
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to The Bazaar, a hero-building strategy game set in a vibrant, ever-changing galactic marketplace. Collect exotic tools and weapons and strategically assemble them on your board, then unleash your arsenal against fantastical creatures and rival players! Hundreds of fully-voiced, unique encounters await adventurers looking to find fortune in The Bazaar.
Master the meta or make your own.

Choose from an expanding roster of heroes, each with their own distinct play-style, over 100 unique items, and an ever-growing catalog of content. Equip weapons, skills, tools, potions, dinosaurs, and more to construct the ultimate strategy–then watch it destroy your enemies! With hundreds of items and combinations to discover, every run is a unique puzzle to be solved. Choose wisely!
Plan your adventure on your own time. You'll face real players during their journey, turning encounters into a unique combination of planning and creativity, all without worrying about real-time timers.

Whether you're building your board around one powerful item to crush your opponents in a single blow, or orchestrating elaborate combos, The Bazaar rewards creativity and risk-taking. No two runs are the same, and mastery comes from learning to adapt on the fly.

There’s more to the Bazaar than combat! Each hero has their own journey, and you’ll meet a sprawling cast of memorable characters along the way, from friendly merchants to robot revolutionaries to powerful entities with motives unknown–all fully voiced in a rich and atmospheric environment. The Bazaar is a surreal crossroads of magic, machines, and ancient secrets, a high-tech fantasy world packed with deep lore that you’ll uncover one run at a time.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1485 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pay to win game. It's fun to spend your time doing some kind of ♥♥♥♥, while watching something else on the second monitor, but if you want to win more often, then - you should buy heroes. I dont really understand, we are all from HS community, renat is also, but still he decided to make this game for donators only LULE
职业平衡巨差 每次砍职业还都是不懂该职业的下手砍 职业加强也是都是不会该职业人出的加强方案 月初强度能前列 月中就被砍到最后一名
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America, Turkish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我通常都在原本的平台玩,所以沒有遊玩時數。這遊戲的平衡真的太差了,如果你加入過他們的 Discord,就會發現他們偏愛特定人物。平衡從來都只是看數據,所以如果你願意的話,可以用特定的手段故意輸,這樣你的人物就不會被平衡到了。
40%的暴击率连续4场都没有暴击,反观对面4%都能暴击。 还有你这“高贵”的匹配机制基本每天都能给你匹配 盾玩 匹 毒玩,内战对手永远比你胡的情况。 实在是太好玩了嗷
异步pvp看似是一个新颖的噱头,但真正深度游玩越了解游戏机制反而越能感受到制作组深深的恶意,当一开始游玩的新鲜感褪去你对游戏的理解越来越深你会玩的越来越恶心和无力。随机性带来的后果就是经常能够遇到各种天胡镜像来卡你的节奏,你就算前期经营的再好,遇到这种东西也很可能导致彻底崩盘。 卡牌的随机性也并不是一个多么优秀的设计,或者说作为一个有排位系统偏竞技向的卡牌游戏里这种过高的随机性显得格格不入。当你听牌死活拿不到关键牌或者只能靠升级或者免死来敲牌,这种体验是很让人有挫败感的。不然也不会催生出上个赛季拿箱子进店不送货这种畸形的高胜率玩法。 然后点名表扬当前版本的海盗,在当前海盗并不算强的环境里,玩海盗的一个思路就是前期撑强度速跑,但哪怕你遇到一次神人镜像摧毁或者减速到你的启动牌也会极大增加10天后跑不掉的窘境,因为当前版本海盗的后期太过于羸弱,就没有几个体系能打赢其他职业,所以很多时候只要你输掉一两天,你就已经知道这一把结束了。 回忆起整个游玩的经历,反而是刚开始什么都不懂的时候最有乐趣。体验不同的流派卡牌之间的技能连携,触发Combo打出类似于左脚踩右脚的那种快乐,才是玩这个游戏的初衷。 总结下来大巴扎本身卡牌构筑以及玩法设计还是很优秀的,但我觉得轻度体验不同的职业这就已经足够了,长期游玩或者说天梯冲分那还是算了,真心不推荐。
A flash game locked behind $20, with other cosmetic changes to your numbers costing another full-priced game. There's just not $20 of fun to be had here. It's about as deep as any other battler, and most of them are free to play right now.
蠢猪游戏,依旧白皮猪特有的喜欢大数字无combo,变着花样限制运转能力,看到有强运转跟自己死了亲妈一样难受
太好玩了,捏着日蚀号,连探险券都直接卖了去找滚石,9到12天找了4天,见到了0个有概率刷出滚石的商店。
为什么补丁不在游戏里显示
你麻痹的能不能别几把搞你那平衡了,一个角色不是上天就是入土,本来就是个运气成分比较大的游戏,而且我发现了制作组生怕玩家玩爽了,我打个比方吧,马克的大象这张卡,一个赛季你玩马克你也见不到几次,见到了大多数时候对你现在的构筑也没啥帮助,制作组生怕一个角色胜率逆天的方式就是把他的牌藏起来,制作组拉完了,游戏是好游戏,可是制作组总自以为是的认为自己做的是"公平竞技游戏“ 本来我拉兄弟一块玩的,他被对面个位数的暴击率连续三次的暴击打破防了,不爽都是一点点积累的,他已经退游了,我想了半天,也想不出一句为你们这几把游戏挽留他的话,你们慢慢作吧,早晚把自己作死
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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