
Make full use of your advanced move-set to navigate hand-crafted retro worlds without a jump button in this vibrant love letter to the N64 era of collectathons!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−60% | 1.9Kreviews | 97% | — | $682K |
| $6.79−60% | 43ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yellow Taxi Goes Vroom is a very good car "jump-and-run". + Great mechanics; few buttons combine into a diverse set of movement mechanics + Great theme, visual style, popping fun graphics, characters, environment + Free roam levels + Free discovery (which can be good but also confusing or frustrating) * Easy, hard, and still unreachable objectives are mixed in levels without explicit guidance regarding their difficulty or possibility * Some routing/level-design is very difficult * In most levels you have a depleting "fuel" time limit, but it can reasonably easily be extended to a point where you can freely explore - Top-down camera sections add variety, but they ruined the fun for me - Hub world with distant level entry points; acceptable, but a teleport system after unlocking or entering would be much more convenient, especially when you hit a difficulty barrier and have to search for doable objectives I eventually gave up on progressing even in the main story path because anything more seemed like a hassle to traverse, find, or complete.
Was an awesome game until I found out that if you quit you start from the beginning of the level instead of the check point. You keep collectibles but still need to backtrack to where you were to progress I get that this is probably the same way it worked in Mario 64, but I don't think it makes much sense in modern game design. Between my job and kids I can only play in short to medium sessions.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 25 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
А ведь реально в игре жёлтая такси делает врум! Не соврали!
Game has 2 bad things about it. You play as a car. This limits control of character and require constant 2-4 button mashing to jump around. Physics are random. Ultra boost can launch you 50 meters in the air, 1 meter up or even down. After completing the story and collecting every golden bunny you get few more levels. They are tiny and challenging. Hat's are not required for 100%.
Yellow Taxi Goes Vroom is one of the most insanely fun games I've ever played. It feels like the 3D spiritual successor to Pizza Tower. At first, everything is chaotic but, once you get used to the controls, you start to understand the genius of the level design. The N64 graphics are on point and the soundtrack bangs from start to finish. This game is the epitome of personality. Truthfully, I've only beaten one of the special postgame levels because this game cranks up the difficulty to an absurd degree in some situations. I felt satisfied getting about 80% of the collectibles but could see myself returning for 100% completion in the future. Yellow Taxi Goes Vroom just crept into my top 10 indies.
May be one of the best 3D platformers I've ever played. Extremely charming and manic. Gameplay is super fun. It's like Mario Sunshine but you're a car. 9/10.
Yellow Taxi goes Vroom is a great platformer, perhaps one of the best released in recent times. The game sees you playing the titular Yellow Taxi Goes Vroom(yeah thats its actual name), which can dash, flip and backflip. The game is unique in the platformer genre as it does not have a jump button. The mechanics are unlocked pretty much at the start of the game, but it is through repeated use and practice that the player acquires the skill to maneuver the taxi through the most difficult sections of the game. I frequently found sections in the early game which frustrated me to no end, because I kept failing to maneuver preoperly. Only after I mastered the mechanics, and completed the story, I realized how easily I could do the earlier difficult sections. For players who are looking to just finish the story, they will find the difficulty fairly, on the easier side. For others looking for a challenge, or trying to 100% the acheivements, some late game area can be really frustrating, but still pretty doable. I personally have perfected the game and found only 5-6 of such sections(half of them were in Mosk's Rocket, the end-game area). Coming to the aesthetics, the whole game is going for the N64 era style. Mario 64 and Crazy Taxi influence is obvious with a glance at the store page. Crash Bandicoot, Psychonauts and Katamari Damacy influence can also be felt if you've played any of these games. The dialogue parodies pop culture references and other games, and also does not take itself too seriously. The soundtrack is probably the highlight of the game, it perfectly evokes the nostalgic vibe the game is going for. The game also has many easter eggs and out of bound secrets for skilled players to find(I found one in the final area of the game by glitching through a painting). I would highly recommend this game for lovers of the genre, but also to fans of retro gaming in general.
Its literally Super Mario 64 but it took 5 times the safe amount of caffeine and I love it I do think that they could have taught the controls a little better because I didnt know you could super boost until I found out how to do it elsewhere
The devs really went out of their way to avoid a proper jump button. In a platforming game. Yeah, could be fun, but for me most of the time it was just annoying to find other ways of "jumping". Apparently after a while it becomes second nature but I felt more handicapped than motivated while exploring the admittedly very creative levels. And there is almost no flow to the traversal. Instead you have to stop every few seconds to reposition your car.
Good game, collect-a-thon, has interesting mechanics and is very fluid. This game is excellent, I am addicted to it. If there is one thing I will criticize is Morio's mind. What an awful level. I swear the devs should really revisit it if possible. It's so annoying and it completely kills the fun.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $312.3K | 1.8K | 94% | $6.99 | |
| — | 0 | — | — | |
| $4.8M | 19.3K | 95% | $9.99 | |
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| $25.3K | 224 | 98% | $4.99 | |
| $13.4K | 79 | 70% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $681.8K | 4.1K | 24% | $9.99 | |
| $682.2K | 2.5K | 84% | $9.99 | |
| $682.4K | 997 | 91% | $29.99 | |
| $681.1K | 3.4K | 96% | $9.99 | |
| $681K | 1.4K | 74% | $19.99 | |
| $683.1K | 3K | 93% | $9.99 |