
The Ascent is a solo and co-op Action-shooter RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Can you survive without it?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.44/day in the week to Aug 4 → 31.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Ascent is a solo and co-op Action-shooter RPG, set on Veles, a packed cyberpunk world.
Welcome to The Ascent Group arcology, a corporate-run metropolis stretching high into the sky and filled with creatures from all over the galaxy. You play as a worker, enslaved by the company that owns you and everyone else in your district. One day, you are suddenly caught in a vortex of catastrophic events: The Ascent Group shuts down for unknown reasons and the survival of your district is threatened. You must take up arms and embark on a new mission to find out what started it all.
You belong to the corporation. Can you survive without it?
Play the entire game alone or work together with up to three friends in local or online co-op.
Aim low or high, switch weapons and equip lethal gadgets, take cover and use the destructible environments at your advantage and keep adjusting your tactic as you face new enemies.
Customize your character with cyberware that suits your playstyle. Allocate new skill points as you level-up and try various augmentations to take down your enemies in new creative ways.
Meet new allies and enemies and find loot as you explore the brimming world of The Ascent and its wide range of districts, from the deep slums to the higher luxury spheres.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 25Kreviews | 74% | — | $14M |
| $29.99 | 13.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.玩法很无聊。作为俯视角的动作射击RPG,游戏没有深度构筑角色能力,技能点最高20级,技能加成蚊子腿,技能全部都是被动技能,只加数值,不改变机制。武器种类较少,很多武器难用/没有用。市面上那么多RPG,抄都不会吗? 2.剧情无聊。剧情演出像MMD动画,人物动作僵硬,穿模频繁出现。支线/主线剧情和通马桶一样,来来回回要么找东西,要么防守站点,没有解密。剧情对世界观的构建一般般。 3.画面很奇怪。俯视角下,赛博都市的远景咋看还行,实际上只有表面美术,没有内核,大量堆砌霓虹灯和东亚文字。虚幻引擎导致画面油腻,容易审美疲劳。 4.优化略糟糕。虽然游戏配置要求不高,但游玩过程中很容易奔溃,卡死,闪退(大约2个小时出现一次)。 5.地图设计糟糕。整体地图存在高低差,但地图界面完全无法转动视角,无法在地图上标点,对路痴不友好,寻找箱子略困难。 6.汉化糟糕,存在大量机翻,个别漏翻,UI界面没有设计感。 不建议游玩这款游戏
Overall nice game, 6.5/10 BUT 1. Could use some form of teleport as in Diablo, because maps are large and labyrinthine, so getting to point A from point B is bit slow 2. DO NOT PLAY DLC with intention of finishing it as it experience weird raise in difficulty (hate Zell facility, its save spots and his guard) and boss Zell is bugged and can become invulnerable indefinitely
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
| $29.99 |
| 5.8Kratings |
| 79% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
supa fun
I have mixed feelings about this one, flesh. It looks and sounds nice, and the writing is overall fine. But there are a lot of rough edges. Dropped once, but pushed through the second time. First - it really lacks polish - I didn't encounter anything really gamebreaking like some people - but there was a lot of very noticeable small things - getting stuck on invisible geometry, duplicate overlapping assets, etc. Second - most of the game design decisions felt raw. Some examples below. The most tedious part for me was traversing. The world is split in a few levels, let's call them acts. Within act you may travel by taxi - teleport you from any point to a set of given locations. Between acts you may travel by lift. But you can't take a taxi from one act directly to another. So if you get a quest that requires you to do smth in a different act - you call taxi to the lift, walk for a minute to the lift, take a lift, call a taxi to the needed location and walk for a minute of two to the quest zone. So three loading screens to get from A to B. It is not always the case - sometimes the whole quest line would be within one act - but it is also not a rare case. Combat felt a bit stiff, it was serviceable overall, but very repetitive. Rather little variety of enemies - there are literally the same dudes on the first and on the last levels of the game - just the numbers go up. Gear - just use the thing with bigger numbers. Bunch of systems - two types of augments, mods, stats, weapon levels - all of this has different vendor in the town - and all of it felt rather unnecessary. Like in the starting location in the very beginning of the game you may wonder into segment with lvl 20 enemies, and you're like lvl 5 - and it is a good farm - they die rather easily - despite tremendous dif in levels and lack of all the things mentioned above - augs, mods, etc. They also oneshot you - but they're melee so it is manageable. Progression overall felt rather unrewarding - you mostly find the same stock gear. So little point in buying anything, so money doesn't really matter, and in the mid-game and further the exp from mobs is rather negligible too. So like why even bother. So kinda worth checking for presentation, doesn't really worth finishing.
В целом палец в верх. Но игра маленькая. По сути за 21,5ч пропылесосил всю карту. Геймплей простенький=бегай и стреляй. А вот дизайнерам конечно крепко жму руку. Все красиво, насыщено и сочно.
The Ascent é o jogo com temática cyberpunk mais estiloso que já joguei, a gameplay inicialmente pode parecer complicada para quem joga no joystick mas depois que acostuma se torna relaxante, minha única crítica com o jogo é não poder criar personagens de outras raças, isso expandirá ainda mais as possibilidades e deixaria ainda mais imersivo nesse mundo caótico e incrível que foi criado para o game.
Quite a entertaining piece. Crashes time to time on linux tho.
i got hooked . please dont help me
Not an expert on writing this reviews so I will say that this game was and is fun this is a game that feels like the love child of Remnant: From the Ashes and Grim Dawn. I will also say that it has incredible city and industrial vistas, I say this because I am not a person that stops to smell the roses so to speak. The enemies are fun and challenging to fight for that reason weapon handling, evasion and vital signs are your beast friends when it comes to attributes. I also enjoy that their is no difficulty selection like any good "Soulslike" game. I got in to this game after watching a trailer for another one of Neon Giants game and after that video I found this game and I am very pleased with it. I hope that this studio continues working on this title and other games.
Игра годная визуально выше всяких похвал
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $121.3K | 437 | 79% | $14.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $5.3M | 12.5K | 89% | $19.99 | |
| $420.5K | 1.2K | 91% | $14.99 | |
| $299.4K | 1.6K | 82% | $6.99 | |
| $213.3K | 809 | 62% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14M | 24.7K | 97% | $14.99 | |
| $14M | 16K | 98% | $29.99 | |
| $14.1M | 16.5K | 79% | $39.99 | |
| $13.9M | 16.1K | 92% | $39.99 | |
| $14.1M | 9.6K | 93% | $39.99 | |
| $13.9M | 286.5K | 96% | $4.49 |