
A first-person interactive story inspired by real-world anxieties, The Assembly is a long-form game designed for VR. Explore a morally ambiguous organization as two individuals and face tough decisions from contrasting perspectives, that culminate in one of multiple thrilling conclusions.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 168reviews | 71% | — | $89.8K |
| $29.99 | 587ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you want a walking simulator with simple puzzles, but also some pixel hunting (finding folders and samples) then this is for you. Sadly no Index Controller support but you can play with mouse and keyboard, 2D. No point saying it has other controller support, I'm not about to buy different VR controllers. I don't have time for games where I've scoured everything, and cannot find one tiny thing that stops me proceeding, it's a dealbreaker. Made it 4 Chapters in before hitting a wall. Given what I've seen, it doesn't offer anything significantly interesting in VR beyond simply being in VR.
Considering the release date (2016) the game is pretty impressive. A decent point-and-click adventure game with a very good story and pretty visuals. However the game brings its serious problems: 1-the controls seems calibrated for the use with the old VIVE controllers. It still works on Quest controllers, but suboptimal. 2-the game doesn''t give you freedom to save the game. The game saves automatically only at the start of every chapter, and it's a terrible choice: I must warn that corrupted save files can happen (with an extreme probability), so it pushes you to entirely replay the game from the start. All considered, the game itself isn't bad. If you're willing to play all the game in one session (from start to the end without saving) you could try. I played it 90% in VR and the last 10% in flat Steam version, because I feared the VR bugs could delete my saves. I finished the game with a sense of both satisfaction and frustration for all the problems of the app. So I'd tell DON'T BUY THIS GAME... But if you choose to do it, you will have both a good and bad experience with it. It's up to you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French*, German**languages with full audio support
| $18.49 |
| 180ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Totally not for VR. No motion controller support, you have to teleport everywhere, or walk by making ONE step per button pressed (?!) No ability to interact with objects manually. If you want to open the door, you can’t take the handle and open it, you have to point at the door with the laser and press a button. If you want to take an object you need to, again, point at it, press the button, then it hovers above your controller and then disappears in your chest somewhere. You can’t actually “take” or “hold” anything. The game itself is good, story is pretty engaging, but I expected more VR-oriented gameplay since, well… it supports it at all. This is the first time I see something like that in a VR game, and that was an unpleasant surprise. So unpleasant that I actually wanted to refund it, but decided to keep it for the story. I mean, no controller motion? No taking anything in your hand? Why bother making it VR at all, if even these things are not there? It simply kills the immersion completely, what's the point then? Like come on, even small and cheap games like Ok, Bob has direct object interaction! So, if you are planning to play this in VR, my advise here is don’t. The experience will be annoying and disappointing. Non VR users - wait till the sales and go for it, it’s not brilliant, but still pretty good.
норм
Good story.
la etica de las decisiones es interesante, tambien incluye buenos puzzles
Entretenido y no muy complicado.
This game is bad. I would say it's the worst VR game I've ever played. I know it's old VR game, but what's the sense to not showing hands to interact with the environment?! Story meh, gameplay almost non-existent and bad designed puzzles.
Jeu narratif très bien penser, On y fait le tour en 4h en fouillant bien chaque recoin pour ne rien rater. Une petite pépite narrative sur un fond de virus mortel, de choix personnels avec une très bonne intrigue.
7/10, About total 5 hours, VR puzzle story game. the Good, For a 2016 game! Great story, visual, & voice over, keeps u hooked after a bit, after getting used to the control. the Bad, as being a 2016 title, not great control scheme. just stick with the 'VR control', and get use to it. forget the 'game pad' option, using game pad, you'll get stuck in 'microscope', unable to rotate the cell. Launching Steam VR with VD streamer worked flawlessly with Quest 3 this quality VR at 2016! Wonder how i missed it!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $89.8K | 159 | 96% | $9.74 | |
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