
Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, Spanish - Spain, French, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Aunque los puzzles son fáciles y las animaciones no son de lo mejor, todo eso es compensado con una interesante historia, un carismático co-protagonista y un buen desarrollo del personaje principal. Definitivamente lo recomiendo para fans de los "point and click". 9/10
A fascinating cocktail of historical mystery, conspiracy, and murder, held back by awkward animation and flat direction. It has the soul of a fine wine, unfortunately served in a plastic cup.
I originally played the game in 2016 and in 2025 I replayed again, the game still holds up extremely well. I had no issues playing the game, first or second time. I love and grew up mainly playing P&C adventure games and normally I go back to play them if I really like them. Kind of sad it took me so long to come back and replay this game. If you like any of Jane's games, or just a fan of P&C- you might like this one. I recommend it. The game has areas it excels in and areas with flaws. Moebius is yet another game done by Jane Jensen.- The voice acting of course is really good as usual. Plenty of puzzles and world building and a great story to follow and lose yourself, Moebius is no exception. The puzzles are pretty easy, and there's only 1 specific puzzle that's repetitive really. I really liked the story and how it was done, same with any of Jane's games I got immediately sucked in and knew I was going for a ride. I think this game is well worth trying for all the P&C gamers out there that want more to play. When it comes to the characters I really liked the two main characters- Malachi and David. I get why Malachi is the way he is, he's dark, guarded, doesn't trust easily, and can be an absolute prick- then you have David who is the bubbly sunshine to come into picture, break through Malachi's defense and Malachi does lighten up and gets better as the story goes on- Honestly with those two characters put together- their chemistry is fantastic. I adore them. There's a intro comic you can read on the main menu... Which explains more of Kye as a child so it's understandable why he is the way he is. The game does have small bugs, but nothing game breaking that I found. If I go through dialogue once, and I reload the game and go through dialogue again I would fast click and sometimes the game didn't like that, and it would almost 'lag freeze' trying to keep up but that was really it. Sometimes I would click around too fast and get Malachi to tweak out a bit which I found kind of funny. [h3]The Cons[/h3] Graphic wise the only downfalls I saw were how some characters mouths were made when they talked, and some body proportions. The mouths bugged me, but the body proportions I just kind of forgot about it after a bit and it didn't bother me anymore. Some animations can be wonky, but for me it wasn't a big deal. I did notice in a couple of scenes that sometimes the voice is a bit lower. Animation wise, the game isn't perfect, it has it's flaws and can be really wonky. I can understand why it bothers people, is very off putting, and honestly they could've been done better. I just can't give the game a negative review based solely on animations alone though. I can see where people say the game felt rushed, at some points it does- especially the ending, but that's the case with a lot games, where the ending is or feels rushed, but that's nothing new- plenty of games out there with rushed endings. Jane is genuinely a master of her craft and it hurts that she hasn't been able to make more games, they had to unfortunately close Pinkerton Studio in 2016 and she's tried doing some kickstarter stuff for a Gray Matter 2 but to no avail. You can always expect well drawn and gorgeous art from her work, and amazing story telling. Honestly I wish she had so many more games that I could play.
Great fun - neat mechanics, good characters and a cool story!
[h1]Sorry Jane, aber für ein eigenes Entwicklerstudio reicht es dann doch nicht[/h1] Moebius: Empire Rising ist ein gutes Beispiel dafür, dass für ein wirklich gutes Adventure eben auch der technische Unterbau gegeben sein muss, und die Grafik zumindest kompetent und/oder charmant präsentiert werden sollte. Das sind Dinge, welche Moebius einfach nicht bieten kann. Hinzu kommen kleinere Mängel wie die nervigen Zwischenschritte bei der Klick-Interaktion oder der Inventarleiste, sowie eine Handlung, die nicht so recht fesseln kann. Was bleibt sind zwei coole Bromance-Charaktere (der eine arschig, der andere gutherzig) mit witzigen Kommentaren und Sprüchen, ein guter OST von Robert Holmes, sowie frische Datenanalyse-Puzzles. Das alleine wäre für mich als Freund von Point & Click-Adventures auch durchaus ausreichend gewesen, um eine gute Wertung zu rechtfertigen. Die technischen Macken, Bugs und bemerkenswert schlechte Animationen holten mich dann aber doch auf den Boden der Tatsachen herunter. Für dieses Game kann man unmöglich eine gute Wertung geben, ohne sich als (Hobby)tester lächerlich zu machen. Sorry Jane, aber ist so. [h1]Pro und Kontra:[/h1] Pro: - coole Protagonisten - guter Soundtrack - originelle Datenanalyse-Puzzle Kontra: - technische Katastrophe - bemerkenswert schlechte Charakteranimationen - Hintergrund-Artworks leiden unter weißen Umrissen und teils zu starker Pixelbildung - die Handlung folgt einer blöden Theorie und wirkt eher uninteressant
De verhaallijn is al niet al erg indrukwekkend, het hoofdpersonage is niet erg 'likeable', maar in mijn playthrough liep ik ook nog eens vast op een bug in episode 6. Er zijn 7 episodes, dus ik was ver aan het eind van het spel. Ik hoop dat ik nog een keer tot het einde kan spelen, maar nu kan ik zelfs na 6 keer opnieuw opstarten in verschillende settings, niet door. Jammer.
你再好的游戏,没有中文,还是无法说爱。chinese plz. 请出中文。 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
It's like a homoerotic Gabriel Knight fanfiction. I think that's a good thing.
Excellent game, very intriguing story, wish there were more like these!
I´m surprised how bad this game is since Jane Jensen is the game designer. I´m a big Gabriel Knight-fan and think Jane Jensen is the best game creator when it comes to adventure games with great story, intrigue, characters and puzzle-design. This game however, is rushed - there is no doubt about that. But to sink this low is surprising. The graphic is awful. Looks like the game was created in the beginning of 2000. When characters look at you it looks like they are leaning their heads back and focusing their eyes somewhere on the floor. The game mechanics are more of a challange than the actual puzzles. For sure. The only time i got stuck was when the game mechanics didn´t work and certain items didn´t show, on certain positions, until the third or fourth mouse-click. The characters and dialogue are bad. Really bad. The personalities are flat and the dialogue development is embarrassing. The protagonist Malachi Rect(um)or is incredible uninteresting and square. Nothing like Gabriel Knight who got a huge and likeable personality that is fun to listen to. This is absolutely Jane Jensens worst game. You´d think tha games would be better along with the software developmen - but not this one. This game was old already at release.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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