
A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your foes, with weaponry, sorcery, stealth, or clever tactics like kicking them into deadly spikes.
Modeled estimate, not a reported figure. How we estimate →
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A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your enemies, with weaponry, magic, stealth, or clever tactics like kicking them into deadly spikes.
Explore a handcrafted campaign filled with unique levels, absurd situations, and a stupid story that starts with rescuing a princess and quickly goes very, very wrong.
Fight enemies using melee and range weapons. Hack, slash, bash, stab you enemies. Block their attacks or roll away to dodge. Throw your weapon at them. Disarm them. Grapple them. Throw Them. Kick them into anything or kick anything into them.
Use a variety of spells such as incineration, freezing, electrocution, illusion or telekinesis. Strategically deploy spells as traps on the ground, or infuse your weapons with these powers. If it's not enough, just mind-control your foes.
Sneak through guard patrols and backstab them, pickpocket their weapons, hide in barrels, or distract them.
Make good use of the conveniently placed environmental hazard. Kick enemies in spikes, in water, in fire, in chasms. Throw crates at them. Throw tables, red barrels™, other dead enemies, other alive enemies. Kick them down the stairs to knock them down. Use torches/lamps to put them on fire. Everything can be a weapon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun little game, worth the price!
Very clean, well made game. Simple ground floor, with a ton of systems adding complexity and ways to play. Levels are short but dense, the campaign is achingly just long enough to satisfy me while leaving me begging for more content. 9/10.
pls add mechanic what after end of the game in options you can apply mighty boots for other levels
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Languages: English, French, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Turkish
Hours played at review time, across 174 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really cool immersive sim with a ton of feature depth for being so simplistic and short. Solid combat mechanics and good humor.
very funny game, allot of the levels are pop culture referances including in missions and nods to parts of movies including in the parody harry potter level with a group of children in a room aptly called the younglings. In-depth combat which was surprising for the graphics which isnt to take away from them as they use the unserious style and make it charming. the dialogue and notes you can find around the map are my kind of humor like one of them being about crypto currency and dialogue being what i will call blunt with comedy spliced in which im a big fan of. all of the levels have plenty of secret entrances and tunnels which i love and the achievements are great to get and none of them are super hard so i do see myself 100%. i never write reviews so i can certanly say im sad there isnt many more levels but i also think it didnt overstay its welcome and im glad because some games think they need 200h to feel worth while whereas this one was charming sometimes challanging if i wasnt patient because i played on the hardest difficulty. Hope there will be a dlc or another game as i really enjoyed it <3
This game is simple, fun and clearly made with love. Despite looking very basic, it allows you to play a lot with different physics mechanics and abusing them to the fullest! The maps are simple at a glance, but deep enough to allow you to choose your adventure, and can be passed in different styles (stealth, magic, brute force). To sum up: take it if you want a simple fun adventure, with some actuall depth in mechanics. Story is present and only needed to send you from one level to another. You can also kick all NPCs!
Super fun game and it does not overstay its welcome, definetly worth picking it up at full price imo. Had a couple of great laughs playing this.
[b]关于一些难获取或提示模糊的成就[/b] French 将语言改成法语再用法棍杀一个人 可以在Once Upon A Time完成 [spoiler]开局楼下右转有法棍 找个残血敌人收菜就行[/spoiler] Electric 用电子鲁特琴演奏 可以在Once Upon A Time完成 [spoiler]给琴附魔电然后按住防御键再按攻击键[strike] 对不起但我实在不知道怎么形容[/strike] [/spoiler] Fishing Minigame 用炸弹,闪电和法棍钓鱼(就是把这三样丢海里) 可以在Once Upon A Time完成 [spoiler]开局家里有法棍,山洞里有炸弹海盗,最后自己再点个闪电魔法[/spoiler] Gravity 用铁砧一次性造成200+伤害 可以在New Orc City第一个任务的高塔处完成(有存档点和铁砧) [spoiler]用精神控制控一个小怪到附近,然后用冰冻住,最后拿起左键丢出(没投中可以自杀重试[/spoiler] Mind Goblin 精神控制哥布林最高领袖 可以在New Orc City完成 [b]接下来几个是魔法学院的成就,要找分院帽通过技能加点获得(可以在选关界面洗点)[/b] House Sneakeryn 技能加点主点绿色系 [spoiler]可以只点一项盗贼技能速通找分院帽对话获得[/spoiler] House Chickendor 技能加点主点红色系 [spoiler]可以只点一项盗贼技能速通找分院帽对话获得[/spoiler] House Pigeonclaw 技能加点主点蓝色系 [spoiler]可以只点一项法师技能速通找分院帽对话获得[/spoiler] House Trufflepug 技能加点犹豫不决(?) [spoiler]可以只点一项盗贼技能和一项战士技能速通找分院帽对话获得[/spoiler]
It's about time someone took the ideas that Dark Messiah of Might and Magic had and ran with them. My only complaint about this game is that there isn't more of it.
有一个作用广泛的力学物理系统,简单来说就是敌人、武器、家具能飞,玩家用各种方法让敌人飞起来的过程具有合理但怪异的荒诞感,和幽默的恶搞文本相得益彰。有节目效果的游戏。 美术非常廉价以至于低到了做关卡设计的时候几乎不用考虑美感的程度所以美术层面的低负担给狗洞、门、传送门的泛滥提供了支持。地图的多路径设计是有的,关卡普遍有三条,但是地图整体体积小导致每条岔路之间挨得很近并且每条岔路也不长。如果是比较开阔的关卡,被敌人发现了也没事反正他们追不上玩家,眼皮子底下遛弯也能过关。这种关卡我觉得设计得比较失败,没有限制而失去了必要的风险。 加点是收集品,是有限的。不同流派之间的排他性虽然固化了单周目内玩家的自由但是也避免了不同流派共存的矛盾性从而加深了玩家构筑的意义。
Players by region
Where this game's players are, estimated from review languages.
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