
The Ascent is a solo and co-op Action-shooter RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Can you survive without it?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.44/day in the week to Aug 4 → 31.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Ascent is a solo and co-op Action-shooter RPG, set on Veles, a packed cyberpunk world.
Welcome to The Ascent Group arcology, a corporate-run metropolis stretching high into the sky and filled with creatures from all over the galaxy. You play as a worker, enslaved by the company that owns you and everyone else in your district. One day, you are suddenly caught in a vortex of catastrophic events: The Ascent Group shuts down for unknown reasons and the survival of your district is threatened. You must take up arms and embark on a new mission to find out what started it all.
You belong to the corporation. Can you survive without it?
Play the entire game alone or work together with up to three friends in local or online co-op.
Aim low or high, switch weapons and equip lethal gadgets, take cover and use the destructible environments at your advantage and keep adjusting your tactic as you face new enemies.
Customize your character with cyberware that suits your playstyle. Allocate new skill points as you level-up and try various augmentations to take down your enemies in new creative ways.
Meet new allies and enemies and find loot as you explore the brimming world of The Ascent and its wide range of districts, from the deep slums to the higher luxury spheres.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 25Kreviews | 74% | — | $14M |
| $29.99 | 13.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
скучно as hell
this game was an awesome surprise!
I can only say that i'm dissapointed this game isn't better. It has a good foundation in terms of combat, visual identity, implementation of cybernetics etc. only to burry it beneath crashes, freezes, broken quests and braindead enemy ai. I enjoyed the experience though
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
| $29.99 |
| 5.8Kratings |
| 79% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tiene unos gráficos buenesimos. Es todo lo bueno que se puede decir de este juego. Todo el gameplay se basa en camina y dispara. La historia es mala con ganas, el gameplay es aburridísimo, la optimización deja que desear... Si tuviera demasiado tiempo libre diría, bueno para poner un podcast de fondo y entretenerme puede valer. Pero es que hay tantisimas alternativas mejores. Lo único bueno es que lo compre por key y solo tire 3€. Pena me da quien pago por esto precio completo.
Всё красочно с точки зрения графики и визуала (ну прям киберпанк-мир), но модели персонажей, как и врагов, ну это ужас просто, пластилин, который разрывает, в особенности тупая камера вида обзора (а я хочу рассматривать каждого и мир вокруг себя, а так полное г-но) и, конечно же, управление... ГГ ходит как полный инвалид. Также имплантация, подбор оружия и так далее, ну выглядит уж слишком дешево, как и сами битвы, интересно только сражаться с боссами, в остальном же полная скука, которая стоит у горла со временем, по кругу сражаться с НПС, и так по кругу каждый раз (а как меня, да и многих) надоедает каждый раз одно и тоже, и никакого разнообразия. - Крч, игра на один раз, и то для любителей жанра такого и мира киберпанка..
One of the most important mechanics in this game, the cover system, is completely nonexistent. Well, it does work, but to the advantage of the enemies. If a player is hiding behind cover, unless they crouch, they will constantly take damage. Furthermore, many enemies have grenades, mines, rockets, and bombs to better flush out the player from cover. But the enemies? They can stand behind cover. What's more, they can shoot, charge, and do nothing while standing. If the game allowed them, they could also jump and shout "I'M HERE!" and we'd still be shooting on their cover. Furthermore, sometimes enemies simply crouch in the open, exhausted from taking damage from the hiding player, and until the player steps out of cover, they're unstoppable. Cover in this game exists to make players' lives miserable, and I haven't seen anyone notice it. There's a situation where two guys are hiding behind a barrier, and we can't do anything to them unless we get on their backs... And to reach the barrier, we have to run under constant fire from all the other enemies. The power spikes are definitely exaggerated here. At one point, we cross a bridge and it's empty, only to have the next mission filled with four enemies with miniguns, three guys with mines and rockets, and some robots. Maybe it wouldn't be so annoying if it weren't for... Did I mention the cover system doesn't work? Well, let me remind you – the cover system absolutely doesn't work. Is the game difficult? No. Is it annoying? YES! He bombards us with hordes of enemies, spawning them on our backs, from above, below, and to the sides, each one scattering in all directions... I understand that the AI is supposed to think about flanking the player, but please, give him a break. After 10 hours in this game, I think I've wiped out most of the local population in this universe, and they still spawn. I still don't know when health packs drop. You kill two enemies at once, and two health packs will be lying on the ground, and literally a street later, you kill 50 enemies and none drop. The only thing missing to complete the tragedy is a running out of ammo system...
Dedo pra cima eu gostei. Dedo pra baixo eu me arrependi de ter jogado mais de 2 horas e não pedir reembolso.
Estava jogando junto a um amigo e infelizmente perdemos nosso save. Já estávamos bem avançados na história, e ainda vimos que outros jogadores sofrem com isso a mais de 5 anos. Acho que os devs não estão mais dando a devida atualização!
A really great twin-stick shooter. The game world looks amazing and is incredibly detailed. This is exactly what a cyberpunk universe should look like. The visual effects are impressive, too. Unfortunately, the game does get pretty monotonous after a few hours. The enemy types eventually start repeating over and over. There are quite a few weapons, but later on you just end up using your two favorites. The endless running back and forth between quest objectives also got really annoying after a while. Still, I had a lot of fun.
Very enjoyable game, it's not the deepest ARPG around and the combat is fairly simple. However, it nails the cyberpunk vibe and aesthetic beautifully, the combat looks gorgeous and is fun, the writing is decent and the quests are interesting. Overall, must have game if you like the cyberpunk genre and ARPG's - especially if on a sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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