
Save the souls of prodigy children and their caretaker who disappeared during the fire in The Agency of Anomalies: Cinderstone Orphanage!
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Languages: English**languages with full audio support
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It's no secret that I absolutely loved [url=https://store.steampowered.com/app/503060/The_Agency_of_Anomalies_Mystic_Hospital_Collectors_Edition/]Mystic Hospital[/url] for it's great writing, creepy atmosphere and unique premise. It set such a high bar for me that in some ways Cinderstone Orphanage had a hard time reaching it. That's not to say the sequel is bad, because it's a very solid hidden object puzzle adventure in its own right, and certainly one of the better examples of the genre. But, despite being the first game in the series to implement the ability to collect and use powers in its puzzle solving, the very paint-by-numbers feel of the rest of the story and gameplay left me wanting more. http://steamcommunity.com/sharedfiles/filedetails/?id=804335096 Once again, the agency's top agent has been tasked with investigating yet another perplexing incident, this time at the Cinderstone Orphanage, home for children with paranormal abilities. An unexplained Christmas Eve explosion has left the building in shambles and its children and mentor missing, body and all. It's up to The Agent to get to bottom of the things and rescue the vanished orphans and their caretaker. I can't say the story had me as intrigued this time around, but anywhere The Agent goes, I go. I've always been fond of a more realistic art style in HOGs, and Cinderstone Orphanage falls into that category with its gorgeous painted scenery. Unlike most modern-day titles in which bright blues, reds and purples feature prominently, Cinderstone's color palette is subdued with the images all having a softly classical feel to them. As I explored the orphanage, there were areas that I'd sit admiring the breathtaking view for several minutes, especially rooms barely touched by the explosion. If only I'd been able to behold its beauty before the conflagration overtook it. http://steamcommunity.com/sharedfiles/filedetails/?id=805709795 Gameplay is fairly standard HOPA fare, save for the addition of acquiring special powers that are used in puzzle solving and further exploration of the game areas. Looking through walls, moving items with your mind and bringing drawn pictures to life all have a distinct charm to them, though I would have preferred a little more challenge in their use. Items and areas that are to be manipulated glow the respective ability's color, which makes little sense to me since you have no way of choosing which ability to use as the game does it for you. Not a huge complaint, just something I'd prefer to have been more game-y than it is. Story-wise, this entry is the weakest in the series. I understand that a majority of HOG players are women (although that seems to be changing), so plots that appeal to the maternal instinct tend to crop up quite a bit; and while it's nice to see The Agent concerned for the children's welfare, having him outwit freaks and monstrosities gives his adventures some edge. The writing is more sparse as well with about half the number of journal entries as Mystic Hospital and less character-building mouse over text, something I sorely missed. What's there seems to be more to the point without as much of The Agent's sarcastic flare that I so love. Alas. http://steamcommunity.com/sharedfiles/filedetails/?id=805709768 Fortunately, the bonus chapter nicely fills in missing story details, adds on to the series' over-arcing plotline, and gives us a hint as to where The Agent will be going next. Theater freaks you say? YES! The gameplay is also enjoyable with The Agent exploring a handful of newly uncovered areas, new puzzles (and old ones with added difficulty), and just enough hidden object scenes to keep you busy, but not totally inundated as they were in Mystic Hospital. Having said all that, would I recommend Cinderstone Orphanage? Absolutely! As a continuation of The Agency of Anomalies storyline, it's a worthy entry to the series with solid HOPA gameplay and a gorgeous world to explore. I'd say most of my disappointments are based on personal taste, and while I'd have liked a creepier atmosphere to the game, others may find the story and themes fully entertaining. So yes, definitely grab this along with Mystic Hospital when you get the chance. Here's looking forward to [url=https://store.steampowered.com/app/647890/The_Agency_of_Anomalies_The_Last_Performance_Collectors_Edition/]The Last Performance[/url]. [code][h1]Curated by: [url=https://store.steampowered.com/curator/6458642-Hidden-Object-Gamers/]Hidden Object Gamers[/url] & [url=https://store.steampowered.com/curator/33004802-Chudah%27s-Corner/]Chudah's Corner[/url][/h1][/code]
[b]The Agency of Anomalies 2: Cinderstone Orphanage[/b] (IHOG) [i]This is a standalone story[/i] Options include separate sliders for Music and Sound, Full-screen, Widescreen and Custom Cursor. Choice of Regular or Advanced Mode. The Steam overlay does not work with this title. [b]Story[/b]: The Cinderstone Orphanage is a safe haven for children with paranormal abilities. On Christmas Eve, an explosion and subsequent fire severely damages the home, and now the children and their mentor cannot be found! A spectral cry for help from the house mistress sends you to their aid, and you must gather their most prized possessions in order to give their phantoms the strength to help [i]you[/i] help [i]them[/i]... Before it's too late! Our [b]Journal[/b] has two tabs: One which gives us a nice overview of the story, and a "Docs" tab where you can re-watch cutscenes. [b]Gameplay[/b]: Be on the lookout for [b]collectible postcards[/b] as you play - one at each location. Take a good look when you find them, as there is no area in the Extras section that showcases the ones you've found. We have no [b]MAP[/b], nor any form of fast-transport. There is a moderate amount of backtracking, but there are black bar hints that help us figure out where to go. ie. "I saw some pliers in the dining room." Using a [b]HINT[/b] during the adventure portion of the game will either tell (or show) you exactly what you need to do at that location, or tell you to look elsewhere/check back later. There is no directional hint. [b]Hidden Object Scenes[/b] items listed in red need some kind of interaction, and the some of the objects you find will be used in future HOS where you place items back into the scene. These are partially puzzles, as a few items can't be placed until you've put something else in the scene first. HOS do repeat, but items you found and placed in another scene will remain gone when you return. Most of the HOS are your standard find-by-list with light interaction. As we help each ghostly presence, they will be able to share their special power with you. We collect these powers in the Nexus, which you'll be familiar with if you played the first game in the series. Each ability is color coded, and items that you can use the power on will glow with the appropriate color. [b]Sights and Sounds[/b]: Some elements are gorgeously and stunningly-detailed, and although this doesn't carry over to the entire game, the visuals are still very nice. It seems like there were two music tracks that were on a loop, or at least, I only noticed two of them. The voice overs were done quite well, and the rest of the audio was nicely mood-setting. [b]CE Content[/b]: [list] [*]Integrated Strategy Guide [*]Bonus Chapter [*]12 in-game Achievements [*]33 Collectible Postcards [*]8 replayable Mini-games [/list] As you can see, there's not a lot of extra content in the Collector's Edition. [b]Bonus Chapter[/b]: There is more going on here than meets the eye, and if you don't play the bonus chapter, you'll never see the bigger picture. The HOS are all find-by-list, and there's a lot more backtracking than in the main game, but it's also a smaller area It has an abrupt ending, but you will get some answers. [b]Verdict[/b]: The paranormal abilities that we collect are just too powerful, and there were a couple of times that we could have used them, but instead did it the hard way. It would have been better if using the powers exhausted us in some way, making us loathe to utilize them, but that is just a nitpick. Overall the abilities worked well with the plot and the gameplay. This is a solid title, but I think the lack of a map and the missing convenience of instant-transport will make some players shy away from the series. [i]Cinderstone Orphanage[/i] is a good choice for those who like HOG-adventure mixtures, and those who enjoy taking their time to admire the scenery.
[h1]Short version: 58%[/h1] Whether I recommend Cinderstone Orphanage hinges on one question: can you accept a hidden object game where only the brilliant atmosphere and the exploration-centric story hold together a bland and tedious gameplay? [h1]Long version:[/h1] The second entry of the Agency of Anomalies series, Cinderstone Orphanage lacks its predecessor’s strong plot elements, but it compensates with a more fleshed-out premise. Similarly to Mystic Hospital, we explore and abandoned building, the titular orphanage after it was half-destroyed in a sudden explosion. As we tread its realistically portrayed halls and rooms, the game slowly overwhelms us with its sheer atmosphere, throwing just enough breadcrumbs though the children’s backstory to push us slowly but relentlessly forward. Regrettably, the positives end with the writing, because gameplay is bland at best. The puzzles are long and tedious, whereas hidden object scenes start with some great design ideas but eventually regress to a series of self-repeating screens. The biggest issue is the backtracking. The lack of map in Mystic Hospital created immersion; here, it just adds unnecessary padding and turns many segments into haphazard memorisation exercises.
Very good hidden object game. The mini-puzzles were not just the same ones we've seen. The story was good (for this type of game). It had an unusual element for a hidden object game. Just keep in mind that it is an older game. Set your resolution to 1024x768. I don't think it had a map (I didn't look for it). The hint system is primitive. But none of that bothered me. That was far better than average.
Even better than the first in the series, this casual point-and-click adventure features many good hidden-object scenes and fun puzzle mini-games. The graphics are wonderful, and even the voice acting is surprisingly good. Just don't expect the game to make too much sense. You have a bunch of cool supernatural powers, but are only allowed to use them when the game designers saw fit... If you don't worry too much about plot holes, you'll have a good time. This game is the second in a series of four games: [I]Mystic Hospital[/I], [I]Cinderstone Orphenage[/I], [I]The Last Performance[/I], and [I]Mind Invasion[/I]. The fourth game is not currently on Steam.
[h1]Hilarious game - the vase puzzle solution is wrong![/h1] I've long since stopped playing these hidden object games for their story, I'm only here for the fun puzzles and gameplay! Wee-hee! It's one of our favourite hidden object publishers, back with another game full of wonder and joy. Admittedly I was surprised with this one. Some of the puzzles were pretty entertaining. And then there were some puzzles that probably never should have seen the light of day (fireflies for the third time in the bonus chapter, I'm talking about you). I went into this one on Hard difficulty - mostly because I haven't HOG'ed for a while so I wanted to sit back and chill, and see how long it would take. There were a few moments I got caught on a snag but they were resolved after 10-15 minutes. One bad one (this is the one from my h1 header) was the nine pots on the shelf, arranging them in the right slots. The game gives you some ripped up photo segments to go by, and they are pinned to the side of the cabinet. My problem was with the thin white vase, which I was adamant had to be middle row on the right. It turns out this is not correct. BUT! In one of the photo fragments it clearly shows a segment of wall that could only belong to the middle right wall, as it has some paper residue on it. Thankfully the game has a 'strategy guide' button so it's a simple matter to look up the answer. Everything else was pretty smooth. Graphics are about usual for the genre - nothing groundbreaking, but thankfully no cardboard cutout facial animations. [h3]The featured features ;) of this game centre around some ghosts that give you their talents, such as changing an object's size (turn 1mg of gold dust into 1kg), making your drawings come to life (draw the planet cracking in half, or just draw yourself a castle made of diamonds and a stable full of unicorns), reassemble broken things (bring back Atlantis), telekinesis and xray vision (freak out your family surreptitiously from the next room by making all the kitchen knives dance in the air around the room).[/h3] ______________ Lots of hidden scenes, a good number of puzzles, and hard mode isn't very hard. Also, it may not have steam achievements but it has in-game achieves. As per the norm, there is an item to collect on the side (a one card per screen affair featuring teddy bears). I'd say it's worth it despite its flaws, but you be the judge.
Nice game
THE MYSTERY PUZZLES
злой дядя заставил детей приюта работать на себя
You receive a cry for help from the caretaker of an orphanage which burned recently. Everyone disappeared and the building was hiding orphans with paranormal habilities. Given the fact that the caretaker is also missing, it's up to you to help them to come back in their physical forms: they're not dead but if you don't hurry, they might be... What is the truth behind these walls? This is a sequel to Mystic Hospital and if you've played the CE Edition, you learned in the bonus chapter that a member of a brotherhood is supervising an orphanage... which is Cinderstone. So, it's not a shock to find yourself at this destination. The plot is also good: you help the "ghosts" with their most prized belongings and they're giving you their powers so that you can advance in the story. It's just the end that is quite hard to make sense (and it's more confusing in the bonus chapter). Who was really behind all that? I mean, yeah, I've understood who was the real culprit but I still don't understand how he managed to pull all that? Anyway, Cinderstone Orphanage has the same mechanics of Mystic Hospital: you find items, you use them, you solve minigames and you're searching for hidden objects, some even hidden in hidden scenes (red items). You have also a second type of hidden scenes: replace items at their right place. I would say that the game isn't not so difficult but it's true that some minigames need more thinking. I will not say that everything make sense (it's an hidden object game, so searching for vital items hidden where you don't expect them is normal) but at least, it's reasonable. Besides, I've noticed that hidden objects in a word list often find themselves being used in a replace scene. Also, searching for postcards returned, so, it's nice to have collectibles to find. The real new feature is the use of the powers. Mystic Hospital spoke about paranormal stuff but even being stored in the Nexus didn't help. Here, the Nexus comes back but you can use the powers that the caretaker and the kids let you borrow. It means that you can change the size of the items, see through walls, use telekinesis, repair broken stuff or bring pictures alive. That's a nice addition. The art is still good and given the time of the year, it's always sad to see an orphanage with Christmas objects and snow being destroyed. But it's not so dramatic, it's perfectly dosed. The cutscenes are also good. What disturbed me most is the ending, it constrast totally with the rest of the game. I also liked the colored powers as they're really indicating which person holds them and in the end, you can see the "souls" being related. The soundtrack and the voice actings were good too. I've just a little problem with the bonus chapter: the minigames are repetitive (which is a recurring fact in the series, it's worse in the next game) and you always have the impression that there is more hidden objects scenes than in the first game. I like bonus chapter and as in Mystic Hospital, you get a clue of where your next adventure will happen, but if it's to be axphyxiated by hidden objects scenes and minigames, I would prefer none. My conclusion is that this game is still an enjoyable one and while it's maybe an old game, you can still find pleasure in it for the genre. Cinderstone Orphanage is a nice sequel, though Mystic Hospital was better in terms of atmosphere, however, the addition of the powers is a nice feature. So, go ahead for it, you will not regret it!
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