
Dive into The Book of Aaru, an action isometric rogue-lite set in an ancient Egyptian world where history blends with sci-fi. Navigate traps, battle foes, and adapt to unique levels. Excel in combat with combo attacks. Each run crafts a new tale, bringing you closer to becoming a legend.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Drawing inspiration from genre-defining games like Hades and Curse of the Dead Gods, The Book of Aaru introduces unique gameplay innovations. Experience active meta-progression as you explore and destroy the environment, uncover hidden secrets and treasures, and be rewarded for extra initiative—not just for completing levels. Transform time-slowing into a tool of destruction and invincibility with a unique system of perks and upgrades supporting this ability. Uncover the rewards hidden in alternate secret dimensions. Encounter unique trap sequences and environmental storytelling in every scene. In The Book of Aaru, every run is a new story, and every story is a step closer to becoming a legend.

Isometric Action Rogue-lite: Engage in fast-paced, tactical action gameplay from an isometric perspective.
Rich Level Design: Experience unique trap sequences and environmental storytelling in every scene.
Randomly Sorted Levels: Each run offers a new experience with randomly assembled environments.
Dual-Wielding Combat System: Master the art of wielding two weapons and unleashing devastating combo finishers by chaining various attacks.
Active Meta-Progression: Be rewarded for extra initiative—not just for winning levels.
Time-Slowing Mechanic: Transform slow time into a tool of destruction and invincibility.
Glyph Upgrade System: Enhance your character by combining Glyphs and Armor. Acquire unique perks from glyphs and amplify their potential using armor.
Craftable Power-Ups: Forge temporary power-ups mid-expedition to ensure smoother progress while weighing the costs against valuable meta-progression materials.
Weapon Classes: Each class offers distinct attacks, allowing you to switch gameplay styles and strategies with every weapon.
Devastating Sandstorms: Survive the challenge of being pursued by a sandstorm that demolishes everything it swallows.
Embark on an epic journey in The Book of Aaru, an action-packed rogue-lite game with RPG elements. Discover a world where ancient Egypt has evolved beyond expectations, merging history, mythology, and advanced sci-fi technology. Play as fictional character Emily Sands, a daring explorer who mysteriously vanished while searching for the temple of Osiris in 1926. Cursed and stripped of humanity, you’ll navigate through intricately hand-crafted trap corridors, each presenting a unique challenge that demands diverse skills, precise timing, and adaptable strategies. Will you choose a dangerous path filled with treasures or a safer route with fewer rewards? The choice is yours!

Where skill is more than a mere recommendation – it’s a critical necessity. Venture into an ever-evolving labyrinth, where each run promises a unique blend of unpredictable challenges and bountiful rewards. Engage in intense yet rewarding boss fights to satisfy those who relish the thrill of a formidable challenge. Face the dangers head-on and reap the benefits that lie within this treacherous maze.
Master your skills in the delicate dance of combat, where timing, evasion, and counterattacks are the keys to survival. Arm yourself with dual weapons, fusing their unique abilities to execute powerful combination attacks and spectacular finishing moves.

Familiar yet ever-evolving, our dungeons are built from a vast array of carefully crafted scenes. Each scene is detailed, featuring landmarks that stand out in the ever-changing layouts. Journey through various corridors and arenas, memorize their unique features and master the environment as well as the combat. This design ensures every run is familiar yet surprisingly new, offering a distinct adventure each time.
Within the depths of the dungeon, not only do enemies pose a threat, but the very halls themselves also test your courage. Many cunning traps lie in wait, ready to snare the unwary. You can either embark on dangerous paths filled with hidden treasures or choose the relative peace of safer alternatives. The power of choice, rich with potential fates, is yours to wield.

Dive deeper into 'The Book of Aaru' by joining our official Amenti Studio Discord Server. Engage directly with the developers, shape the game's future, and be at the forefront of building a passionate community. Your voice matters!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 43reviews | 93% | — | $2.9K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为一款俯视角肉鸽游戏,在本作中玩家需要扮演一位勇敢的探险家艾米莉,在古埃及遍布着陷阱的地牢之中借助武器和神秘的魔法逃脱升天。本作在《哈迪斯》的俯视角动作肉鸽的基础之上增加了双武器机制和独特的符文和武器相互作用机制,这些内容带来了更加多样的玩法,但是稍显遗憾的是游戏的demo所有汉化字体会变成口字,期待制作组之后的更新解决这个问题。 太长不看版购买指南 源于《哈迪斯》的灵感加上双武器、独特的武器符文系统 武器设计不错,但是动作和打击反馈稍显逊色 有汉化,但是游戏中显示的全是口,估计得等制作组更新 [h1]制作组快改中文![/h1] 首先写在最前面,这款游戏目前确实是有中文汉化的,但是不知道是笔者个人电脑的问题还是制作组游戏优化的问题,笔者菜单部分汉化是没有问题的,但是进入游戏中之后游戏中所有文字都是口口口,而游戏的英文部分则因为游戏中还是有着大量的特殊单词,可能英语不好的玩家看不太懂。其次就是本作目前的新手教程并不完善,可能也是因为前面说到的汉化不完全的问题,游戏中虽然给出了武器和符文的搭配但是并没有讲其搭配的原理和右下角增加的几个点数有什么独特的效果,期待制作组之后的更新。 而本作做的优秀的地方自然也有,游戏独特的双武器系统带来了更加多样的战斗,同时每个武器完全不同的机制更是带来了独特的操作风格,游戏中武器和符文融合的设计确实非常优秀。但是遗憾的是游戏中武器虽然有着轻重击并且有着远程攻击和近战攻击两个方式,但是其不同武器之间组合效果并没有想象的优秀,可以将敌方拉过来的远程魔爪,但是近战武器并没有让敌人硬直的控制效果,同时游戏中的冲刺也不能取消攻击的前后摇,这就让游戏的战斗体验并没有想象中优秀。 [h1]结语[/h1] 有创意,但是细节仍需提升的肉鸽游戏 评分7/10 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Great on Deck, even has built in magnification. Tight, fun, hard and a killer soundtrack. I'm just starting it, but I can already tell this is my type of game. Deeper combat than Hades, and that's saying something. I plan on putting in the hours on this one.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“The Book of Aaru es una obra roguelite sorprendente que reinterpreta la mitología egipcia con un enfoque táctico y audiovisual impecable. Si eres fan de Hades, Curse of the Dead Gods o la estrategia de combate rápido, este juego es una leyenda por descubrir.” 📜 THE BOOK OF AARU – ENCUENTRA TU DESTINO EN ARENAS ANCESTRALES - https://youtu.be/70kUOKzRSf0 DESARROLLADOR / EDITOR: Amenti Studio LANZAMIENTO: 27 DE MAYO DE 2025 GÉNERO: Action Roguelite, Dungeon Crawler, Action RPG, Isométrico PLATAFORMAS: PC (Steam – Windows y macOS) En The Book of Aaru, encarnas a Emily Sands, una exploradora atrapada en un templo que fusiona las leyendas del antiguo Egipto con tecnología futurista. Cada run es una prueba visceral donde trampas mortales, enemigos implacables y tormentas de arena te desafían a sobrevivir mientras desentrañas tu propia leyenda. 🎨 APARTADO VISUAL: UN TEMPLO VIVO DESDE MÚLTIPLES ÁNGULOS ✔️ Gráficos isométricos 3D con entornos evocadores, mezcla de arquitectura egipcia y tecnología sci fi ✔️ Diseño de niveles variado y detallado, con trampas, arenas cambiantes y secuencias ambientales que narran sin palabras ✔️ Optimización sólida, con buen rendimiento en PC y fluidez en consolas mediante traducción via Proton. 📌 Aspecto visual impresionante que combina claridad táctica y atmósfera envolvente, ideal para un roguelite exigente. 🎮 JUGABILIDAD: RITMO FRENÉTICO CON TÁCTICAS PRECISAS La jugabilidad mezcla combate dual wield dinámico, ralentización temporal y exploración táctica. Cada arma y Glyph mejora tus habilidades; el ambiente juega un rol activo con trampas y tormentas que condicionan tu estrategia. Las runs son rápidas, intensas y variadas, con elementos de Souls like y niveaux que se reconfiguran permanentemente. 🔥 CARACTERÍSTICAS PRINCIPALES • Dual wield dinámico, con combos devastadores y finales espectaculares. • Trampas ambientadas y arenas reconfigurables, que aportan sorpresa y narración visual por nivel. • Ralentización temporal estratégica, que sirve para esquivar, atacar y abrir oportunidades. • Meta progresión sólida, Glyphs combinables, armas por clases y potenciadores permanentes. 💥 DESAFÍO: REQUIERE REFLEJOS Y ADAPTACIÓN CONTINUA ✔️ El combate es exigente, con patrones enemigos claros pero letales y una técnica de parry recién mejorada. ✔️ La gestión del tiempo y el espacio es clave, entre ralentización, trampas y tormentas que cambian el terreno. 📌 Un desafío justo y estimulante, escalable, que premia el dominio de mecánicas y reacción táctica. ⏳ DURACIÓN Y REJUGABILIDAD: RITO DE EXPLORACIÓN INFINITO ✔️ Duración estimada: 10–15 h para desbloquear armas, Glyphs y dominar la torre. ✔️ Rejugabilidad elevada: entornos aleatorios, Glyphs múltiples, armas y distintos enfoques de combate. ✔️ Logros, ranking y mejoras constantes, más actualizaciones periódicas de balance (como la parry polish) 📌 Cada partida es única, y las constantes respuestas del equipo a la comunidad respaldan una experiencia viva y melódica. 🌟 VALORACIÓN FINAL TRAMA: ⭐⭐⭐⭐☆ (8.5/10) – El trasfondo de Emily y el templo añade mística sin bloquear la acción. JUGABILIDAD: ⭐⭐⭐⭐⭐ (9.0/10) – Combates rítmicos, tácticos y satisfactorios, brillantes en cada run. GRÁFICOS: ⭐⭐⭐⭐☆ (8.5/10) – Isométrico claro, atmosférico y con gran riqueza visual y narrativa. SONIDO: ⭐⭐⭐⭐⭐ (9.0/10) – Banda sonora inmersiva y efectos de combate que elevan el ritmo y la tensión. NOTA FINAL: ⭐⭐⭐⭐☆ (8.5/10) ✅ RECOMENDADO Sí. The Book of Aaru es una obra roguelite sorprendente que reinterpreta la mitología egipcia con un enfoque táctico y audiovisual impecable. Si eres fan de Hades, Curse of the Dead Gods o la estrategia de combate rápido, este juego es una leyenda por descubrir. 🔗 STEAM | https://store.steampowered.com/app/2092970/The_Book_of_Aaru/ #TheBookOfAaru #ActionRoguelite #Steam #FinalBossProject
☐ервый обзор на русском, ☐ сразу нег☐тивный. ☐о сути это о☐ычный рогалик ☐ возможностью за☐едления времени, ☐ля игры рекомендую гей☐пад, на кла☐омыши играть не удо☐но. ☐ы могли за☐етить эти ква☐раты в тексте, ☐ локализаторы их не за☐етили, ☐ понимаю, это бета-версия ☐окализации, более того, это ☐ашинный перевод, а ра☐рабы в душе не е☐ут как выглядит кирилли☐а, но ☐аметить эти е☐аные квадраты то ☐ожно было?!
My initial impression is very nice. This is me trying out roguelike genre for the first time and I like it so far!
Very promising. I really do enjoy this game. It is super unique in the genre. This has a great concept, has great art, the music is very good, the general audio design is very cool, and the action is well enough designed that it is fun and engaging. I think this is a really unique addition to the roguelite market, and I'm excited for the development. This game moves slower than some others that it resembles (Hades being the most prominent, though Curse of the Dead Gods is a better reference). This game is much more calculated than Hades. Parrying is much more common here, though dodge rolling is also critical. Your attacks are quite powerful but in general they do carry a lot more momentum, and so you cannot be button mashing this combat. It still gets hectic with ranged, melee, and AoE enemies all ganging up on you. To help you out, the game not only has light/heavy melee/ranged attack combos but also provides more powerful combos linking heavy melee and heavy ranged attacks. Each weapon set I have played with is very distinct. The traps in this game are much more of a problem than in other games as well. They really are something you need to watch out for as you fight, because often they won't trigger until you accidentally dodge close to them. So if you aren't paying attention, you can take a fireball up the rear before you realized the launcher was there on the wall. I actually think this makes it fun, and gives the combat arenas more for you to focus on than just the enemies. Another point I will make is that the development team here is really working on the game and listening to feedback. That's great to see. I think this game is under-appreciated if I'm honest, and I definitely think it is worth picking up and trying out if you like isometric action roguelites.
It's a fun quick paced game with fitting background music. I especially enjoyed dodging all the traps and killing foes with them. Some of the dialogs are pure gold.
Good. Not Hades but worth a try.
A very good ARPG that rewards slower and meticulous combat and exploration. I am not good at it, but it is still a great game. And the egyptian theming and soundtrack are also excellent.
Decent game, not bad at all but has its flaws. The aiming of range attack feels really awkward and the 2nd boss is a pain to fight without ranged attacks, especially with all those plants it spawns. Hit boxes are also kinda awkward in both melee and ranged, which is why weapons hitting in a wider area are better (the dagger felt terrible for me personally). Traps are also a real pain in the backside, things that decrease trap damage are almost always a must and runs without them will feel frustrating. After all that you'd think the game is bad, but actually it's not. The game overall is fun, it has replay value and enough variety for the average roguelite enjoyer. Music is also good, especially in the tense moments. If they can polish the combat some more and eliminate some of the clunk, it could be top tier. For the asking price, I would even say it's already worth every penny.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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