
The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.14/day in the week after.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i got this game for free and i want a refund
It's not what anyone wanted or asked for, but it's still a perfectly fine "7/10" semi-tactical cover shooter, with an uncommon 60's vibe and some decent ideas.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese, Korean, Russian**languages with full audio support
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Bureau: XCOM Declassified is an interesting hybrid between a traditional third-person shooter and a strategic game, with elements of role-playing game; but the impression is a game crippled by a troubled production. https://steamcommunity.com/sharedfiles/filedetails/?id=3297704836
wish it came with the sex edition for free
This game is insanely bad, I absolutely do not understand why you have AI companions when they are totally useless and more like a burden. I can't imagine playing a higher difficulty with them, it must be a crazy pain. The story is downright average, I was expecting something interesting and not such a cliché. Compared to XCOM strategies, this is really boring. Even the XCOM theme just doesn't save it.
Solid, smart, pleasant and it has the right duration. I had it since eons, and I played it almost by chance, but well worth it!
Oh boy what a mess of a game it is. 1) Bad controls 2) Horrible companions Ai 3) Horrible difficulty spikes multiplied by horrible ocmpanions Ai 4) Bad dialogue system and bad writing 5) Boring gunplay 6) Questionable world building and design choices which break immersion sometimes 7) No sense of progression
Побольше бы таких игр как XCOM и особенно в виде смеси стратегии с шутером
i really, really tried to play this game. i love the idea of it, the aesthetic, but the jank is so unbearably bad its unplayable for me. even on a pc thats well past the recommended, it lags like ♥♥♥♥♥♥♥. the controls feel awkward and stiff as well, no matter what i do, and its just so janky. the squad mechanics, ill be blunt, are terrible and boring. and otherwise its a mid-ass 3rd person shooter. such a shame, cause i really wanted to like it.
It was an interesting concept, and I kinda dug it for a bit - but there's a reason I only ever managed to get 87 minutes into this game... It just wasn't worth returning to, so I have to admit that it just wasn't anything more than a fun idea.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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