
A first-person interactive story inspired by real-world anxieties, The Assembly is a long-form game designed for VR. Explore a morally ambiguous organization as two individuals and face tough decisions from contrasting perspectives, that culminate in one of multiple thrilling conclusions.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Couldn't really find a good control scheme with Index controllers. Can't really say what's wrong with it, but it's just not for me.
Un jeu d'aventure narratif à la 1ère personne entre walking-simulator à la recherche d'indices sur fond d'enquêtes & quelques puzzles simplistes, où on alternera entre 2 personnages à chaque chapitres. Sous moteur Unreal 4, il a un peu vieilli, tout en restant assez propre mais un peu crénelé... & que ce soit en VR ou non VR, on n'aura aucune options disponibles... Les manettes suivies ayant été intégrées qu'après sa sortie... on comprends pourquoi le peu d’interactions possibles sera par pointeur pensé pour la manette. Même s'il est fait pour la VR à la base, il sera nettement plus agréable & fluide en flat au final. En VR avec son système de déplacement par téléportation un peu capricieux, on aura plus tendance a passer au travers des objets & des murs... N'apportant pas grand chose pour de la VR de nos jours avec ses décors de labo sous-terrain & sa transposition littérale de gameplay rudimentaire. Il en reste une histoire sympathique avec une excellente narration en français intégral de très bonne facture... (sous HTC Vive Pro 2)
Nette Grafik. Einfach zu spielen. Die Story ist irgendwie zusammenhangslos und langweilig. Ich dachte die ganze Zeit, dass doch noch irgendwas passieren müsste - es kam aber nichts.
kept my curiosity until the end---very engaging.
boring af
Oyunu VR olarak deneyimledim. Fazlasıyla tatmin etti diyebilirim. İngilizce olduğu için hikayeleri tümüyle kavrayabilmek bazen zor olsa da orta seviyesi olanlar için anlaşılabilir düzeyde. Kontroller bir tık sıkıntı ama oynamanızı engellemiyor ışınlanma olduğu için. 2 farklı karakterin eş zamanlaması oyunda sıkılmanızı engelliyor. Bulmaca ve hikayeye dayalı bu oyunu fiyatı zamlanmadan almanız tavsiye edilir.
Chilled likeable game.
[h1][b]The Assembly[/b][/h1] [b]Genre:[/b] Walking Simulator / Exploration [b]Perspective:[/b] 1st Person [b]My Rating:[/b] ⭐⭐⭐🔹🔹 💙Summary (TLDR): [i]I think of this game as a positive, relaxed experience and if you like calm walking sims that focus on story and exploration without any combat or enemies you might quite like it. I enjoyed my time with it![/i] [h3][b]The Positives[/b][/h3] [list][*]This game is basically a walking simulator with some puzzles thrown in but the story kept me interested enough to keep going and the endings were decent - but don’t expect anything grand or special or you’ll be disappointed! ([i]Personally I liked the “bad” ending better than the “good” one. It was the “morally more correct one”… but that’s personal preference![/i]) [*]I liked the female MC’s personality. She accepted her fate but also never let a chance slip by to make a quick stab at her captors. Also for me personally she wasn’t obnoxious, she was vulnerable in some situations and tried to be strong in others! ([i]something I rarely see nowadays, it’s always the boring boss babe attitude… Listen, I’m a woman but I can’t stand that one-dimensional lame character design![/i]) [*]The male MC was funny. Seemed like a nice guy but his voice was so monotone he seemed like he was simply tired of everyone else’s BS and just wanted his weekend to arrive to take a nap but somehow that made him likeable :’) He’s all of us on a monday morning at work. [*]I do not want to spoil anything so I will simply put it like this: …they actually made it there? I was expecting them not to. That was actually a shocker. A positive shock. From the general outcome of games you do not expect them to make it x’D [/list] [h3][b]The “Not So Goods”[/b][/h3] [list][*]I mean, it gets explained lore-wise in-game but the world felt empty. Dr. Stone makes total sense since she is in trials so no one should be there but even if it is - as I said - explained in-game for Caleb it felt very empty as well… like, the moments where he conveniently slips past people, hearing them but not seeing or meeting them… I seriously got the feeling that was done more for not having to animate character models to walk by rather than immersion and such :’) [/list]
Je ne peux décemment pas lui mettre une mauvaise note mais c'est quand même un peu juste. (Je l'ai joué sans VR, je ne peux rien en dire.) Un peu juste en temps, 4h max, mais aussi un peu juste en choix cornéliens. Il n'y a guère que 4-choix vraiment moraux a faire, et c’est à la toute fin. Les quelques énigmes sont faciles à résoudre et l'histoire est intéressante sur fond de pandémie de grippe aviaire mais elle mériterait d’être plus développée. Un jeu a prendre quand il est en forte promotion. C'est un petit 5/10 pour moi. Je le recommande néanmoins car il est entièrement doublé en FR, et ça c’est top !! Même les tableaux d'indices sont traduis.
I played this in VR only. It is a short game, and old, but still very interesting. I really dislike the fact that smooth locomotion is not an option, but since this isn't an action game that can be overlooked. Teleport movement works just fine. The graphics are decent, especially when considering it's from 2016. It seems there are likely multiple endings, so it has opportunity for replay. I just ran through it once so far though. The logic puzzles are not overly complex, and there are some choices to be made that I'm assuming will affect the epilogue dramatically. I guess I have to play again to find out! Do to the very short length of the game (my first run was 3 hours), I suggest waiting for a sale.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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