
The Ascent is a solo and co-op Action-shooter RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Can you survive without it?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.44/day in the week to Aug 4 → 31.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Ascent is a solo and co-op Action-shooter RPG, set on Veles, a packed cyberpunk world.
Welcome to The Ascent Group arcology, a corporate-run metropolis stretching high into the sky and filled with creatures from all over the galaxy. You play as a worker, enslaved by the company that owns you and everyone else in your district. One day, you are suddenly caught in a vortex of catastrophic events: The Ascent Group shuts down for unknown reasons and the survival of your district is threatened. You must take up arms and embark on a new mission to find out what started it all.
You belong to the corporation. Can you survive without it?
Play the entire game alone or work together with up to three friends in local or online co-op.
Aim low or high, switch weapons and equip lethal gadgets, take cover and use the destructible environments at your advantage and keep adjusting your tactic as you face new enemies.
Customize your character with cyberware that suits your playstyle. Allocate new skill points as you level-up and try various augmentations to take down your enemies in new creative ways.
Meet new allies and enemies and find loot as you explore the brimming world of The Ascent and its wide range of districts, from the deep slums to the higher luxury spheres.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 25Kreviews | 74% | — | $14M |
| $29.99 | 13.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty cool game, got it for free tho.
Yooooooookk
Keep crashing every 1 hour :(((
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
| $29.99 |
| 5.8Kratings |
| 79% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun, great graphics, good mechanics, cool atmosphere, but becomes quickly very shallow and bland after finishing. I completed the main story + all side missions I could find within around 30h. + graphics / details + mainly clean + easy mechanics + atmosphere + cutscenes + possible Coop + augmentations + weapons arsenal + story and missions o navigation o no skill tree or character dependencies (everyone can do or be everything) o weapons skins kinda useless since hard to see o partly unbalanced enemies o money is kinda useless / no scaling in costs - especially in second half of the game o reward for every headhunt is 1000 uCreds o repetetive o no world changing interactions possible - so much walking (no real run/sprint option) - loot is boring, everything is the same - dying has no consequence: no losts, even main enemies keep dead - killing civilians has no consequence - map + navigation - fast travel - partly unbalanced, side missions needed to progress or unlock equipment - some achievements impossible to reach (DLC needed?) - no endgame options / missions - feels unfinished / missed potential - no replay value What I would have loved during playthrough: - remapping / customing controls (controller) - easier fast travel - map discovery / history + POI filters - seeing other players in elevators and metro TL;DR Buy on sale if you like twin stick shooters, cyberpunk action genre or want to play casually (with a friend)
nice if you like cyberpunk and isometric 3d. kinda hard, should reduce the difficulty to easy if you r not co-oping
-This game has amazing graphics and amazing worldbuilding. I loved the plot and world in general. Everything looked cool. The entire world really felt alive and I loved all the alien species, factions, and locations. -I loved the character customization. Skills, augmentations, armor, and weapons could all be tuned to your preferences. I do think that some weapons are just objectively better dps-wise though (the two burst assault rifles and the flamethrower were the strongest weapons IMO) -The combat was pretty enjoyable, but I can understand why people find it repetitive. It mainly consists of finding cover, crouching, and aiming over cover. Depending on the building and terrain you can get more creative than that, but not often. -The game's top-down FOV appears to be 60 at base level and that is way too zoomed in. Enemies were shooting me from off screen almost every combat. I fixed this using outside software (UltraPlus for The Ascent) and it was way better. -This game has a problem with its key-binding system. I rebound every key and 3 of them would "turn off" somehow every death, map transition, and game restart. I would have to rebind them every time they "turned off". I enjoyed it even with those two above issues which took me a bit to figure out, but they were frustrating to deal with at the time, and every time I died.
Great cyberpunk atmosphere and satisfying combat, but the difficulty spikes and lack of reliable healing can be brutal. Frustrating as hell at times, but still worth finishing.
very fun
First and foremost, it’s a gorgeous game. The music during combat is brilliant too, and I found myself headbanging a few times. Although it’s a bit buggy, and on a few occasions my character started taking on a life of its own and running off in a random direction. Or a quest would get stuck in a soft lock and stop enemies from spawning. I had a great time playing it.
Despite all it's good qualities (Fun shooting, great enviroments, lore etc...) it is so tedious getting from A to B, it sucks all the found out of the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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