
Explore an intriguing world in The Book of Desires, a thrilling Hidden Object Puzzle Adventure game! Ashley had a horrible dream where she traveled to a strange world. When she awoke she realized it was just a nightmare, but her reality turns out to be just as scary...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Russian
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a pretty cool hidden object game with additional puzzles. The story is interesting, the gameplay varied and fun, you can skip puzzles if they are too hard or you are stuck. I completed the game in little less than 2 hours
Perfectly fine HOG. Not sure what all the complaints are about.
Sympas
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fajna gra jednak nie jest ona warta tylu pieniędzy
игра стоит своих денег.
ok
A simple pretty point and click game, where found objects are used to through doors and open opportunities.
The Book of Desires, developed by Meridian’93 and published by Fulqrum Publishing, is a hidden-object puzzle adventure that embraces the traditions of classic casual mystery games while attempting to tell a darker, more surreal story. The game follows a young woman named Ashley who awakens from a troubling dream only to find that her world has shifted into something far more unsettling than she could have imagined. What begins as a vague sense of unease gradually unfolds into a mystery surrounding a strange and powerful artifact—the titular Book of Desires. The narrative frames the entire experience, guiding players through eerie environments and dreamlike sequences that blur the line between reality and imagination. At its foundation, The Book of Desires is built around familiar hidden-object mechanics. Players explore a series of illustrated locations, each filled with carefully arranged clutter and environmental details. In these scenes, the primary objective is to locate specific items listed on-screen, requiring attentive observation and patience. The design adheres closely to genre conventions, offering a steady rhythm of searching, collecting, and advancing to new areas. While the hidden-object segments do not radically innovate, they are competently structured and varied enough to avoid feeling entirely repetitive. Some scenes introduce interactive elements where objects must be manipulated before they can be collected, adding a slight layer of engagement beyond simple clicking. Interwoven between hidden-object sequences are a variety of standalone puzzles and mini-games. These range from pattern-matching and symbol alignment challenges to logic-based tasks that require sequencing or spatial reasoning. The puzzles are generally approachable, rarely straying into overly complex territory, which keeps the game accessible to a broad audience. For players who encounter difficulty, the option to skip certain puzzles ensures that progression is not permanently stalled. This balance maintains momentum and reinforces the game’s identity as a relaxed, story-driven adventure rather than a punishing brainteaser. The atmosphere is one of the game’s defining characteristics. Visually, The Book of Desires leans into muted tones and shadowy environments, crafting a mood that aligns with its dream-inspired narrative. Abandoned rooms, mysterious corridors, and surreal landscapes create a sense of foreboding that lingers throughout the journey. While the artwork effectively establishes tone, the graphical presentation reflects the era in which it was produced, with some textures and visual details appearing dated by modern standards. Nevertheless, the artistic direction remains cohesive, and the gloomy aesthetic supports the central mystery. Narratively, the game aims for psychological intrigue, though its storytelling can feel uneven at times. The plot unfolds in fragments, with key revelations emerging gradually as players move between locations. While this structure contributes to the dreamlike quality, it can also create moments where the narrative feels disjointed or lacking in clarity. Dialogue is delivered entirely through text, as the game does not include voice acting, which further reinforces its old-school approach. For some players, this simplicity enhances immersion, while others may find it limits emotional impact. The conclusion provides closure but may leave lingering questions, depending on how closely players engage with the unfolding mystery. In terms of pacing, The Book of Desires offers a concise experience that can typically be completed in a few hours. Its relatively short runtime makes it well-suited for casual play sessions. The game does not overextend itself with unnecessary filler, but its brevity also means that the world and characters do not receive extensive development. Replay value is modest, primarily appealing to completionists who wish to revisit puzzles or uncover missed details. Overall, The Book of Desires stands as a solid representation of classic hidden-object adventure design. It delivers a moody atmosphere, accessible puzzles, and a mysterious narrative wrapped in a traditional framework. While it may not break new ground or compete with higher-budget modern adventure titles, it succeeds in providing a compact, genre-faithful experience. For players who appreciate atmospheric hidden-object games with a touch of psychological intrigue and a straightforward puzzle structure, The Book of Desires offers a nostalgic and moderately engaging journey through a world shaped by dreams and hidden truths. Rating: 5/10
This is definitely a mixed review. The game has some translation errors. One of the puzzles has to be skipped (the stone pieces to solve it just disappear). It seems to not be uncommon according to a discussion post. There are no achievements, so maybe that doesn't really matter, and you can continue w the rest of the game no problem. There's no fast travel. It's an ok time waster, and the game is less than $1.50 on sale. So if you like this genre, it's not a bad value.
Средненький поинт энд клик, ну конечно, лучше у alawar
Players by region
Where this game's players are, estimated from review languages.
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