
In the realm of G'nar you are a spell casting, minion summoning, magic card playing, bow wielding wizard. Equipped with your enchanted deck of cards, step into battle and fight to become the Champion of G'nar.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I hate to have to give this game a negative review. I love the concept and ideas the developer had for the game, but after so long without updates or even responses on the discussion board the game feels dropped. If there are more updates and signs that the developer hasent given up and is working to deliver the features promised then I will change my review but as of right now this game feels abandoned.
Was previously a positive review, but looks like the Dev has abandoned or shelved the game. Pitty, was promising too.
While I gave this game a positiv review at the start, I really have to switch to negative now. It was a great Idea, but nothing is happening here. The game is still very basic. My original review: I really like it! Pro: - Magic the Gathering in VR! ... you know what I mean ;D - the basics work and even if it is a bit rough around the edges you can see a good foundation for future updates Con: - totally ea, dont expect a full game, all you can do at the moment is a basic quickmatch against the ai without deckbuilding (there is around a dozen cards) It is a nice start, the content on release day will probably not entertain you for more then 20-30 minutes. You can summon some creatures, cast some nice damage and armor spells, shot some arrows...sounds great right, but this really needs more content. Anyway, if you are like me, this is one of the concepts I dreamed of when buying my VR-headset. I dont regret my purchase at all and am eagerly waiting for the next update. Sorry for any spelling or grammar mistakes, I am not a native speaker.
No communication from dev, and no recent updates. Seems crazy because he's buying assets, supposedly, and not modeling the creatures himself. I had a lot of hope for this game, and I'm still holding out, but right now, seems like another shameless cash grab with no real interest in trying to finish the game. One could argue he's made no attempt to make the game at all.
this build is not even a demo all u can do is a single player match against one NPC with fixed decks of like 8 different cards havn't heard from the dev in a min. there is a difference between early access and a demo and for a demo this is lame calling this EA is false advertising and i wouldn't waste your time when there are better games out there
I gotta say this is great, right now it's pretty basic only one deck and one opponent but lovers of MTG, Yugioh, or Heartstone will truly enjoy this especially for only $5. It has its own unique mechanic where you're provided a bow and sometimes arrows and you can shoot monsters or your opponent. I rarely buy steam games so I'm not sure if they go up in price but once this game gets fleshed out with PVP and more decks it'll be worth A LOT more than 5 bucks so I'd buy it now. It's a great concept that I've dreamt of since I was a kid watching Yu-gi-oh 10ish years ago and finally seeing it in action didn't disappoint I'm so excited for future content in this game.
I hope that the developer will continue with the development of this game. Please add a campaign, and multiplayer, and some achievements. Also i think the game price at the time is too low, to have the developer encouraged to continue his work.
I really liked it but without devs continuing developement replability is minimal.
I love the game as it is a nice VR take on Hearthstone. However, I know this is still EA but I haven't seen an update in a few months!! Another game that I play which is in EA is QuiVR. There's updates daily! I feel like the person who developed this game took my $4.99 and ran off the Cancun and is sitting on the beach sipping tropical drinks all day. Things that I'd love to see more off....... a variety of cards, multi player, and deck building! At least give us a quick statment on where your at in the stages of implementing things.
Let me first preface by introducing myself. I'm a Swedish card game enthusiast with 20+ years of MtG experience and been playing Hearthstone since beta. I also enjoy games such as Netrunner. Obviously, I also like VR. Especially the Vive. My take on this game is that it has a lot of potential. The basic system is very similar to Hearthstone. You have a deck of cards, a new mana crystal each turn and some abilities that are exactly the same as Hearthstone (charge for instance). The twist to the game as I experience it is in the unique VR features that differentiate ManaStorm from regular card games. Just like Hearthstone does things with RNG (such as summoning random minions) which just aren't possible with a paper card game, ManaStorm leverages the unique capabilities of virtual reality to add an extra layer to the game. Here are a few examples: * You start each game with a bow and a fire arrow (you can get more arrows through cards). This arrow can be used at any point in the game to deal one point of damage to an enemy minion, BUT only if you can hit it with your bow. This adds an element of dexterity and skill to your play. * One of the cards gives you a beam of searing light to wield for a turn. This beam spreads damage to anything you point it at for four seconds. There is currently a damage cap, but the idea of allowing the player's skill in handling this spell determine it's effectiveness is exciting to me. * You start each game with a shield, which can be triggered once to reduce damage. Currently it's a one-off and blocks every time you activate it. But adding an element of skill would be possible here as well. Timing your blocks to shield you from attacks and allowing critical blocks would be great gameplay. The creator of Manastorm has shown the ability to mix potions on the battlefield as a future feature. This also looks like an exciting feature if done correctly. The key to all of these features is to put the player under pressure to perform them. The way Hearthstone works is with a 90-second turn limit. If you're expected to play cards, assign attacks, shoot arrows and mix potions all in a minute and a half, I can see this being an exciting foundation for good game play. The game is now in it's early stages (pre-access that feels like early beta). And depending on how big the creators want to make it, their ambition might exceed their grasp. CCGs are very demanding in terms of content, balancing and gameplay. With a 3D model and voice lines for each card, that's a lot of work and the game is currently quite rudementary in comparison to other CCGs. I wish the very best for this game, and hope that they have the courage and tenacity to follow through on what they've set out to do. You have my $5 and my support. Let's make this happen! Disclaimer: I am not affiliated with Daggasoft. I have not been given a review code or been incentivized in other ways to write this review. tldr; It's like Hearthstone but with fire arrows
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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