
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to The Bazaar, a hero-building strategy game set in a vibrant, ever-changing galactic marketplace. Collect exotic tools and weapons and strategically assemble them on your board, then unleash your arsenal against fantastical creatures and rival players! Hundreds of fully-voiced, unique encounters await adventurers looking to find fortune in The Bazaar.
Master the meta or make your own.

Choose from an expanding roster of heroes, each with their own distinct play-style, over 100 unique items, and an ever-growing catalog of content. Equip weapons, skills, tools, potions, dinosaurs, and more to construct the ultimate strategy–then watch it destroy your enemies! With hundreds of items and combinations to discover, every run is a unique puzzle to be solved. Choose wisely!
Plan your adventure on your own time. You'll face real players during their journey, turning encounters into a unique combination of planning and creativity, all without worrying about real-time timers.

Whether you're building your board around one powerful item to crush your opponents in a single blow, or orchestrating elaborate combos, The Bazaar rewards creativity and risk-taking. No two runs are the same, and mastery comes from learning to adapt on the fly.

There’s more to the Bazaar than combat! Each hero has their own journey, and you’ll meet a sprawling cast of memorable characters along the way, from friendly merchants to robot revolutionaries to powerful entities with motives unknown–all fully voiced in a rich and atmospheric environment. The Bazaar is a surreal crossroads of magic, machines, and ancient secrets, a high-tech fantasy world packed with deep lore that you’ll uncover one run at a time.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1469 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
傻 逼 服 务 器 ! ! !
不知道什么原因,更新过后三把游戏出现了10多次卡死,包括但不限于:刚和玩家对战完卡死,开始游戏卡死,游戏内就绪卡死,卡死后回到界面steam结束游戏卡死(卡在"正在停止")等等,且每把游戏游玩过程都有卡顿,几乎每一次点击都有一半的概率突然卡10多秒。绝无仅有的游戏体验,从未出现过这么多卡死,是10多年遇到的最卡顿的游戏,比3060完怪物猎人荒野还卡。问题解决之前不推荐
It's called bazaar because the monetisation is bizarre. The game itself is good, but the removal of earning characters for free was a big miss for me that hurts more with each big update since, even if they increased the price in free currency it would be fine but it's 16€ (20$ USD) per additional character. The game not being free to play with monetisation like this is shocking.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America, Turkish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一个自走棋游戏赛季只有一个月是什么意思?而且改动频繁,总是砍关键牌,好不容易学会一个阵容,不到一个月就废了。 经典设计师教你玩游戏,早晚把游戏搞死。
已经不是平衡不平衡的问题了 根本就不是随机在给你排镜像 匹配机制纯来恶心人的 垃圾游戏滚出我的电脑
勾玩的
Pay to win game. It's fun to spend your time doing some kind of ♥♥♥♥, while watching something else on the second monitor, but if you want to win more often, then - you should buy heroes. I dont really understand, we are all from HS community, renat is also, but still he decided to make this game for donators only LULE
职业平衡巨差 每次砍职业还都是不懂该职业的下手砍 职业加强也是都是不会该职业人出的加强方案 月初强度能前列 月中就被砍到最后一名
我通常都在原本的平台玩,所以沒有遊玩時數。這遊戲的平衡真的太差了,如果你加入過他們的 Discord,就會發現他們偏愛特定人物。平衡從來都只是看數據,所以如果你願意的話,可以用特定的手段故意輸,這樣你的人物就不會被平衡到了。
Look - I can't speak to the history - but in its current state, this is a fantastic game. Just the right amount of addictive depth, gravity, agency and response - wheter you are winning or losing, you constantly feel like you are right on the edge of turning things around, of breaking the game apart, or losing it all. It has the visual trappings and menu mechanics of a gacha game - but then at some point, they chose the high road! The bright colors and lever pulls are still there, but no need for money-grubby purchasable diamonds! It is funny, playing a game that has had the usd-skinner-box removed, like getting to cuddle with a monster that voluntarily de-clawed itself. But the soul of the game has always been the interesting rougle-like interplay of layers (but not overly complex) triggers, like Slay the Spire or Balatro - but, in some ways, offering even more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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