureau: XCOM Declassified is an interesting hybrid between a traditional third-person shooter and a strategic game, with elements of role-playing game; but the impression is a game crippled by a troubled production. https://steamcommunity.com/sharedfiles/filedetails/?id=3297704836
Unfortunate side game to the X-Com universe. Typical walker-shooter without much need for any tactical skills. Go there, click your mouse many times and just dumbed down game. Sorry but cant recommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese, Korean, Russian**languages with full audio support
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was an interesting concept, and I kinda dug it for a bit - but there's a reason I only ever managed to get 87 minutes into this game... It just wasn't worth returning to, so I have to admit that it just wasn't anything more than a fun idea.
1/10 - A Toxic Propaganda Tool Masquerading as a Game The Bureau: XCOM Declassified is not just a poorly designed tactical shooter—it’s a malicious piece of propaganda that reinforces the worst aspects of American imperialism, racism, and xenophobia. Set during the Cold War, the game glorifies the CIA’s clandestine operations, painting them as heroic rather than acknowledging their history of destabilizing foreign governments and suppressing dissent. The enemies—alien "outsiders"—are clearly coded to evoke racist fears of the "other," reinforcing harmful stereotypes that justify real-world xenophobia and military aggression. Worse, the game’s portrayal of Middle Eastern characters is outright denigrating, reducing them to either helpless victims or untrustworthy villains, perpetuating Orientalist tropes that have long been used to justify wars in the region. Beyond its racist and imperialist themes, The Bureau actively mocks progressive values, including the concept of free healthcare. In one particularly egregious moment, a character dismisses socialized medicine as "un-American," pushing a capitalist, individualist narrative that aligns with far-right rhetoric. Even more disturbing are the game’s subtle but deliberate attempts to indoctrinate players into accepting mainstream conspiracy theories. Through its paranoid, "trust no one" narrative, it conditions players to dismiss legitimate whistleblowers and dissent—mirroring tactics used to discredit those who question official narratives around events like 9/11 or the Epstein case. The game’s insistence on blind loyalty to shadowy government agencies feels like deliberate brainwashing. At its core, The Bureau is nothing short of Zionist propaganda, reinforcing the militaristic, us-vs-them mentality that fuels endless conflict in the Middle East. The game’s black-and-white morality, where America is always the righteous defender against foreign threats, aligns perfectly with the narratives used to justify occupation and apartheid. By conditioning players to accept authoritarianism as necessary for "security," it primes them to reject critiques of U.S. and Israeli foreign policy. This isn’t just a bad game—it’s a dangerous piece of ideological conditioning, designed to normalize oppression, silence dissent, and keep players ignorant of the crimes committed in the name of "freedom." Avoid at all costs.
Considering, that it's not a canon story, it's pretty solid alternative story within XCOM lore. Cool visual style of 60's America merged with alien buildings. I had fun playing it and I'll definitely replay it someday
Buen táctico y de acción, me sorprende que xcom tenga un juego shooter como este.
Must be really ♥♥♥♥♥♥. Cant even remember that Ive been installed this virus on my rig.
Game is ♥♥♥♥♥♥♥ shte. Combat is ass! And they failed to capture the feel of xcom... Stay clear of this garbage
重温通关,以前电脑配置不行的时候玩的感觉挺有意思的
A fun game that takes me back to the PS3 era of gaming. Regular ol' cover shooter with minimal TRPG mechanics sprinkled in there. I just wish I could manually save so when it inevitably crashes or locks my pc and forcing a restart from simply tabbing out I could just continue where I left off. Instead, I was forced to repeat the same on-base section 4 times, which is just tedium to the maximum. I don't want to be walking up and down hallways for 40 minutes thank you very much.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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