
Detached, a suspenseful interstellar duel that demands tactics and skill to survive, is now available in a non-VR version! Separated from your unit, you must make smart decisions and race to safety in this visceral exploration of deep space.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely atrocious controls, with keybinds hardcoded so that only american keyboard users can use one of the most important controls in the entire game. The Z key is in the middle of the keyboard for a huge portion of the world, developers. In this game you better not let go of WASD to reach all the way over there. Or the mouse, for that matter. And that already is both hands being unable to reach it. The mouse starts out extremely oversensitive, sending you into uncontrollable spins every few seconds. Takes minutes to get out of those. And that's with the sensitivity slider at zero and my mouse at lowest DPI possible. To make up for it, it almost has zero vertical thrust authority, so replacing the misguided keybind by trying to use mouse control isn't working either. If you enjoy spinning around in zero-g, unable to tell up from down and spinning ever faster, this is exactly what you seek. If you would rather do something more fun, don't touch this. Would try again if the developers made customizeable controls a thing, since the graphics at least felt kind of decent, judging by the tutorial room I couldn't get out of. Suggestion: Either let the player remap the keys or instead of using country-specific keys for up/down, use ctrl and shift, r and f, some combination that doesn't switch places so much. Remapping would be the choice most developers would go for in most first person games though.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unplayable controls for non VR + Non reprogrammable. Would be a cool game with stunning visuals if this was not an issue.
Can't recommend this if you don't have VR. Instead of enjoying the game, you'll be wrestling with the horrible control scheme to perform even the simplest of tasks (like moving through a corridor) and if you have motion sickness then have a barf bag ready b/c you'll be projectile vomiting after about 5 minutes. The game otherwise looks really good and seems like it could be a lot of fun but, once again, I wouldn't buy it unless you can play it in VR.
[h1] 𝕌𝕞𝕞... 𝕎𝕋𝔽? ℕ𝕆! [/h1] POV: you got this game thinking it's an amazing simulation game, but 10 minutes in and you're like "STOP ROTATING ALL OVER THE PLACE, WHAT THE ACTUAL...?" I believe what happened to this indie game is... that they had a stable VR version but only people who actually own a VR could play it, so what to do? The devs decide to make a Non-VR game... The only problem is, the whole premise of the game falls flat. If you dare to move your mouse just a little bit to the side, you start rotating and nothing can actually stop you, nothing but actually stopping moving your mouse and waiting for a good five minutes for your space suit to stablizie. What? I ain't gonna play a game that keeps stopping me from playing every five minutes, what am I supposed to do that five minutes? Plus, you think real astronauts navigate a galactical system like this? By rotating unto themselves, confused and panicking, for a good five minutes before they stop and regain their composure and carry on? For a simulation game, it failed to immerse. For a normal exploring game, it failed to impress. For a GAME, it failed to deliver. [strike]It's a [b]0.5/10[/b] game to never ever consider buying.[/strike] After trying it again with a controller this time, it seemed more responsive... Still, all I'm going to give it is a [b]2/10[/b], voice acting is good, and the music's quite nice... but I still would only want to get out now after seeing how bad a game can be. Storyline is aimless (go here, do this, start this generator, turn off these lights, activate this pod... For no reason) and gameplay is still whacky as anything. What were they thinking? Do they actually believe astronauts do these things? *Sigh*
Like a mix of Descent and Superman 64. The controls are absolute ass, and you can't rebind them either. Not that it would help this turd. Jesus ♥♥♥♥♥♥♥ christ.
Finished the tutorial, escaped out to make some settings changes, and it made me run the tutorial again. Got so bored with it by that point that I uninstalled. Horrible controls. Would not recommend.
Я сразу хочу сказать, что ставлю палец вниз не потому, что игра плохая. Я доверился положительным отзывам и... Это был мой первый симулятор полетов, в который я попробовал играть по-настоящему, но я не кайфанул совсем. Может быть тому виной сложное и чересчур чуткое управление, а может это просто жанр не мой. В любом случае, я не знаю, кому рекомендовать эту игру. Если Вы не любите авиасимуляторы - игра Вас не разубедит. А если любите - может есть симуляторы в миллионы раз лучше, я не знаю. Поэтому я не могу сказать ничего положительного, но и ничего отрицательного тоже. У игры единицы отзывов, поэтому я бы порекомендовал Вам подождать, пока отчаянные люди (вроде меня) вынесут более ясный вердикт, и уже тогда решать - стоит оно того или нет.
DON´T BUY ! GAME DOES NOT START ! I started the game over 100 times to get over 10 minutes "playtime" to write this.
A game about finding keys to open doors where the main villains are the nauseating controls. This is really a tech demo of something that could have been an actual game with another 5 years dev time.
Hi all. Impulse buy. Why not under £3. What a gem! Yes KB controls bit of a fiddle. With x-box 360 excellent 6dof. Nice calm leisurely pace. nice sound. good grafixs. well recommended if your not a blast everything fiend. THE TOAD
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $53.6K | 377 | 56% | $4.99 | |
| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6K | 163 | 96% | $1.99 | |
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| $4.6K | 52 | 73% | $2.99 | |
| $4.6K | 52 | 87% | $2.99 | |
| $4.6K | 71 | 90% | $4.99 | |
| $4.6K | 57 | 84% | $4.99 |