
A stylish heroine in an imperfect, living Paris. 2D platformer with unique animations: climb Haussmann rooftops, escape through catacombs, traverse grimy backstreets. Between elegance and urban reality, discover a city far from postcards, with humor and grace.
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About

Independent 2D platform game that pays tribute to the classics of the 90s, while bringing humor, a modern and personal touch. This game combines familiar traps and enemies with new ideas like climbing a drainpipe to run across rooftops as if doing "parkour", to offer an original experience.
Estimated time to complete the game: 2h30 - 5h00 for a first playthrough (Normal mode)
Multiple difficulty levels for great replayability.
The heroine stands out with certain animations inspired by real movements created using rotoscoping (running, jumping, climbing from the drainpipe to the roof), offering great fluidity. The animation work on the heroine alone took 3 months of work.
The game offers very varied levels, ranging from exteriors (chic neighborhoods, neighborhoods with dilapidated buildings) to interiors (metro, catacombs, sewers), including nocturnal, snowy or aerial atmospheres. Humorous nods are present to a well-known series: I show the Paris of chic neighborhoods, but then I also show the less glamorous Paris with trash cans, dilapidated buildings with broken windows, dog poop on the sidewalk, the sewers. For those who know the series and Paris, there are humorous moments.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Portugal
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
[b][i]A humorous, old-school platformer about Emily's adventures in Paris. The game is casual and fun, suitable for all ages.[/i][/b] Gameplay: https://youtu.be/e7YfjgLv7BU You need to find keys and unlock doors. Some levels have bosses in front of the doors. Emily can run, jump, defend herself, and attack enemies with an umbrella. She has no other weapons. It can sometimes be difficult to figure out which platforms to jump onto. Keep in mind that Emily can jump onto lanterns (there are small gray platforms on top of them).
I had a surprisingly great time with this one. It feels like a love letter to old-school platformers but with its own modern flavor. The world is super fun to explore one moment you’re jumping around rooftops, the next you’re diving into underground areas, and every location has its own vibe. The animations really stood out to me too; the movement looks smooth and natural in a way you don’t often see in small indie projects. What I enjoyed the most is how alive the city feels. There’s humor everywhere, little details tucked into the backgrounds, and a nice mix of stylish and gritty areas that make the journey feel fresh. Even when I died (a lot), I kept wanting to push forward just to see what the next level would look like. If you enjoy 2D platformers with charm, personality, and a unique artistic touch, this one is definitely worth trying. It’s a passionate project and you can feel the heart that went into it.
What I liked The visual style is genuinely nice - the environments look charming and the NPC designs are creative and memorable. The game has a cozy atmosphere, and you can clearly see the artistic potential behind it. What I didn’t like Two things made the gameplay difficult for me: – Platforming clarity Some platforms visually look reachable but the game doesn’t allow you to land on them. Because of this, certain jumps feel misleading and the platforming becomes unpredictable. – Dog enemy behaviour The dog enemy reacts in a strange way: it mirrors the player’s movement on the X-axis and stays too close to the player, which makes combat and defense mechanics harder to use. The behaviour doesn’t feel natural. Overall Despite these issues, the game left a good impression on me. The world is interesting, the visual style is great and I hope the developers take this feedback into account - it already has a lot of charm and with some improvements it can become even better.
It is simple and i encountered no issues
Gameplay is classic platforming with a few cool twists. You still get the usual traps and enemies, but sometimes you get these fun moments where you’re climbing up walls or jumping across rooftops like a little parkour sequence. It keeps things interesting so it never feels repetitive. Overall, it’s a charming, smooth, and fun game. And if you know Paris, you’ll have a great time spotting all the little references to the city they add even more personality to the experience.
Si vous aimez les jeux de plateforme, foncez ! Les niveaux sont super bien faits et difficiles, il faut bien réfléchir.
The game is great, and it was simple
The project shows clear potential, with a unique artistic vision and a foundation that could grow into a memorable platforming experience. The environments, character concepts and overall atmosphere hint at a world with charm and personality. While the current build still feels early in development, it provides a glimpse of what the final game could become once all systems and features are fully realized. With continued refinement and polishing, the game has room to evolve into something engaging for players.
Super jeu, pas facile mais hyper agréable à jouer, les mouvements sont fluides et les décors de Paris vraiment chouettes à découvrir, je recommande !
A nostalgic and refreshing 2D platformer with a great vibe and charming atmosphere. The movement feels smooth, the world is fun to explore, and the game has a lot of heart behind it. A lovely project with tons of potential I’m excited to see where it goes.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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